Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Beyond_Distinct
Atlas
Level 54
God Stats
6W - 10L
1,211 SR
Queue Stats
92W - 104L
1,422 Elo+
Solo
Cthulhu
Cthulhu
DarkBat01
Cthulhu
Level 110
God Stats
4W - 4L
1,640 SR
Queue Stats
88W - 80L
1,510 Elo+
Party 1
Freya
Freya
Paranoia703
Freya
Level 13
God Stats
1W - 1L
1,689 SR
Queue Stats
44W - 43L
1,501 Elo+
Party 1
Apollo
Apollo
bribrix05
Apollo
Level 91
God Stats
29W - 27L
1,560 SR
Queue Stats
82W - 76L
1,505 Elo+
Party 1
Team Averages
Level 77
1,520 SR
1,488 Elo+

VS

Team Averages
Level 81
1,512 SR
1,565 Elo+
Set
Set
 
Set
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Appealing Goldz
Ares
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 30L
1,630 Elo+
Party 2
Neith
Neith
Celestials-Kiss
Neith
Level 67
God Stats
18W - 22L
1,562 SR
Queue Stats
443W - 443L
1,424 Elo+
Solo
Anubis
Anubis
EL Bunker6262
Anubis
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
260W - 281L
1,454 Elo+
Solo
Bellona
Bellona
SpringyGrunt91
Bellona
Level 43
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 13L
1,815 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
7 / 7 / 3
8,694
580
13,352
13,808
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 1
6,732
449
6,077
8,240
7,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
DarkBat01
Cthulhu
11
4 / 2 / 4
7,417
494
5,741
7,799
5,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 6 / 2
5,833
389
3,237
8,700
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
bribrix05
Apollo
11
2 / 5 / 2
6,782
452
6,403
11,440
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
10 / 3 / 1
8,772
585
11,599
13,588
5,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 1 / 5
7,311
487
5,324
12,271
9,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 4 / 4
7,792
519
5,303
9,722
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
6 / 4 / 4
8,699
580
8,822
11,303
5,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 2
7,550
503
5,046
9,596
8,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
13
Kills
22
22
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
7
3
1.21
W
Set
 
Set
10
3
1
3.5
W
2
1
5
4.5
L
0
2
1
0.25
W
3
4
4
1.25
L
Cthulhu
DarkBat01
Cthulhu
4
2
4
3
W
6
4
4
2
L
0
6
2
0.17
W
1
1
2
2
L
Apollo
bribrix05
Apollo
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,810
Damage
36,094
49,987
Taken
56,480
22,698
Mitigated
32,499
5,361
Healing
18,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,352
3,689
0
0
13,808
4,093
0
3,235
10,573
0
46,668
W
Set
 
Set
11,599
5,335
0
4,428
13,588
5,670
0
2,235
11,293
0
50,176
W
5,324
433
183
2,878
12,271
9,829
316
3,840
8,355
17,403
0
L
6,077
1,567
0
1,324
8,240
7,128
0
1,863
6,178
34,914
0
W
5,303
1,703
0
3,721
9,722
3,772
576
542
9,180
0
48,128
L
Cthulhu
DarkBat01
Cthulhu
5,741
571
0
445
7,799
5,685
0
2,907
4,820
13,915
0
W
8,822
483
25
5,065
11,303
5,085
809
3,723
7,472
44,425
0
L
3,237
1,436
0
1,196
8,700
2,497
0
2,944
5,685
11,482
2,643
W
5,046
956
0
2,174
9,596
8,143
0
3,514
5,670
0
42,714
L
Apollo
bribrix05
Apollo
6,403
3,494
0
2,396
11,440
3,295
940
3,197
8,203
0
38,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,458
Gold Earned
40,124
243
Minions Killed
361
0
Camps Cleared
0
1,329,626
Distance Traveled
1,457,057
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,694
580
75
5
0
270,961
3
W
Set
8,772
585
64
4
0
315,034
1
W
Ares
7,311
487
22
1
0
322,279
0
L
Atlas
6,732
449
52
3
0
259,016
4
W
Neith
7,792
519
95
6
0
258,849
6
L
Cthulhu
7,417
494
21
1
0
304,866
1
W
Anubis
8,699
580
90
6
0
247,453
2
L
Freya
5,833
389
28
2
0
228,242
0
W
Bellona
7,550
503
90
6
0
313,442
1
L
Apollo
6,782
452
67
4
0
266,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role