Player Matchup

Arachne
Arachne
 
Arachne
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CarlosBoom
Chaac
Level 119
God Stats
17W - 15L
1,602 SR
Queue Stats
247W - 234L
1,630 Elo+
Solo
Nu Wa
Nu Wa
Zsoltgewinn
Nu Wa
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 59L
1,621 Elo+
Solo
Team Averages
Level 107
1,534 SR
1,584 Elo+

VS

Team Averages
Level 85
1,699 SR
1,585 Elo+
Morgan Le Fay
Morgan Le Fay
DoubleD IIII
Morgan Le Fay
Level 122
God Stats
18W - 23L
1,585 SR
Queue Stats
90W - 91L
1,464 Elo+
Solo
Cerberus
Cerberus
TobesMacguire
Cerberus
Level 46
God Stats
5W - 3L
1,940 SR
Queue Stats
59W - 58L
1,651 Elo+
Party 1
Pele
Pele
grabrear8
Pele
Level 88
God Stats
91W - 105L
1,573 SR
Queue Stats
604W - 594L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 5 / 5
6,956
632
5,563
7,949
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
11
0 / 3 / 7
7,128
648
7,428
7,884
3,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
6 / 2 / 1
8,468
770
7,209
4,668
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DoubleD IIII
Morgan Le Fay
11
4 / 3 / 1
7,681
698
5,428
6,605
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
TobesMacguire
Cerberus
13
1 / 2 / 6
8,791
799
3,983
9,700
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
13
4 / 2 / 5
8,246
750
5,777
7,802
4,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
7
Kills
9
10
Deaths
7
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
5
5
0.7
L
Chaac
0
3
7
1.17
W
Morgan Le Fay
DoubleD IIII
Morgan Le Fay
4
3
1
1.5
W
Cerberus
TobesMacguire
Cerberus
1
2
6
2
L
6
2
1
3.25
W
Pele
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,200
Damage
15,188
20,501
Taken
24,107
7,958
Mitigated
15,325
3,455
Healing
6,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,563
3,894
0
611
7,949
2,713
0
3,904
4,045
0
13,405
L
Chaac
7,428
1,204
0
2,480
7,884
3,916
13
3,154
4,730
0
19,317
W
Morgan Le Fay
DoubleD IIII
Morgan Le Fay
5,428
120
0
1,007
6,605
2,751
74
823
5,490
22,103
0
W
Cerberus
TobesMacguire
Cerberus
3,983
476
351
3,452
9,700
7,683
330
3,126
5,941
23,241
0
L
7,209
1,905
0
364
4,668
1,329
45
2,479
2,189
31,608
0
W
Pele
5,777
1,413
0
2,001
7,802
4,891
439
2,772
4,632
0
27,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,552
Gold Earned
24,718
111
Minions Killed
179
7
Camps Cleared
3
595,374
Distance Traveled
639,159
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,956
632
15
1
4
188,083
1
L
Chaac
7,128
648
21
2
1
211,322
5
W
Morgan Le Fay
7,681
698
49
4
2
192,714
2
W
Cerberus
8,791
799
74
7
0
227,267
2
L
Nu Wa
8,468
770
75
7
2
195,969
1
W
Pele
8,246
750
56
5
1
219,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role