Player Matchup

Shiva
Shiva
 
Shiva
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
A Quack Duck
Kuzenbo
Level 160
God Stats
5W - 6L
1,729 SR
Queue Stats
241W - 185L
1,610 Elo+
Party 2
Mercury
Mercury
Dizzys
Mercury
Level 127
God Stats
5W - 1L
1,749 SR
Queue Stats
198W - 160L
1,585 Elo+
Party 2
Aphrodite
Aphrodite
fyr3truck
Aphrodite
Level 88
God Stats
5W - 2L
1,728 SR
Queue Stats
15W - 12L
1,601 Elo+
Party 3
Nu Wa
Nu Wa
lilchoriizo
Nu Wa
Level 69
God Stats
1W - 0L
1,826 SR
Queue Stats
4W - 2L
1,587 Elo+
Party 3
Team Averages
Level 114
1,706 SR
1,577 Elo+

VS

Team Averages
Level 99
1,641 SR
1,472 Elo+
Anubis
Anubis
Pigjunk
Anubis
Level 123
God Stats
17W - 9L
1,553 SR
Queue Stats
101W - 99L
1,476 Elo+
Party 1
Olorun
Olorun
SandroMalandro
Olorun
Level 69
God Stats
0W - 1L
1,770 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
SeventhxSoul
Kuzenbo
Level 36
God Stats
4W - 4L
1,632 SR
Queue Stats
5W - 12L
1,346 Elo+
Solo
Mercury
Mercury
bustncherries
Mercury
Level 160
God Stats
46W - 38L
1,592 SR
Queue Stats
501W - 494L
1,545 Elo+
Solo
Danzaburou
Danzaburou
jenkeys
Danzaburou
Level 107
God Stats
5W - 5L
1,659 SR
Queue Stats
83W - 84L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
20
16 / 3 / 20
13,021
930
27,941
27,777
38,192
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
A Quack Duck
Kuzenbo
17
1 / 1 / 22
10,721
766
7,190
22,730
21,690
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
Dizzys
Mercury
20
14 / 2 / 15
13,684
977
22,441
13,710
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
fyr3truck
Aphrodite
19
7 / 3 / 25
11,789
842
15,019
15,725
6,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
7 / 4 / 21
11,973
855
15,709
7,700
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Pigjunk
Anubis
18
6 / 7 / 3
11,209
801
15,971
16,945
7,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 10 / 4
9,322
666
8,877
17,063
6,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
SeventhxSoul
Kuzenbo
14
0 / 9 / 6
8,870
634
10,985
23,914
23,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
17
1 / 12 / 4
10,180
727
8,586
20,436
7,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
jenkeys
Danzaburou
16
6 / 7 / 1
10,451
747
13,680
18,676
8,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
31
45
Kills
13
13
Deaths
45
103
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
16
3
20
8.67
W
Kuzenbo
A Quack Duck
Kuzenbo
1
1
22
12
W
Mercury
Dizzys
Mercury
14
2
15
10.75
L
Anubis
Pigjunk
Anubis
6
7
3
1.07
L
0
10
4
0.2
L
Kuzenbo
SeventhxSoul
Kuzenbo
0
9
6
0.33
L
Mercury
1
12
4
0.25
W
Aphrodite
fyr3truck
Aphrodite
7
3
25
6.5
L
Danzaburou
jenkeys
Danzaburou
6
7
1
0.93
W
7
4
21
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,300
Damage
58,099
87,642
Taken
97,034
75,833
Mitigated
53,549
35,291
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
27,941
6,023
571
1,489
27,777
38,192
54
7,998
19,779
0
49,360
W
Kuzenbo
A Quack Duck
Kuzenbo
7,190
2,569
2,535
9,336
22,730
21,690
1,147
11,178
11,552
21,710
0
W
Mercury
Dizzys
Mercury
22,441
12,120
0
474
13,710
6,886
3,485
4,418
9,292
0
70,617
L
Anubis
Pigjunk
Anubis
15,971
348
326
5,868
16,945
7,613
0
6,528
10,091
41,198
0
L
8,877
3,396
417
3,274
17,063
6,262
1,944
8,091
8,676
36,419
2,902
L
Kuzenbo
SeventhxSoul
Kuzenbo
10,985
3,825
0
0
23,914
23,994
118
8,248
15,338
17,860
0
L
Mercury
8,586
4,564
0
2,305
20,436
7,649
0
5,795
14,449
0
32,945
W
Aphrodite
fyr3truck
Aphrodite
15,019
1,417
11,459
8,921
15,725
6,859
1,178
7,708
8,017
32,119
0
L
Danzaburou
jenkeys
Danzaburou
13,680
5,081
0
3,363
18,676
8,031
532
7,870
10,562
0
32,163
W
15,709
3,028
0
506
7,700
2,206
1,666
3,823
3,877
41,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,188
Gold Earned
50,032
277
Minions Killed
224
0
Camps Cleared
0
1,493,538
Distance Traveled
1,284,890
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,021
930
43
3
0
333,055
0
W
Kuzenbo
10,721
766
30
2
0
267,503
1
W
Mercury
13,684
977
114
8
0
341,208
2
L
Anubis
11,209
801
57
4
0
254,757
4
L
Olorun
9,322
666
61
4
0
233,606
0
L
Kuzenbo
8,870
634
19
1
0
269,439
0
L
Mercury
10,180
727
57
4
0
271,050
2
W
Aphrodite
11,789
842
43
3
0
308,879
0
L
Danzaburou
10,451
747
30
2
0
256,038
2
W
Nu Wa
11,973
855
47
3
0
242,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role