Player Matchup

Atlas
Atlas
DeepStateUSA
Atlas
Level 126
God Stats
27W - 15L
1,695 SR
Queue Stats
210W - 196L
1,528 Elo+
Solo
Thoth
Thoth
Lantons
Thoth
Level 154
God Stats
26W - 8L
2,094 SR
Queue Stats
510W - 134L
2,025 Elo+
Party 2
Kuzenbo
Kuzenbo
ZaarMar
Kuzenbo
Level 34
God Stats
14W - 2L
1,982 SR
Queue Stats
593W - 148L
2,008 Elo+
Party 2
Kali
Kali
ZaarMobile
Kali
Level 150
God Stats
14W - 2L
1,911 SR
Queue Stats
577W - 149L
2,008 Elo+
Party 2
Artemis
Artemis
lubu236
Artemis
Level 35
God Stats
7W - 4L
1,500 SR
Queue Stats
106W - 127L
1,659 Elo+
Solo
Team Averages
Level 100
1,836 SR
1,846 Elo+

VS

Team Averages
Level 42
1,619 SR
1,560 Elo+
Horus
Horus
CreasingTwo2
Horus
Level 49
God Stats
5W - 5L
1,510 SR
Queue Stats
39W - 46L
1,486 Elo+
Solo
Poseidon
Poseidon
EmeraldJuan
Poseidon
Level 35
God Stats
2W - 8L
1,732 SR
Queue Stats
224W - 231L
1,471 Elo+
Solo
Artemis
Artemis
SwitchPlayer567
Artemis
Level 24
God Stats
18W - 15L
1,609 SR
Queue Stats
18W - 16L
1,612 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheMaxJax
Cu Chulainn
Level 68
God Stats
12W - 5L
1,500 SR
Queue Stats
427W - 375L
1,552 Elo+
Party 1
Fenrir
Fenrir
majeras33
Fenrir
Level 35
God Stats
11W - 9L
1,746 SR
Queue Stats
107W - 103L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 15
13,344
1,213
13,924
14,482
17,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
Lantons
Thoth
19
9 / 2 / 9
13,584
1,235
18,616
11,697
3,791
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
ZaarMar
Kuzenbo
18
1 / 0 / 19
12,540
1,140
14,445
12,034
15,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
8 / 1 / 12
13,578
1,234
16,109
13,567
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
lubu236
Artemis
18
4 / 4 / 15
11,622
1,057
15,753
8,565
2,992
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

230

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 5
11,433
1,039
14,296
19,243
16,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
EmeraldJuan
Poseidon
16
0 / 6 / 5
11,113
1,010
12,342
13,565
3,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 5 / 2
10,246
931
5,448
11,441
3,108
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
TheMaxJax
Cu Chulainn
17
3 / 4 / 2
11,651
1,059
14,711
20,431
18,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
majeras33
Fenrir
17
4 / 8 / 2
11,805
1,073
9,036
19,298
5,692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
24
26
Kills
8
8
Deaths
26
70
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
4
1
15
11.5
L
Poseidon
EmeraldJuan
Poseidon
0
6
5
0.42
W
Thoth
Lantons
Thoth
9
2
9
6.75
L
0
5
2
0.2
L
Cu Chulainn
TheMaxJax
Cu Chulainn
3
4
2
1
W
Kuzenbo
ZaarMar
Kuzenbo
1
0
19
10.5
W
8
1
12
14
W
Artemis
lubu236
Artemis
4
4
15
2.88
L
Fenrir
majeras33
Fenrir
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,847
Damage
55,833
60,345
Taken
83,978
46,559
Mitigated
46,528
13,847
Healing
10,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,296
4,904
1,372
6,165
19,243
16,128
0
11,454
7,789
0
30,496
W
13,924
5,469
0
1,062
14,482
17,792
0
3,450
10,238
31,219
0
L
Poseidon
EmeraldJuan
Poseidon
12,342
1,127
0
349
13,565
3,045
0
7,304
6,261
58,234
0
W
Thoth
Lantons
Thoth
18,616
1,647
0
1,688
11,697
3,791
0
2,275
8,979
46,497
0
L
5,448
1,944
0
461
11,441
3,108
0
7,035
4,406
217
15,491
L
Cu Chulainn
TheMaxJax
Cu Chulainn
14,711
3,050
0
1,611
20,431
18,555
0
11,907
8,524
0
37,808
W
Kuzenbo
ZaarMar
Kuzenbo
14,445
3,741
0
4,371
12,034
15,485
0
2,689
9,040
30,791
0
W
16,109
7,389
0
5,562
13,567
6,499
0
2,034
11,038
0
29,050
W
Artemis
lubu236
Artemis
15,753
8,847
0
1,164
8,565
2,992
0
2,111
6,387
0
30,202
L
Fenrir
majeras33
Fenrir
9,036
1,272
0
179
19,298
5,692
0
9,285
10,013
0
18,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,668
Gold Earned
56,248
202
Minions Killed
223
11
Camps Cleared
4
1,088,156
Distance Traveled
1,050,459
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,433
1,039
29
3
1
224,241
0
W
Atlas
13,344
1,213
45
4
1
233,941
7
L
Poseidon
11,113
1,010
94
9
1
206,608
0
W
Thoth
13,584
1,235
64
6
2
214,335
1
L
Artemis
10,246
931
20
2
1
203,316
0
L
Cu Chulainn
11,651
1,059
51
5
1
209,839
0
W
Kuzenbo
12,540
1,140
36
3
1
238,861
0
W
Kali
13,578
1,234
28
3
7
240,203
3
W
Artemis
11,622
1,057
29
3
0
160,816
2
L
Fenrir
11,805
1,073
29
3
0
206,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role