Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
CagePred
Sun Wukong
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 163L
1,560 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ruskyyx
Morgan Le Fay
Level 89
God Stats
6W - 8L
1,575 SR
Queue Stats
132W - 133L
1,512 Elo+
Solo
Cerberus
Cerberus
UCK MULTISTRADA
Cerberus
Level 62
God Stats
11W - 5L
1,772 SR
Queue Stats
50W - 57L
1,549 Elo+
Party 1
Zhong Kui
Zhong Kui
nieshieuchiha
Zhong Kui
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 283L
1,640 Elo+
Party 1
Team Averages
Level 115
1,569 SR
1,552 Elo+

VS

Team Averages
Level 132
1,533 SR
1,484 Elo+
Susano
Susano
CMVGUTIERREZ
Susano
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 55L
1,408 Elo+
Solo
Izanami
Izanami
Evan_brower
Izanami
Level 129
God Stats
2W - 3L
1,582 SR
Queue Stats
94W - 81L
1,540 Elo+
Party 2
Pele
Pele
RiffRaf420
Pele
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 48L
1,485 Elo+
Solo
Cthulhu
Cthulhu
SurfyChef15
Cthulhu
Level 138
God Stats
5W - 6L
1,678 SR
Queue Stats
1,004W - 1,001L
1,570 Elo+
Solo
Discordia
Discordia
kiwii-milk
Discordia
Level 108
God Stats
3W - 5L
1,408 SR
Queue Stats
24W - 35L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 2 / 3
7,600
585
4,351
8,077
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
CagePred
Sun Wukong
14
4 / 1 / 4
8,136
626
9,492
12,623
9,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Ruskyyx
Morgan Le Fay
13
1 / 2 / 1
7,099
546
3,619
7,358
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
11
3 / 1 / 2
7,128
548
3,369
6,408
2,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
nieshieuchiha
Zhong Kui
13
2 / 3 / 2
7,600
585
8,087
7,997
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
1 / 6 / 3
6,440
495
3,966
10,950
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
Evan_brower
Izanami
12
4 / 5 / 2
7,527
579
7,638
10,321
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 3 / 3
6,745
519
6,489
8,245
3,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
SurfyChef15
Cthulhu
11
1 / 0 / 1
6,551
504
3,695
5,692
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
kiwii-milk
Discordia
12
3 / 1 / 2
7,307
562
4,290
4,631
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
15
Kills
9
9
Deaths
15
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
3
3.25
L
Susano
1
6
3
0.42
W
Sun Wukong
CagePred
Sun Wukong
4
1
4
6
L
Izanami
Evan_brower
Izanami
4
5
2
1
L
0
3
3
0.5
W
Morgan Le Fay
Ruskyyx
Morgan Le Fay
1
2
1
0.75
L
Cthulhu
SurfyChef15
Cthulhu
1
0
1
1.5
W
Cerberus
3
1
2
4
L
Discordia
kiwii-milk
Discordia
3
1
2
4
W
Zhong Kui
nieshieuchiha
Zhong Kui
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,918
Damage
26,078
42,463
Taken
39,839
22,605
Mitigated
12,793
17,878
Healing
10,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,351
912
0
4,389
8,077
2,781
0
903
7,086
0
45,049
L
Susano
3,966
689
0
2,634
10,950
3,351
0
2,127
8,727
0
36,564
W
Sun Wukong
CagePred
Sun Wukong
9,492
2,891
0
7,121
12,623
9,757
811
641
11,872
0
53,269
L
Izanami
Evan_brower
Izanami
7,638
4,948
0
2,251
10,321
2,709
1,144
5,561
4,760
0
40,519
L
6,489
2,198
0
2,914
8,245
3,769
0
191
8,048
0
39,548
W
Morgan Le Fay
Ruskyyx
Morgan Le Fay
3,619
408
0
940
7,358
2,397
0
2,580
4,462
45,854
0
L
Cthulhu
SurfyChef15
Cthulhu
3,695
102
393
748
5,692
1,716
0
4,119
1,519
26,461
0
W
Cerberus
3,369
364
87
2,199
6,408
2,950
0
1,514
4,674
11,928
0
L
Discordia
kiwii-milk
Discordia
4,290
205
0
1,289
4,631
1,248
0
2,239
2,206
36,401
0
W
Zhong Kui
nieshieuchiha
Zhong Kui
8,087
1,340
0
3,142
7,997
4,720
0
1,461
6,384
44,320
8,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,563
Gold Earned
34,570
429
Minions Killed
364
0
Camps Cleared
0
1,272,159
Distance Traveled
1,161,020
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,600
585
84
6
0
267,157
3
L
Susano
6,440
495
68
5
0
270,313
5
W
Sun Wukong
8,136
626
118
9
0
270,236
2
L
Izanami
7,527
579
79
6
0
222,391
4
L
Pele
6,745
519
75
6
0
238,634
2
W
Morgan Le Fay
7,099
546
106
8
0
240,932
1
L
Cthulhu
6,551
504
57
4
0
229,736
0
W
Cerberus
7,128
548
15
1
0
258,366
4
L
Discordia
7,307
562
85
7
0
199,946
4
W
Zhong Kui
7,600
585
106
8
0
235,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role