Player Matchup

Bastet
Bastet
ChungusUgfuglio
Bastet
Level 139
God Stats
1W - 0L
1,561 SR
Queue Stats
124W - 100L
1,680 Elo+
Party 3
Neith
Neith
RowdyRosie716
Neith
Level 129
God Stats
2W - 1L
1,846 SR
Queue Stats
44W - 38L
1,691 Elo+
Party 3
Khepri
Khepri
SaintMCCIII
Khepri
Level 129
God Stats
24W - 14L
1,729 SR
Queue Stats
138W - 102L
1,655 Elo+
Party 2
Hades
Hades
SilentTwig3642
Hades
Level 120
God Stats
5W - 4L
1,587 SR
Queue Stats
153W - 140L
1,627 Elo+
Party 2
Vulcan
Vulcan
wildhockey98
Vulcan
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,472 Elo+
Party 3
Team Averages
Level 121
1,645 SR
1,625 Elo+

VS

Team Averages
Level 129
1,425 SR
1,545 Elo+
Xing Tian
Xing Tian
Avengedmerc
Xing Tian
Level 131
God Stats
0W - 1L
1,727 SR
Queue Stats
21W - 20L
1,602 Elo+
Party 1
Chiron
Chiron
AverageSandwich
Chiron
Level 107
God Stats
1W - 1L
1,529 SR
Queue Stats
32W - 31L
1,482 Elo+
Solo
Janus
Janus
Confused Fox602
Janus
Level 102
God Stats
5W - 11L
1,087 SR
Queue Stats
46W - 60L
1,453 Elo+
Solo
Achilles
Achilles
Rain of Demise
Achilles
Level 157
God Stats
0W - 3L
1,282 SR
Queue Stats
63W - 57L
1,608 Elo+
Party 1
Hun Batz
Hun Batz
ReelBigGibbs
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 57L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 6
9,130
761
12,123
10,453
4,538
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
8 / 0 / 5
9,940
828
14,926
6,366
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
15
2 / 1 / 13
9,184
765
5,463
13,985
17,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 0 / 12
8,423
702
10,343
13,059
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
15
2 / 1 / 8
8,632
719
8,455
5,727
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Avengedmerc
Xing Tian
14
0 / 1 / 1
7,668
639
6,886
13,757
12,441
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 5 / 1
7,996
666
6,556
11,411
3,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 4 / 1
7,565
630
9,156
9,762
3,198
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
13
0 / 4 / 1
7,309
609
7,213
13,116
15,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
ReelBigGibbs
Hun Batz
14
1 / 4 / 0
7,696
641
9,533
12,696
6,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
6
18
Kills
2
2
Deaths
18
44
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Avengedmerc
Xing Tian
0
1
1
0.5
L
0
5
1
0.1
W
5
0
6
8
L
1
4
1
0.38
L
Achilles
0
4
1
0.13
L
Hun Batz
ReelBigGibbs
Hun Batz
1
4
0
0.25
W
8
0
5
10.5
W
Khepri
2
1
13
8.5
W
1
0
12
7
W
Vulcan
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,310
Damage
39,344
49,590
Taken
60,742
38,762
Mitigated
41,184
13,954
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Avengedmerc
Xing Tian
6,886
359
394
978
13,757
12,441
0
4,900
8,548
18,116
0
L
6,556
1,673
454
4,486
11,411
3,495
0
3,517
7,804
0
39,777
W
12,123
2,585
0
1,420
10,453
4,538
1,330
3,263
7,190
0
30,131
L
9,156
183
450
1,093
9,762
3,198
0
4,453
5,240
22,648
0
L
Achilles
7,213
1,424
268
2,060
13,116
15,660
0
5,993
6,997
0
23,405
L
Hun Batz
ReelBigGibbs
Hun Batz
9,533
1,400
0
1,115
12,696
6,390
0
4,667
7,892
0
28,240
W
14,926
5,887
0
3,100
6,366
3,719
2,628
1,932
4,434
0
55,739
W
Khepri
5,463
375
327
2,209
13,985
17,430
149
5,222
8,763
12,541
0
W
10,343
1,257
1,274
4,874
13,059
10,079
429
3,864
9,195
23,258
0
W
Vulcan
8,455
2,749
0
750
5,727
2,996
0
1,761
3,966
32,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,309
Gold Earned
38,234
238
Minions Killed
226
0
Camps Cleared
0
1,278,163
Distance Traveled
1,132,109
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,668
639
30
3
0
255,678
0
L
Chiron
7,996
666
65
5
0
212,806
1
W
Bastet
9,130
761
36
3
0
286,255
2
L
Janus
7,565
630
46
4
0
220,968
1
L
Achilles
7,309
609
42
4
0
224,184
2
L
Hun Batz
7,696
641
43
4
0
218,473
2
W
Neith
9,940
828
98
8
0
236,056
0
W
Khepri
9,184
765
18
2
0
255,232
1
W
Hades
8,423
702
34
3
0
240,038
1
W
Vulcan
8,632
719
52
4
0
260,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role