Player Matchup

Yemoja
Yemoja
Jucambu
Yemoja
Level 89
God Stats
1W - 5L
1,222 SR
Queue Stats
41W - 81L
1,334 Elo+
Solo
Sol
Sol
KerfuffIez
Sol
Level 103
God Stats
17W - 9L
1,542 SR
Queue Stats
40W - 35L
1,538 Elo+
Party 2
Izanami
Izanami
catman94
Izanami
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,610 Elo+
Party 2
Team Averages
Level 90
1,421 SR
1,494 Elo+

VS

Team Averages
Level 89
1,462 SR
1,358 Elo+
Artemis
Artemis
 
Artemis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ShambroSonic
Zeus
Level 68
God Stats
1W - 2L
1,385 SR
Queue Stats
76W - 75L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
rakenblare8585
Cthulhu
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 24L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jucambu
Yemoja
13
2 / 3 / 3
9,141
703
4,578
16,332
16,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 7 / 1
8,324
640
7,180
14,997
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
catman94
Izanami
13
2 / 8 / 3
9,237
711
5,541
14,038
5,075
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
5 / 0 / 6
9,961
766
14,202
7,945
4,069
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 2 / 12
10,286
791
15,822
6,324
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
8 / 4 / 9
10,352
796
9,489
18,097
15,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
18
18
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
0
6
8
L
Yemoja
Jucambu
Yemoja
2
3
3
1.17
L
2
7
1
0.36
W
5
2
12
5.5
L
Izanami
catman94
Izanami
2
8
3
0.44
W
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,299
Damage
39,513
45,367
Taken
32,366
26,581
Mitigated
22,240
5,530
Healing
9,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
14,202
4,428
0
3,239
7,945
4,069
1,637
3,812
4,133
0
36,116
L
Yemoja
Jucambu
Yemoja
4,578
763
886
1,209
16,332
16,002
0
8,549
7,495
14,159
0
L
7,180
1,901
0
3,090
14,997
5,504
0
8,441
6,366
23,863
2,070
W
15,822
1,679
449
797
6,324
2,547
480
3,190
3,134
49,480
0
L
Izanami
catman94
Izanami
5,541
2,951
0
345
14,038
5,075
0
7,874
5,833
0
36,585
W
9,489
572
645
4,520
18,097
15,624
111
4,229
13,868
20,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
30,599
113
Minions Killed
123
4
Camps Cleared
8
545,462
Distance Traveled
691,909
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,961
766
42
3
1
226,427
3
L
Yemoja
9,141
703
11
1
0
180,536
2
L
Sol
8,324
640
40
3
2
183,669
3
W
Zeus
10,286
791
69
5
7
215,794
2
L
Izanami
9,237
711
62
5
2
181,257
4
W
Cthulhu
10,352
796
12
1
0
249,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role