Player Matchup

Cthulhu
Cthulhu
Malphur6
Cthulhu
Level 128
God Stats
3W - 2L
1,478 SR
Queue Stats
20W - 25L
1,332 Elo+
Party 2
Agni
Agni
Only_1_Jack
Agni
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 56L
1,552 Elo+
Party 3
Ravana
Ravana
RejDaRippa
Ravana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
prateraide
Shiva
Level 151
God Stats
8W - 7L
1,617 SR
Queue Stats
179W - 191L
1,581 Elo+
Party 3
Fenrir
Fenrir
zeyosi
Fenrir
Level 29
God Stats
1W - 4L
1,089 SR
Queue Stats
16W - 26L
1,359 Elo+
Party 2
Team Averages
Level 94
1,437 SR
1,465 Elo+

VS

Team Averages
Level 49
1,483 SR
1,351 Elo+
Danzaburou
Danzaburou
Kebsis
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,298 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mexicano6231
Morgan Le Fay
Level 14
God Stats
3W - 7L
1,238 SR
Queue Stats
9W - 19L
1,070 Elo+
Party 1
Shiva
Shiva
Vladamier360
Shiva
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,727 Elo+
Solo
Hades
Hades
Xx_Empty_Soul_xX
Hades
Level 39
God Stats
10W - 8L
1,680 SR
Queue Stats
32W - 37L
1,374 Elo+
Party 1
Sobek
Sobek
osoMcLovin
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Malphur6
Cthulhu
20
7 / 0 / 18
13,806
1,255
19,049
14,223
11,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
9 / 1 / 15
13,347
1,213
19,807
8,212
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
RejDaRippa
Ravana
19
3 / 4 / 16
12,805
1,164
11,056
13,467
10,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shiva
19
7 / 1 / 15
12,954
1,178
16,366
12,368
13,120
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
zeyosi
Fenrir
19
8 / 1 / 13
12,985
1,180
13,650
10,404
4,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

336

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kebsis
Danzaburou
16
5 / 8 / 2
12,416
1,129
12,808
21,071
6,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Mexicano6231
Morgan Le Fay
16
1 / 13 / 3
10,942
995
13,684
21,691
7,749
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 3 / 1
9,854
896
1,860
5,577
4,887
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 6 / 4
10,934
994
15,437
17,919
8,503
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
17
0 / 4 / 6
11,755
1,069
6,222
19,728
27,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
23
34
Kills
7
7
Deaths
34
77
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Kebsis
Danzaburou
5
8
2
0.75
W
Cthulhu
Malphur6
Cthulhu
7
0
18
16
L
Morgan Le Fay
Mexicano6231
Morgan Le Fay
1
13
3
0.19
W
9
1
15
16.5
W
Ravana
RejDaRippa
Ravana
3
4
16
2.75
L
0
3
1
0.17
L
1
6
4
0.5
L
Sobek
0
4
6
0.75
W
Shiva
7
1
15
14.5
W
Fenrir
zeyosi
Fenrir
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,928
Damage
50,011
58,674
Taken
85,986
41,143
Mitigated
55,347
9,039
Healing
8,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Kebsis
Danzaburou
12,808
5,070
0
900
21,071
6,570
0
11,386
9,353
0
32,982
W
Cthulhu
Malphur6
Cthulhu
19,049
608
354
1,628
14,223
11,353
0
8,721
5,502
54,750
0
L
Morgan Le Fay
Mexicano6231
Morgan Le Fay
13,684
3,782
92
1,864
21,691
7,749
0
8,120
13,289
28,295
0
W
19,807
2,367
0
896
8,212
2,141
0
5,496
2,716
36,114
0
W
Ravana
RejDaRippa
Ravana
11,056
3,471
2,205
2,093
13,467
10,325
0
6,607
6,236
4,546
12,559
L
1,860
124
176
718
5,577
4,887
0
2,710
2,699
0
5,355
L
15,437
1,255
392
1,757
17,919
8,503
0
9,083
8,612
25,136
0
L
Sobek
6,222
1,398
0
2,160
19,728
27,638
0
8,327
11,029
12,410
0
W
Shiva
16,366
3,655
217
613
12,368
13,120
0
7,784
4,584
0
30,346
W
Fenrir
zeyosi
Fenrir
13,650
1,409
0
1,033
10,404
4,204
0
6,735
3,561
0
17,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,897
Gold Earned
55,901
188
Minions Killed
121
8
Camps Cleared
3
1,020,864
Distance Traveled
828,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,416
1,129
38
3
3
198,572
0
W
Cthulhu
13,806
1,255
89
8
2
226,784
0
L
Morgan Le Fay
10,942
995
34
3
0
153,811
0
W
Agni
13,347
1,213
54
5
0
198,510
0
W
Ravana
12,805
1,164
13
1
0
164,962
0
L
Shiva
9,854
896
11
1
0
81,404
0
L
Hades
10,934
994
25
2
0
188,534
0
L
Sobek
11,755
1,069
13
1
0
206,567
0
W
Shiva
12,954
1,178
23
2
4
206,290
0
W
Fenrir
12,985
1,180
9
1
2
224,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role