Player Matchup

Medusa
Medusa
 
Medusa
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
Jeff_A819
Shiva
Level 86
God Stats
14W - 6L
1,749 SR
Queue Stats
64W - 76L
1,475 Elo+
Party 3
Nu Wa
Nu Wa
almansa000
Nu Wa
Level 103
God Stats
27W - 29L
1,225 SR
Queue Stats
374W - 460L
1,356 Elo+
Party 1
Ymir
Ymir
eltomydkamu
Ymir
Level 68
God Stats
12W - 10L
1,513 SR
Queue Stats
284W - 365L
1,428 Elo+
Party 1
Arachne
Arachne
rodrI00
Arachne
Level 122
God Stats
7W - 1L
1,993 SR
Queue Stats
175W - 211L
1,436 Elo+
Party 1
Team Averages
Level 92
1,596 SR
1,439 Elo+

VS

Team Averages
Level 73
1,475 SR
1,229 Elo+
Loki
Loki
ATMKILLER
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,196 Elo+
Party 2
Kukulkan
Kukulkan
ImagineWAGON434
Kukulkan
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 88L
1,413 Elo+
Solo
Sylvanus
Sylvanus
TristNotTristana
Sylvanus
Level 17
God Stats
1W - 6L
1,217 SR
Queue Stats
1W - 12L
1,077 Elo+
Party 2
Gilgamesh
Gilgamesh
daddyzane
Gilgamesh
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,077 Elo+
Party 2
Neith
Neith
wurzelsep
Neith
Level 108
God Stats
94W - 94L
1,659 SR
Queue Stats
215W - 208L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
5 / 0 / 6
6,268
627
5,822
6,746
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
Jeff_A819
Shiva
11
6 / 0 / 5
6,547
655
6,063
6,411
5,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
11
0 / 0 / 9
6,322
632
4,301
3,143
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 6
6,306
631
4,554
6,272
6,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
rodrI00
Arachne
13
11 / 0 / 1
7,601
760
7,065
8,642
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
1 / 6 / 0
4,977
498
2,928
8,283
2,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
9
0 / 3 / 0
5,054
505
2,404
5,392
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,596
460
1,939
7,859
3,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
daddyzane
Gilgamesh
9
1 / 4 / 1
5,328
533
4,038
9,616
4,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
wurzelsep
Neith
7
0 / 6 / 0
4,598
460
2,774
6,359
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
23
Kills
2
2
Deaths
23
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
6
8
L
Loki
1
6
0
0.17
L
Kukulkan
0
3
0
0
W
Shiva
Jeff_A819
Shiva
6
0
5
8.5
L
0
4
0
0
W
Nu Wa
0
0
9
4.5
L
Gilgamesh
daddyzane
Gilgamesh
1
4
1
0.38
W
1
2
6
2
W
Arachne
rodrI00
Arachne
11
0
1
11.5
L
Neith
wurzelsep
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,805
Damage
14,083
31,214
Taken
37,509
17,411
Mitigated
13,775
9,873
Healing
8,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,822
2,918
0
2,449
6,746
2,117
206
1,012
5,734
0
28,206
L
Loki
2,928
1,183
0
2,498
8,283
2,098
0
2,009
6,194
0
22,194
L
Kukulkan
2,404
265
0
870
5,392
1,794
0
2,157
3,082
27,428
0
W
Shiva
Jeff_A819
Shiva
6,063
1,245
316
1,644
6,411
5,084
0
927
5,484
0
33,974
L
1,939
759
198
1,297
7,859
3,334
0
260
7,548
8,256
0
W
Nu Wa
4,301
915
0
645
3,143
922
0
1,012
2,131
33,110
0
L
Gilgamesh
daddyzane
Gilgamesh
4,038
1,263
0
2,425
9,616
4,799
0
3,196
6,050
0
20,652
W
4,554
697
0
1,042
6,272
6,337
0
0
6,272
28,181
0
W
Arachne
rodrI00
Arachne
7,065
5,394
0
3,777
8,642
2,951
0
1,392
7,250
0
50,674
L
Neith
wurzelsep
Neith
2,774
340
66
1,190
6,359
1,750
0
484
5,780
0
20,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,044
Gold Earned
24,553
324
Minions Killed
212
0
Camps Cleared
0
1,072,730
Distance Traveled
917,945
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,268
627
53
5
0
208,682
3
L
Loki
4,977
498
61
6
0
192,642
1
L
Kukulkan
5,054
505
59
6
0
165,506
3
W
Shiva
6,547
655
62
6
0
211,716
0
L
Sylvanus
4,596
460
9
1
0
191,441
0
W
Nu Wa
6,322
632
70
7
0
209,299
3
L
Gilgamesh
5,328
533
38
4
0
179,176
3
W
Ymir
6,306
631
53
5
0
180,506
8
W
Arachne
7,601
760
86
9
0
262,527
2
L
Neith
4,598
460
45
5
0
189,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role