Player Matchup

Horus
Horus
COLLIDExSenseii
Horus
Level 69
God Stats
4W - 3L
1,529 SR
Queue Stats
29W - 22L
1,598 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Diecd
Tsukuyomi
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Mulan
Mulan
Dunkle_stauss4
Mulan
Level 27
God Stats
28W - 40L
1,435 SR
Queue Stats
130W - 191L
1,368 Elo+
Party 1
Zeus
Zeus
OldPlatypus1999
Zeus
Level 56
God Stats
6W - 9L
1,786 SR
Queue Stats
351W - 401L
1,453 Elo+
Party 1
Sol
Sol
VLXXH
Sol
Level 51
God Stats
248W - 280L
1,517 SR
Queue Stats
363W - 423L
1,444 Elo+
Party 1
Team Averages
Level 47
1,553 SR
1,473 Elo+

VS

Team Averages
Level 42
1,525 SR
1,474 Elo+
Baron Samedi
Baron Samedi
ArK Masterr
Baron Samedi
Level 42
God Stats
48W - 62L
1,434 SR
Queue Stats
161W - 195L
1,444 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DavyyTGO
Morgan Le Fay
Level 107
God Stats
6W - 2L
1,813 SR
Queue Stats
28W - 12L
1,664 Elo+
Party 2
Cthulhu
Cthulhu
Debo002
Cthulhu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,599 Elo+
Party 2
Da Ji
Da Ji
Myla84000
Da Ji
Level 5
God Stats
1W - 3L
1,134 SR
Queue Stats
4W - 6L
1,237 Elo+
Solo
Apollo
Apollo
cKnNuGs
Apollo
Level 39
God Stats
4W - 2L
1,742 SR
Queue Stats
35W - 55L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 4
9,083
757
10,274
15,088
11,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Diecd
Tsukuyomi
12
0 / 6 / 1
7,020
585
0
8,106
1,902
15
6 / 6 / 4
9,114
760
11,046
15,434
11,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 9 / 3
9,473
789
15,958
12,239
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
VLXXH
Sol
15
1 / 5 / 4
8,415
701
8,090
13,316
3,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ArK Masterr
Baron Samedi
18
8 / 5 / 13
10,336
861
17,263
14,538
6,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
DavyyTGO
Morgan Le Fay
20
16 / 2 / 6
12,240
1,020
17,154
11,086
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
Debo002
Cthulhu
17
5 / 5 / 14
9,953
829
11,173
20,646
16,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Da Ji
Myla84000
Da Ji
14
0 / 3 / 7
8,205
684
2,645
9,716
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
cKnNuGs
Apollo
16
3 / 3 / 3
9,115
760
6,027
7,892
2,941
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
18
Kills
32
32
Deaths
18
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ArK Masterr
Baron Samedi
8
5
13
2.9
L
5
6
4
1.17
W
Morgan Le Fay
DavyyTGO
Morgan Le Fay
16
2
6
9.5
W
Cthulhu
Debo002
Cthulhu
5
5
14
2.4
L
Tsukuyomi
Diecd
Tsukuyomi
0
6
1
0.08
L
6
6
4
1.33
W
Da Ji
Myla84000
Da Ji
0
3
7
1.17
L
6
9
3
0.83
L
Sol
VLXXH
Sol
1
5
4
0.6
W
Apollo
cKnNuGs
Apollo
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,368
Damage
54,262
64,183
Taken
63,878
31,863
Mitigated
34,758
11,552
Healing
17,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ArK Masterr
Baron Samedi
17,263
1,341
2,267
3,092
14,538
6,303
280
6,465
8,032
33,361
0
L
10,274
4,319
640
3,251
15,088
11,978
0
9,435
5,078
0
29,348
W
Morgan Le Fay
DavyyTGO
Morgan Le Fay
17,154
2,138
255
3,188
11,086
4,816
1,156
2,864
8,045
55,835
0
W
Cthulhu
Debo002
Cthulhu
11,173
1,436
770
5,677
20,646
16,824
248
9,176
11,078
23,009
0
L
Tsukuyomi
Diecd
Tsukuyomi
0
0
0
0
8,106
1,902
0
6,604
1,298
0
0
L
11,046
1,915
0
1,391
15,434
11,382
0
9,903
5,014
0
18,331
W
Da Ji
Myla84000
Da Ji
2,645
440
0
967
9,716
3,874
1,017
2,557
7,089
0
16,529
L
15,958
2,338
0
822
12,239
3,484
102
9,380
2,339
37,339
0
L
Sol
VLXXH
Sol
8,090
2,843
152
5,296
13,316
3,117
675
8,128
4,864
36,931
0
W
Apollo
cKnNuGs
Apollo
6,027
3,489
0
1,579
7,892
2,941
2,378
2,986
4,738
0
22,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,105
Gold Earned
49,849
172
Minions Killed
219
0
Camps Cleared
0
946,033
Distance Traveled
1,155,856
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,336
861
47
4
0
199,956
0
L
Horus
9,083
757
56
5
0
201,923
0
W
Morgan Le Fay
12,240
1,020
96
8
0
270,677
1
W
Cthulhu
9,953
829
26
2
0
230,426
0
L
Tsukuyomi
7,020
585
0
0
0
134,433
0
L
Mulan
9,114
760
17
1
0
223,727
3
W
Da Ji
8,205
684
18
2
0
228,703
0
L
Zeus
9,473
789
55
5
0
196,680
2
L
Sol
8,415
701
44
4
0
189,270
1
W
Apollo
9,115
760
32
3
0
226,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role