Player Matchup

Chiron
Chiron
Desnak
Chiron
Level 69
God Stats
1W - 1L
1,730 SR
Queue Stats
61W - 65L
1,479 Elo+
Party 2
Tyr
Tyr
EliOnCrack
Tyr
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 15L
1,074 Elo+
Party 1
Nemesis
Nemesis
HOF v Drip
Nemesis
Level 57
God Stats
0W - 6L
1,097 SR
Queue Stats
46W - 62L
1,079 Elo+
Party 1
Discordia
Discordia
JBDGod
Discordia
Level 69
God Stats
2W - 2L
1,774 SR
Queue Stats
59W - 65L
1,471 Elo+
Party 2
Osiris
Osiris
RadicalWasabi
Osiris
Level 66
God Stats
4W - 6L
1,186 SR
Queue Stats
218W - 216L
1,419 Elo+
Solo
Team Averages
Level 57
1,457 SR
1,304 Elo+

VS

Team Averages
Level 67
1,522 SR
1,379 Elo+
Shiva
Shiva
KOLTUR
Shiva
Level 48
God Stats
5W - 10L
1,469 SR
Queue Stats
199W - 244L
1,343 Elo+
Party 3
Skadi
Skadi
Scorpiot30
Skadi
Level 97
God Stats
8W - 10L
1,828 SR
Queue Stats
214W - 203L
1,434 Elo+
Solo
Hera
Hera
Slayer606
Hera
Level 79
God Stats
15W - 17L
1,618 SR
Queue Stats
45W - 44L
1,533 Elo+
Solo
Hercules
Hercules
iamphase
Hercules
Level 65
God Stats
1W - 2L
1,196 SR
Queue Stats
26W - 34L
1,224 Elo+
Solo
Nox
Nox
rbnzrcn
Nox
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 124L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Desnak
Chiron
8
2 / 1 / 1
5,144
514
5,211
5,015
1,169
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 1
4,743
474
3,174
7,234
3,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
HOF v Drip
Nemesis
8
0 / 3 / 0
5,010
501
1,713
4,817
1,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Discordia
JBDGod
Discordia
9
2 / 2 / 1
5,421
542
3,188
3,837
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 1 / 0
6,183
618
3,236
5,651
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
KOLTUR
Shiva
9
1 / 2 / 3
5,601
560
3,079
6,342
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
10
7 / 1 / 0
6,543
654
4,819
5,581
1,518
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
10
0 / 1 / 6
5,829
583
2,889
5,053
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
iamphase
Hercules
10
3 / 1 / 0
5,987
599
2,165
4,582
2,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nox
9
1 / 2 / 0
5,249
525
1,576
4,975
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
12
12
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
Desnak
Chiron
2
1
1
2.5
L
0
5
1
0.1
L
Nemesis
HOF v Drip
Nemesis
0
3
0
0
L
Discordia
JBDGod
Discordia
2
2
1
1.25
W
Shiva
KOLTUR
Shiva
1
2
3
1.25
L
3
1
0
3
W
Skadi
7
1
0
7
W
Hera
0
1
6
3
W
Hercules
iamphase
Hercules
3
1
0
3
W
Nox
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,522
Damage
14,528
26,554
Taken
26,533
11,066
Mitigated
8,633
6,505
Healing
7,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Desnak
Chiron
5,211
1,630
342
2,017
5,015
1,169
104
1,199
3,713
0
24,093
L
3,174
309
62
1,138
7,234
3,212
43
1,541
5,453
0
13,735
L
Nemesis
HOF v Drip
Nemesis
1,713
557
0
401
4,817
1,268
0
0
4,817
0
18,442
L
Discordia
JBDGod
Discordia
3,188
243
0
729
3,837
811
170
267
3,562
23,732
0
W
Shiva
KOLTUR
Shiva
3,079
446
102
2,560
6,342
2,180
0
1,262
4,798
0
22,058
L
3,236
953
0
1,816
5,651
4,606
0
1,012
4,501
0
36,870
W
Skadi
4,819
2,487
0
819
5,581
1,518
0
0
5,495
0
28,513
W
Hera
2,889
604
0
1,860
5,053
1,175
0
138
4,763
31,499
0
W
Hercules
iamphase
Hercules
2,165
566
0
1,291
4,582
2,211
0
0
4,582
0
22,880
W
Nox
1,576
184
0
1,243
4,975
1,549
0
1,788
3,187
16,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,501
Gold Earned
29,209
224
Minions Killed
266
0
Camps Cleared
0
968,079
Distance Traveled
980,652
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,144
514
47
5
0
192,131
2
L
Tyr
4,743
474
23
2
0
194,521
1
L
Nemesis
5,010
501
42
4
0
162,929
0
L
Discordia
5,421
542
46
5
0
196,778
2
W
Shiva
5,601
560
50
5
0
222,929
3
L
Osiris
6,183
618
66
7
0
221,720
0
W
Skadi
6,543
654
56
6
0
195,411
3
W
Hera
5,829
583
67
7
0
211,702
2
W
Hercules
5,987
599
63
6
0
173,236
3
W
Nox
5,249
525
30
3
0
177,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role