Player Matchup

Athena
Athena
Platinum IV
CODJOKER14
Athena
Platinum IV
Level 148
God Stats
4W - 7L
1,448 SR
Queue Stats
361W - 381L
1,858 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Dylpickles11
Sun Wukong
Platinum III
Level 158
God Stats
2W - 4L
1,282 SR
Queue Stats
313W - 296L
1,858 MMR
Solo
Hun Batz
Hun Batz
Platinum II
JusBeingGras
Hun Batz
Platinum II
Level 160
God Stats
22W - 24L
1,743 SR
Queue Stats
495W - 489L
1,882 MMR
Solo
Artemis
Artemis
Platinum IV
ShioTheOni
Artemis
Platinum IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 48L
1,828 MMR
Party 1
Thoth
Thoth
Platinum II
duke of hazard5
Thoth
Platinum II
Level 159
God Stats
3W - 1L
1,695 SR
Queue Stats
49W - 44L
1,896 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,533 SR
1,864 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,584 SR
1,865 MMR
Ullr
Ullr
Platinum III
ByL2008
Ullr
Platinum III
Level 160
God Stats
5W - 4L
1,733 SR
Queue Stats
662W - 642L
1,839 MMR
Solo
Baba Yaga
Baba Yaga
Platinum V
Chief Jwsm20
Baba Yaga
Platinum V
Level 157
God Stats
5W - 5L
1,315 SR
Queue Stats
375W - 376L
1,771 MMR
Party 2
Janus
Janus
Gold II
JrJumpyyy
Janus
Gold II
Level 141
God Stats
0W - 1L
1,616 SR
Queue Stats
25W - 17L
1,855 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
SoloLaneHokage
Erlang Shen
Platinum II
Level 120
God Stats
30W - 29L
1,665 SR
Queue Stats
1,053W - 1,068L
1,841 MMR
Solo
Fenrir
Fenrir
Platinum I
Veeloy
Fenrir
Platinum I
Level 160
God Stats
10W - 18L
1,590 SR
Queue Stats
459W - 467L
2,018 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CODJOKER14
Athena
19
2 / 6 / 16
13,294
511
9,296
32,230
40,269
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Dylpickles11
Sun Wukong
20
5 / 2 / 14
14,845
571
15,250
29,166
31,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
JusBeingGras
Hun Batz
20
7 / 4 / 9
15,535
598
15,212
21,821
8,943
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
ShioTheOni
Artemis
20
5 / 7 / 4
14,825
570
17,749
21,119
7,351
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 5 / 9
14,746
567
19,117
13,009
4,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AtlasCliodhnaLoki

VS

Bans
BastetKaliGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ByL2008
Ullr
15
3 / 5 / 3
11,461
441
7,145
13,216
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
Chief Jwsm20
Baba Yaga
20
3 / 2 / 7
14,128
543
21,105
18,818
11,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
JrJumpyyy
Janus
20
2 / 5 / 10
13,882
534
15,481
17,529
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
SoloLaneHokage
Erlang Shen
20
11 / 6 / 9
15,187
584
21,988
27,210
18,229
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Veeloy
Fenrir
19
5 / 10 / 4
12,493
481
10,805
27,561
13,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
57
28
Kills
24
24
Deaths
28
52
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ullr
ByL2008
Ullr
3
5
3
0.9
W
Athena
CODJOKER14
Athena
2
6
16
1.67
L
Baba Yaga
Chief Jwsm20
Baba Yaga
3
2
7
3.25
W
Sun Wukong
Dylpickles11
Sun Wukong
5
2
14
6
L
Janus
JrJumpyyy
Janus
2
5
10
1.4
W
Hun Batz
JusBeingGras
Hun Batz
7
4
9
2.88
W
Artemis
ShioTheOni
Artemis
5
7
4
1
L
Erlang Shen
SoloLaneHokage
Erlang Shen
11
6
9
2.58
L
Fenrir
Veeloy
Fenrir
5
10
4
0.7
W
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,624
Damage
76,524
117,345
Taken
104,334
93,296
Mitigated
51,326
32,453
Healing
28,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
ByL2008
Ullr
7,145
2,890
0
3,337
13,216
3,420
0
2,994
10,132
0
69,075
W
Athena
CODJOKER14
Athena
9,296
1,879
678
2,923
32,230
40,269
0
11,771
19,790
48,285
0
L
Baba Yaga
Chief Jwsm20
Baba Yaga
21,105
1,777
0
5,440
18,818
11,468
800
5,038
13,684
101,161
0
W
Sun Wukong
Dylpickles11
Sun Wukong
15,250
1,750
1,047
10,802
29,166
31,854
948
10,667
17,464
0
90,155
L
Janus
JrJumpyyy
Janus
15,481
649
408
3,660
17,529
5,150
0
5,019
12,148
133,388
0
W
Hun Batz
JusBeingGras
Hun Batz
15,212
2,245
0
7,661
21,821
8,943
261
6,754
14,295
0
128,413
W
Artemis
ShioTheOni
Artemis
17,749
6,272
0
7,448
21,119
7,351
10,458
1,921
18,894
0
132,027
L
Erlang Shen
SoloLaneHokage
Erlang Shen
21,988
11,358
0
10,078
27,210
18,229
0
7,335
19,677
0
92,696
L
Fenrir
Veeloy
Fenrir
10,805
3,684
0
5,278
27,561
13,059
0
7,071
20,280
0
100,117
W
19,117
828
0
1,894
13,009
4,879
0
3,978
8,982
72,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,245
Gold Earned
67,151
703
Minions Killed
786
0
Camps Cleared
0
2,617,912
Distance Traveled
2,548,022
38
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,461
441
119
5
0
526,768
3
W
Athena
13,294
511
55
2
0
553,669
4
L
Baba Yaga
14,128
543
184
7
0
491,211
5
W
Sun Wukong
14,845
571
163
6
0
547,806
10
L
Janus
13,882
534
219
8
0
524,708
6
W
Hun Batz
15,535
598
182
7
0
561,111
1
W
Artemis
14,825
570
172
7
0
465,563
9
L
Erlang Shen
15,187
584
123
5
0
543,113
2
L
Fenrir
12,493
481
141
5
0
462,222
7
W
Thoth
14,746
567
131
5
0
489,763
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role