Player Matchup

Anhur
Anhur
 
Anhur
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
L3FF
Hercules
Level 109
God Stats
13W - 8L
1,583 SR
Queue Stats
133W - 118L
1,694 Elo+
Party 1
Ra
Ra
SquarepantsF
Ra
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,674 Elo+
Solo
Team Averages
Level 120
1,528 SR
1,622 Elo+

VS

Team Averages
Level 155
1,481 SR
1,523 Elo+
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Rhydor
Terra
Level 154
God Stats
6W - 8L
1,443 SR
Queue Stats
557W - 554L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 2 / 7
7,105
711
11,820
10,615
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
L3FF
Hercules
13
6 / 2 / 3
7,850
785
5,422
8,279
4,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 0 / 4
7,450
745
7,302
5,025
1,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
3 / 2 / 1
7,153
715
7,031
11,516
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sol
 
Sol
10
0 / 6 / 4
6,313
631
6,271
8,847
2,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
Rhydor
Terra
11
1 / 2 / 3
6,579
658
5,052
9,288
8,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
4
4
Deaths
10
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
2
7
2.25
L
Serqet
 
Serqet
3
2
1
1.75
L
Sol
 
Sol
0
6
4
0.33
W
Hercules
L3FF
Hercules
6
2
3
3.75
L
Terra
Rhydor
Terra
1
2
3
1.25
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,544
Damage
18,354
23,919
Taken
29,651
9,865
Mitigated
16,578
8,087
Healing
7,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,820
7,434
0
3,002
10,615
3,234
138
5,809
4,330
0
26,522
L
Serqet
 
Serqet
7,031
1,359
0
3,034
11,516
4,668
0
2,534
8,982
0
13,235
L
Sol
 
Sol
6,271
1,971
0
1,843
8,847
2,919
0
2,414
6,433
23,384
2,860
W
Hercules
L3FF
Hercules
5,422
1,714
155
881
8,279
4,903
222
3,139
5,080
0
10,165
L
Terra
Rhydor
Terra
5,052
310
723
2,326
9,288
8,991
0
2,610
6,678
18,791
0
W
7,302
690
1,886
2,163
5,025
1,728
715
2,037
2,988
35,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,405
Gold Earned
20,045
116
Minions Killed
91
6
Camps Cleared
3
556,552
Distance Traveled
560,599
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,105
711
42
4
1
164,045
0
L
Serqet
7,153
715
12
1
0
206,001
2
L
Sol
6,313
631
48
5
2
164,058
0
W
Hercules
7,850
785
9
1
0
198,215
3
L
Terra
6,579
658
31
3
1
190,540
4
W
Ra
7,450
745
65
7
5
194,292
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role