Player Matchup

Gilgamesh
Gilgamesh
Platinum IV
Dafuzzybear
Gilgamesh
Platinum IV
Level 129
God Stats
3W - 3L
1,674 SR
Queue Stats
30W - 21L
2,027 MMR
Party 1
Persephone
Persephone
Gold IV
NickTroll6087
Persephone
Gold IV
Level 89
God Stats
20W - 22L
1,275 SR
Queue Stats
58W - 55L
1,803 MMR
Party 1
Geb
Geb
Gold III
SilverFLASH616
Geb
Gold III
Level 127
God Stats
4W - 2L
1,367 SR
Queue Stats
32W - 32L
1,685 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,439 SR
1,838 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,632 SR
1,606 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
DeathlyDraco
Ah Muzen Cab
Bronze III
Level 127
God Stats
0W - 1L
1,739 SR
Queue Stats
20W - 12L
1,636 MMR
Solo
Mulan
Mulan
Silver I
HadezElit
Mulan
Silver I
Level 96
God Stats
1W - 2L
1,598 SR
Queue Stats
2W - 2L
1,590 MMR
Solo
Scylla
Scylla
Gold III
el LANTURNT
Scylla
Gold III
Level 123
God Stats
36W - 52L
1,560 SR
Queue Stats
374W - 444L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dafuzzybear
Gilgamesh
17
7 / 0 / 4
11,931
702
14,596
21,815
14,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Persephone
NickTroll6087
Persephone
17
4 / 3 / 7
12,598
741
10,765
12,025
4,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 0 / 11
12,540
738
14,742
19,599
20,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AchillesCerberusAtlasBastetAres

VS

Bans
CabrakanKhepriTiamatBacchusSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DeathlyDraco
Ah Muzen Cab
14
2 / 5 / 1
10,413
613
13,396
15,555
5,446
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
HadezElit
Mulan
14
1 / 3 / 2
10,746
632
10,261
13,934
14,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
15
0 / 5 / 2
10,436
614
13,449
14,746
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
13
Kills
3
3
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dafuzzybear
Gilgamesh
7
0
4
9
L
Ah Muzen Cab
DeathlyDraco
Ah Muzen Cab
2
5
1
0.5
L
Mulan
HadezElit
Mulan
1
3
2
0.67
W
Persephone
NickTroll6087
Persephone
4
3
7
2.5
W
2
0
11
7.5
L
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,103
Damage
37,106
53,439
Taken
44,235
38,907
Mitigated
24,787
22,622
Healing
13,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dafuzzybear
Gilgamesh
14,596
3,228
0
8,000
21,815
14,387
1,019
6,044
15,449
6,218
46,470
L
Ah Muzen Cab
DeathlyDraco
Ah Muzen Cab
13,396
2,776
0
3,240
15,555
5,446
1,064
9,765
5,790
0
43,802
L
Mulan
HadezElit
Mulan
10,261
568
132
5,582
13,934
14,629
90
8,972
4,962
844
16,993
W
Persephone
NickTroll6087
Persephone
10,765
735
297
4,574
12,025
4,310
1,773
2,701
9,221
63,285
0
W
14,742
943
811
8,940
19,599
20,210
412
5,319
13,810
35,779
0
L
Scylla
13,449
1,180
0
4,432
14,746
4,712
0
8,479
6,267
52,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,069
Gold Earned
31,595
226
Minions Killed
179
7
Camps Cleared
8
981,023
Distance Traveled
885,212
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,931
702
60
4
2
345,743
0
L
Ah Muzen Cab
10,413
613
73
4
2
306,960
5
L
Mulan
10,746
632
16
1
1
278,093
4
W
Persephone
12,598
741
130
8
3
291,234
3
W
Geb
12,540
738
36
2
2
344,046
0
L
Scylla
10,436
614
90
5
5
300,159
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role