Player Matchup

He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BigBoyJohnyy
Shiva
Level 124
God Stats
3W - 3L
1,676 SR
Queue Stats
79W - 83L
1,487 Elo+
Solo
Sylvanus
Sylvanus
CrazyPurplZebra
Sylvanus
Level 79
God Stats
4W - 4L
1,727 SR
Queue Stats
10W - 7L
1,668 Elo+
Party 1
Tyr
Tyr
MADRADBRO7
Tyr
Level 104
God Stats
16W - 21L
1,327 SR
Queue Stats
101W - 106L
1,479 Elo+
Solo
Freya
Freya
little i crazy
Freya
Level 124
God Stats
6W - 3L
1,500 SR
Queue Stats
59W - 53L
1,567 Elo+
Party 1
Team Averages
Level 116
1,546 SR
1,540 Elo+

VS

Team Averages
Level 99
1,498 SR
1,527 Elo+
Ganesha
Ganesha
 
Ganesha
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Auenu
Agni
Level 105
God Stats
26W - 18L
1,553 SR
Queue Stats
201W - 193L
1,578 Elo+
Party 2
Xing Tian
Xing Tian
MJBJWB
Xing Tian
Level 115
God Stats
8W - 23L
961 SR
Queue Stats
257W - 265L
1,440 Elo+
Solo
Cernunnos
Cernunnos
RUBEN 562
Cernunnos
Level 108
God Stats
88W - 97L
1,510 SR
Queue Stats
150W - 157L
1,539 Elo+
Solo
Nemesis
Nemesis
YoMamaFavD
Nemesis
Level 65
God Stats
3W - 1L
1,964 SR
Queue Stats
34W - 34L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
10 / 4 / 1
7,981
665
8,017
7,128
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 1 / 9
7,160
597
7,080
8,506
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
11
3 / 1 / 7
6,303
525
4,466
8,520
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 4
6,642
554
4,440
8,050
4,457
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
8 / 2 / 2
7,544
629
7,425
7,640
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 3 / 6
6,222
519
1,790
8,685
6,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
Auenu
Agni
12
6 / 5 / 0
7,633
636
8,167
6,163
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
MJBJWB
Xing Tian
10
0 / 3 / 0
5,761
480
3,638
10,249
9,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
RUBEN 562
Cernunnos
11
3 / 5 / 1
6,502
542
5,733
8,108
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
YoMamaFavD
Nemesis
9
0 / 8 / 3
5,423
452
3,189
10,293
2,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
24
Kills
9
9
Deaths
24
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
10
4
1
2.63
L
Ganesha
 
Ganesha
0
3
6
1
L
Agni
Auenu
Agni
6
5
0
1.2
W
2
1
9
6.5
W
Sylvanus
3
1
7
6.5
W
1
1
4
3
L
Xing Tian
MJBJWB
Xing Tian
0
3
0
0
L
Cernunnos
RUBEN 562
Cernunnos
3
5
1
0.7
L
Nemesis
YoMamaFavD
Nemesis
0
8
3
0.19
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,428
Damage
22,517
39,844
Taken
43,498
15,329
Mitigated
21,903
15,829
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,017
47
0
1,435
7,128
1,727
0
3,063
4,065
43,060
0
L
Ganesha
 
Ganesha
1,790
288
0
1,780
8,685
6,097
0
4,931
3,754
15,490
0
L
Agni
Auenu
Agni
8,167
1,145
0
549
6,163
1,451
0
3,690
2,473
40,254
0
W
7,080
1,453
317
3,368
8,506
3,484
0
3,026
5,452
0
42,769
W
Sylvanus
4,466
1,458
1,005
3,068
8,520
3,453
873
3,386
5,101
17,720
8,164
W
4,440
838
36
3,055
8,050
4,457
303
1,893
5,762
1,555
35,313
L
Xing Tian
MJBJWB
Xing Tian
3,638
299
0
1,636
10,249
9,089
0
680
9,569
33,632
0
L
Cernunnos
RUBEN 562
Cernunnos
5,733
2,422
0
2,202
8,108
2,277
0
4,901
3,207
0
29,830
L
Nemesis
YoMamaFavD
Nemesis
3,189
1,025
0
2,218
10,293
2,989
0
5,121
5,172
0
24,703
W
7,425
2,614
0
3,545
7,640
2,208
0
1,771
5,869
40,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,630
Gold Earned
31,541
348
Minions Killed
283
0
Camps Cleared
0
1,132,382
Distance Traveled
1,094,700
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,981
665
77
6
0
190,464
3
L
Ganesha
6,222
519
7
1
0
234,193
4
L
Agni
7,633
636
82
7
0
233,812
6
W
Shiva
7,160
597
78
7
0
266,764
1
W
Sylvanus
6,303
525
43
4
0
199,724
1
W
Tyr
6,642
554
77
6
0
245,679
5
L
Xing Tian
5,761
480
68
6
0
188,146
0
L
Cernunnos
6,502
542
69
6
0
190,025
1
L
Nemesis
5,423
452
57
5
0
248,524
2
W
Freya
7,544
629
73
6
0
229,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role