Player Matchup

Sol
Sol
Dokeshi-No-Tai
Sol
Level 90
God Stats
13W - 6L
1,553 SR
Queue Stats
21W - 14L
1,381 Elo+
Party 1
Zhong Kui
Zhong Kui
Sasawasabasa
Zhong Kui
Level 103
God Stats
26W - 17L
1,803 SR
Queue Stats
248W - 218L
1,484 Elo+
Party 1
Shiva
Shiva
TheDevilsPancake
Shiva
Level 108
God Stats
14W - 12L
1,479 SR
Queue Stats
641W - 586L
1,454 Elo+
Solo
Loki
Loki
k3pasa Gringo94
Loki
Level 129
God Stats
7W - 2L
1,735 SR
Queue Stats
203W - 179L
1,445 Elo+
Solo
Poseidon
Poseidon
lovely-hypnotic0
Poseidon
Level 108
God Stats
5W - 12L
1,506 SR
Queue Stats
245W - 227L
1,515 Elo+
Solo
Team Averages
Level 108
1,615 SR
1,456 Elo+

VS

Team Averages
Level 93
1,533 SR
1,421 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Big Chauncer
Xbalanque
Level 103
God Stats
4W - 1L
1,753 SR
Queue Stats
387W - 374L
1,460 Elo+
Solo
Thanatos
Thanatos
GunInMyBackpack
Thanatos
Level 107
God Stats
6W - 5L
1,411 SR
Queue Stats
54W - 48L
1,352 Elo+
Solo
Cthulhu
Cthulhu
bad_integer
Cthulhu
Level 67
God Stats
0W - 4L
1,500 SR
Queue Stats
162W - 140L
1,398 Elo+
Solo
Ah Puch
Ah Puch
satgei
Ah Puch
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
285W - 270L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,676
607
2,970
5,211
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Sasawasabasa
Zhong Kui
13
2 / 1 / 0
7,627
693
5,564
7,695
5,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 1 / 11
6,987
635
5,735
8,622
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
4 / 1 / 3
7,137
649
3,662
6,689
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
7 / 0 / 2
7,462
678
8,468
4,967
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 2 / 0
5,823
529
2,128
7,623
2,102
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
Big Chauncer
Xbalanque
9
1 / 4 / 2
5,439
494
3,610
8,473
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
10
1 / 2 / 2
5,857
532
4,584
6,628
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
bad_integer
Cthulhu
9
1 / 5 / 1
5,290
481
4,951
8,082
3,768
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
satgei
Ah Puch
10
2 / 5 / 0
5,897
536
3,374
7,036
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
18
Kills
5
5
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
L
Xbalanque
Big Chauncer
Xbalanque
1
4
2
0.5
W
3
2
1
1.75
L
Thanatos
1
2
2
1
W
Zhong Kui
Sasawasabasa
Zhong Kui
2
1
0
2
W
2
1
11
7.5
L
Cthulhu
bad_integer
Cthulhu
1
5
1
0.3
W
4
1
3
5.5
W
7
0
2
8
L
Ah Puch
satgei
Ah Puch
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,399
Damage
18,647
33,184
Taken
37,842
17,576
Mitigated
11,004
12,713
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,128
932
0
3,117
7,623
2,102
287
5,265
2,358
0
30,705
L
Xbalanque
Big Chauncer
Xbalanque
3,610
1,305
0
2,468
8,473
1,972
0
2,288
6,185
0
30,316
W
2,970
1,476
0
1,183
5,211
1,484
2,864
2,412
2,685
37,697
0
L
Thanatos
4,584
950
0
4,375
6,628
1,747
0
1,261
5,367
0
25,143
W
Zhong Kui
Sasawasabasa
Zhong Kui
5,564
656
0
4,124
7,695
5,812
514
0
7,695
37,165
6,171
W
5,735
1,276
1,186
1,959
8,622
6,888
173
2,911
5,599
0
20,462
L
Cthulhu
bad_integer
Cthulhu
4,951
590
372
1,484
8,082
3,768
0
3,180
4,902
21,336
0
W
3,662
937
0
3,665
6,689
1,850
0
1,027
5,576
0
38,510
W
8,468
1,195
0
596
4,967
1,542
914
1,539
3,304
39,819
0
L
Ah Puch
satgei
Ah Puch
3,374
290
0
823
7,036
1,415
0
4,794
2,242
29,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,889
Gold Earned
28,306
334
Minions Killed
263
0
Camps Cleared
0
1,173,858
Distance Traveled
1,060,634
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,823
529
65
6
0
188,615
3
L
Xbalanque
5,439
494
61
6
0
203,514
3
W
Sol
6,676
607
79
7
0
194,478
2
L
Thanatos
5,857
532
52
5
0
236,292
3
W
Zhong Kui
7,627
693
91
8
0
197,450
2
W
Shiva
6,987
635
27
2
0
254,808
0
L
Cthulhu
5,290
481
30
3
0
218,998
1
W
Loki
7,137
649
72
7
0
272,690
3
W
Poseidon
7,462
678
65
6
0
254,432
3
L
Ah Puch
5,897
536
55
5
0
213,215
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role