Player Matchup

Cupid
Cupid
Abhorzen
Cupid
Level 120
God Stats
10W - 3L
1,718 SR
Queue Stats
164W - 197L
1,442 Elo+
Party 4
Sun Wukong
Sun Wukong
Jessid93
Sun Wukong
Level 76
God Stats
15W - 20L
1,523 SR
Queue Stats
108W - 122L
1,445 Elo+
Party 4
Ra
Ra
Sc0utM4n
Ra
Level 70
God Stats
15W - 23L
1,249 SR
Queue Stats
633W - 667L
1,523 Elo+
Party 1
Fenrir
Fenrir
SinBinRyn
Fenrir
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
339W - 365L
1,239 Elo+
Party 1
Bacchus
Bacchus
SurprisedRuby
Bacchus
Level 53
God Stats
8W - 6L
1,560 SR
Queue Stats
58W - 71L
1,311 Elo+
Party 4
Team Averages
Level 64
1,510 SR
1,392 Elo+

VS

Team Averages
Level 98
1,457 SR
1,426 Elo+
Anubis
Anubis
 
Anubis
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Jayleaf
Fenrir
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 116L
1,320 Elo+
Solo
Cupid
Cupid
MrSFleym
Cupid
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
150W - 141L
1,416 Elo+
Party 3
Cthulhu
Cthulhu
lordomba
Cthulhu
Level 157
God Stats
11W - 11L
1,286 SR
Queue Stats
70W - 69L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Abhorzen
Cupid
8
0 / 4 / 0
4,802
437
5,180
6,590
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Jessid93
Sun Wukong
11
1 / 1 / 0
5,926
539
2,706
6,085
2,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 0
5,677
516
1,617
6,985
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
SinBinRyn
Fenrir
8
0 / 2 / 1
4,859
442
677
6,353
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
7
0 / 1 / 0
4,848
441
3,622
7,473
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 0 / 3
6,927
630
4,761
1,895
910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
 
Tyr
9
1 / 1 / 0
5,433
494
1,204
5,085
2,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
Jayleaf
Fenrir
10
1 / 1 / 6
6,052
550
4,591
6,165
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
MrSFleym
Cupid
10
4 / 0 / 2
5,886
535
5,499
7,059
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
lordomba
Cthulhu
9
1 / 0 / 4
5,289
481
3,122
5,807
3,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
14
14
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
3
8.5
W
Tyr
 
Tyr
1
1
0
1
L
Cupid
Abhorzen
Cupid
0
4
0
0
W
Fenrir
Jayleaf
Fenrir
1
1
6
4
L
Sun Wukong
Jessid93
Sun Wukong
1
1
0
1
W
Cupid
MrSFleym
Cupid
4
0
2
5
L
1
6
0
0.17
L
Fenrir
SinBinRyn
Fenrir
0
2
1
0.25
L
Bacchus
0
1
0
0
W
Cthulhu
lordomba
Cthulhu
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,802
Damage
19,177
33,486
Taken
26,011
11,215
Mitigated
12,018
8,884
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,761
386
0
1,324
1,895
910
0
319
1,576
38,316
0
W
Tyr
 
Tyr
1,204
231
0
1,288
5,085
2,518
256
0
5,085
0
18,448
L
Cupid
Abhorzen
Cupid
5,180
2,214
242
2,012
6,590
1,093
88
1,562
5,028
0
27,333
W
Fenrir
Jayleaf
Fenrir
4,591
1,241
0
3,227
6,165
3,062
0
855
5,310
0
30,442
L
Sun Wukong
Jessid93
Sun Wukong
2,706
508
0
1,532
6,085
2,508
290
832
5,253
0
29,305
W
Cupid
MrSFleym
Cupid
5,499
2,784
38
2,673
7,059
1,733
0
2,750
4,309
0
35,066
L
1,617
174
65
1,269
6,985
1,621
0
2,515
4,470
27,413
0
L
Fenrir
SinBinRyn
Fenrir
677
589
0
1,774
6,353
1,625
0
1,054
5,299
0
15,948
L
Bacchus
3,622
602
0
1,990
7,473
4,368
0
1,920
5,553
9,935
0
W
Cthulhu
lordomba
Cthulhu
3,122
115
431
2,029
5,807
3,795
0
1,315
4,492
16,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,112
Gold Earned
29,587
221
Minions Killed
284
0
Camps Cleared
0
961,992
Distance Traveled
952,202
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,927
630
68
6
0
181,596
5
W
Tyr
5,433
494
52
5
0
151,180
2
L
Cupid
4,802
437
52
5
0
188,822
2
W
Fenrir
6,052
550
71
6
0
208,277
0
L
Sun Wukong
5,926
539
62
6
0
177,885
1
W
Cupid
5,886
535
75
7
0
202,409
0
L
Ra
5,677
516
66
6
0
180,168
2
L
Fenrir
4,859
442
30
3
0
198,984
0
L
Bacchus
4,848
441
11
1
0
216,133
2
W
Cthulhu
5,289
481
18
2
0
208,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role