Player Matchup

Anhur
Anhur
 
Anhur
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
DolphinBray
Arachne
Level 120
God Stats
30W - 14L
1,659 SR
Queue Stats
248W - 230L
1,385 Elo+
Party 2
Cabrakan
Cabrakan
LordKanashibari
Cabrakan
Level 67
God Stats
13W - 17L
1,367 SR
Queue Stats
336W - 342L
1,405 Elo+
Solo
Bellona
Bellona
Vaemera
Bellona
Level 29
God Stats
18W - 13L
1,570 SR
Queue Stats
128W - 126L
1,354 Elo+
Party 2
Thoth
Thoth
katoteshikauri
Thoth
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 51L
1,468 Elo+
Party 3
Team Averages
Level 89
1,519 SR
1,422 Elo+

VS

Team Averages
Level 37
1,414 SR
1,244 Elo+
Atlas
Atlas
ASAPGRVY
Atlas
Level 43
God Stats
2W - 2L
1,425 SR
Queue Stats
2W - 4L
1,097 Elo+
Party 1
Jing Wei
Jing Wei
Akirrra
Jing Wei
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,251 Elo+
Party 1
King Arthur
King Arthur
BaitCity
King Arthur
Level 25
God Stats
2W - 2L
1,187 SR
Queue Stats
2W - 2L
1,251 Elo+
Party 1
Anubis
Anubis
Mogar18
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,251 Elo+
Party 1
Sol
Sol
WillBlackXD
Sol
Level 86
God Stats
69W - 74L
1,459 SR
Queue Stats
174W - 191L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
3 / 0 / 4
5,683
517
2,755
4,803
1,099
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
DolphinBray
Arachne
12
6 / 0 / 2
7,139
649
5,004
6,868
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
9
0 / 2 / 6
5,865
533
1,856
8,582
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Vaemera
Bellona
11
1 / 0 / 0
6,328
575
2,315
5,842
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 2 / 2
6,597
600
2,931
4,601
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ASAPGRVY
Atlas
8
0 / 2 / 1
4,983
453
3,320
4,731
1,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Akirrra
Jing Wei
9
2 / 3 / 0
5,663
515
5,350
6,656
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
BaitCity
King Arthur
11
0 / 2 / 0
6,140
558
3,063
6,429
3,926
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Mogar18
Anubis
9
2 / 5 / 0
5,879
534
3,054
5,344
2,296
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 1 / 0
4,504
409
816
3,293
908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
4
4
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
4
5
L
Atlas
ASAPGRVY
Atlas
0
2
1
0.25
L
Jing Wei
Akirrra
Jing Wei
2
3
0
0.67
L
King Arthur
BaitCity
King Arthur
0
2
0
0
W
Arachne
DolphinBray
Arachne
6
0
2
7
W
Cabrakan
0
2
6
1.5
L
Anubis
Mogar18
Anubis
2
5
0
0.4
W
Bellona
Vaemera
Bellona
1
0
0
1
L
0
1
0
0
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,861
Damage
15,603
30,696
Taken
26,453
14,695
Mitigated
10,567
11,895
Healing
5,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,755
1,365
0
1,419
4,803
1,099
0
1,893
2,910
0
23,689
L
Atlas
ASAPGRVY
Atlas
3,320
773
276
829
4,731
1,759
70
989
3,736
14,651
0
L
Jing Wei
Akirrra
Jing Wei
5,350
4,116
0
1,449
6,656
1,678
418
1,105
5,511
0
28,594
L
King Arthur
BaitCity
King Arthur
3,063
379
0
750
6,429
3,926
0
221
6,208
4,722
30,526
W
Arachne
DolphinBray
Arachne
5,004
3,023
0
3,492
6,868
2,955
0
443
6,425
0
46,207
W
Cabrakan
1,856
272
186
3,121
8,582
5,450
0
2,436
6,146
12,698
0
L
Anubis
Mogar18
Anubis
3,054
0
0
307
5,344
2,296
380
2,367
2,697
20,670
0
W
Bellona
Vaemera
Bellona
2,315
265
0
1,882
5,842
4,323
0
598
5,244
2,326
23,707
L
816
282
0
1,519
3,293
908
228
0
3,293
12,201
4,031
W
2,931
130
40
1,755
4,601
868
0
2,170
2,431
28,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,612
Gold Earned
27,169
276
Minions Killed
260
0
Camps Cleared
0
1,012,981
Distance Traveled
918,994
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,683
517
42
4
0
180,067
3
L
Atlas
4,983
453
20
2
0
182,227
0
L
Jing Wei
5,663
515
62
6
0
208,892
0
L
King Arthur
6,140
558
86
8
0
223,063
2
W
Arachne
7,139
649
71
6
0
250,640
2
W
Cabrakan
5,865
533
21
2
0
189,582
4
L
Anubis
5,879
534
55
5
0
187,939
0
W
Bellona
6,328
575
76
7
0
202,165
1
L
Sol
4,504
409
37
3
0
116,873
2
W
Thoth
6,597
600
66
6
0
190,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role