Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
MicHooter
Sobek
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 109L
1,412 Elo+
Party 1
Osiris
Osiris
OmenOneK
Osiris
Level 27
God Stats
5W - 3L
1,750 SR
Queue Stats
163W - 174L
1,484 Elo+
Party 1
Bastet
Bastet
TrunkDeluxe
Bastet
Level 31
God Stats
1W - 1L
1,298 SR
Queue Stats
4W - 6L
1,389 Elo+
Solo
Chiron
Chiron
mariodelagarza23
Chiron
Level 80
God Stats
3W - 2L
1,435 SR
Queue Stats
91W - 101L
1,468 Elo+
Party 1
Team Averages
Level 68
1,497 SR
1,451 Elo+

VS

Team Averages
Level 49
1,502 SR
1,454 Elo+
Discordia
Discordia
CONFORTO NY MET
Discordia
Level 48
God Stats
1W - 4L
1,394 SR
Queue Stats
90W - 99L
1,478 Elo+
Solo
Bacchus
Bacchus
LordNoobz
Bacchus
Level 94
God Stats
5W - 3L
1,935 SR
Queue Stats
11W - 14L
1,565 Elo+
Party 2
Neith
Neith
NexusSolus
Neith
Level 21
God Stats
4W - 8L
1,460 SR
Queue Stats
11W - 14L
1,565 Elo+
Party 2
Horus
Horus
sKy_fancyp2
Horus
Level 34
God Stats
0W - 2L
1,567 SR
Queue Stats
3W - 5L
1,332 Elo+
Party 3
Mercury
Mercury
zombie8112003
Mercury
Level 49
God Stats
0W - 1L
1,154 SR
Queue Stats
8W - 8L
1,332 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 1 / 1
6,204
564
2,936
3,604
740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
MicHooter
Sobek
9
2 / 2 / 1
5,645
513
1,906
6,972
3,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
OmenOneK
Osiris
12
4 / 0 / 1
7,055
641
5,061
7,194
6,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
11
5 / 1 / 2
6,519
593
4,500
6,985
2,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 0 / 2
5,873
534
6,490
6,288
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CONFORTO NY MET
Discordia
8
0 / 4 / 0
4,835
440
1,800
4,793
1,133
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
LordNoobz
Bacchus
7
1 / 2 / 1
4,990
454
4,575
7,724
3,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
9
3 / 3 / 0
5,848
532
3,852
6,365
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
4,697
427
1,029
6,904
2,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
7
0 / 2 / 1
4,951
450
1,593
6,321
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
15
Kills
4
4
Deaths
15
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
1
2.5
L
Discordia
CONFORTO NY MET
Discordia
0
4
0
0
L
Bacchus
LordNoobz
Bacchus
1
2
1
0.75
W
Sobek
MicHooter
Sobek
2
2
1
1.25
L
Neith
3
3
0
1
W
Osiris
OmenOneK
Osiris
4
0
1
4.5
W
Bastet
5
1
2
6
W
2
0
2
3
L
0
4
0
0
L
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,893
Damage
12,849
31,043
Taken
32,107
14,522
Mitigated
9,513
12,487
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,936
361
0
676
3,604
740
362
628
2,316
32,903
0
L
Discordia
CONFORTO NY MET
Discordia
1,800
0
0
270
4,793
1,133
200
850
3,877
21,597
0
L
Bacchus
LordNoobz
Bacchus
4,575
749
219
1,665
7,724
3,730
0
1,596
6,040
9,012
0
W
Sobek
MicHooter
Sobek
1,906
146
0
1,844
6,972
3,921
0
1,633
5,339
5,601
0
L
Neith
3,852
2,112
0
1,584
6,365
1,289
0
1,277
5,076
0
25,912
W
Osiris
OmenOneK
Osiris
5,061
1,567
0
4,146
7,194
6,107
268
946
6,248
38
39,288
W
Bastet
4,500
1,478
0
1,506
6,985
2,132
0
1,487
5,498
0
33,267
W
6,490
1,895
235
4,080
6,288
1,622
476
1,681
4,426
0
37,999
L
1,029
490
574
1,418
6,904
2,037
112
556
6,314
0
15,371
L
Mercury
1,593
484
131
97
6,321
1,324
0
361
5,920
0
18,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,296
Gold Earned
25,321
283
Minions Killed
165
0
Camps Cleared
0
1,046,072
Distance Traveled
1,032,123
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,204
564
64
6
0
221,269
5
L
Discordia
4,835
440
40
4
0
174,720
3
L
Bacchus
4,990
454
5
0
0
211,865
8
W
Sobek
5,645
513
4
0
0
202,762
3
L
Neith
5,848
532
63
6
0
198,183
3
W
Osiris
7,055
641
87
8
0
189,665
2
W
Bastet
6,519
593
62
6
0
229,247
2
W
Chiron
5,873
534
66
6
0
203,129
3
L
Horus
4,697
427
23
2
0
210,449
0
L
Mercury
4,951
450
34
3
0
236,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role