Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
FreyaRainbow
Skadi
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 32L
1,535 Elo+
Solo
Discordia
Discordia
LMWYBC1996
Discordia
Level 121
God Stats
1W - 2L
1,791 SR
Queue Stats
40W - 52L
1,492 Elo+
Solo
Cthulhu
Cthulhu
SB3xQ
Cthulhu
Level 108
God Stats
4W - 0L
1,728 SR
Queue Stats
161W - 158L
1,546 Elo+
Party 2
Bacchus
Bacchus
iKhalid
Bacchus
Level 157
God Stats
3W - 0L
1,857 SR
Queue Stats
79W - 59L
1,544 Elo+
Party 2
Team Averages
Level 130
1,675 SR
1,523 Elo+

VS

Team Averages
Level 113
1,529 SR
1,565 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GeneralR
Anhur
Level 128
God Stats
1W - 2L
1,326 SR
Queue Stats
81W - 89L
1,446 Elo+
Solo
Kumbhakarna
Kumbhakarna
Halllun
Kumbhakarna
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,580 Elo+
Solo
Raijin
Raijin
Ukurac
Raijin
Level 160
God Stats
0W - 2L
1,821 SR
Queue Stats
159W - 38L
1,800 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
8 / 1 / 8
11,682
834
12,282
14,279
5,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
8 / 5 / 9
12,198
871
18,226
13,935
4,242
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
LMWYBC1996
Discordia
17
1 / 5 / 18
10,155
725
25,035
11,149
3,249
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
SB3xQ
Cthulhu
17
4 / 6 / 12
10,666
762
10,891
19,071
23,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
iKhalid
Bacchus
16
1 / 5 / 18
10,935
781
11,778
26,093
31,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
5 / 2 / 15
11,288
806
12,117
18,294
23,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
 
Hou Yi
16
3 / 5 / 9
9,480
677
13,716
12,484
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
GeneralR
Anhur
17
6 / 5 / 9
10,138
724
11,691
14,572
5,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Halllun
Kumbhakarna
16
2 / 7 / 10
9,840
703
7,389
24,189
29,670
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Ukurac
Raijin
19
6 / 3 / 10
11,207
801
22,159
16,433
8,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
75
22
Kills
22
22
Deaths
22
65
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
1
8
12
L
Horus
 
Horus
5
2
15
6.25
L
Hou Yi
 
Hou Yi
3
5
9
1.5
W
8
5
9
2.5
L
Anhur
GeneralR
Anhur
6
5
9
2.1
L
Kumbhakarna
Halllun
Kumbhakarna
2
7
10
1
W
Discordia
LMWYBC1996
Discordia
1
5
18
2
W
Cthulhu
SB3xQ
Cthulhu
4
6
12
1.67
L
Raijin
Ukurac
Raijin
6
3
10
3.67
W
Bacchus
iKhalid
Bacchus
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,212
Damage
67,072
84,527
Taken
85,972
67,137
Mitigated
72,034
32,795
Healing
31,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,282
1,012
12,838
9,307
14,279
5,508
809
7,901
6,131
34,388
0
L
Horus
 
Horus
12,117
4,688
6,384
7,500
18,294
23,577
0
13,441
4,795
0
14,730
L
Hou Yi
 
Hou Yi
13,716
5,158
1,021
1,202
12,484
4,355
740
10,439
2,045
0
29,314
W
18,226
5,744
0
430
13,935
4,242
3,235
5,023
8,590
0
35,226
L
Anhur
GeneralR
Anhur
11,691
6,206
1,673
3,870
14,572
5,622
610
9,777
4,795
0
30,102
L
Kumbhakarna
Halllun
Kumbhakarna
7,389
196
1,762
3,882
24,189
29,670
0
13,870
10,147
13,792
0
W
Discordia
LMWYBC1996
Discordia
25,035
1,372
184
0
11,149
3,249
1,191
2,723
8,304
38,915
0
W
Cthulhu
SB3xQ
Cthulhu
10,891
303
0
1,547
19,071
23,034
150
4,906
13,926
23,229
0
L
Raijin
Ukurac
Raijin
22,159
1,526
130
3,640
16,433
8,810
564
12,229
4,204
43,542
0
W
Bacchus
iKhalid
Bacchus
11,778
479
1,369
7,120
26,093
31,104
324
7,481
18,028
19,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,636
Gold Earned
51,953
145
Minions Killed
148
0
Camps Cleared
0
1,295,989
Distance Traveled
1,277,968
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,682
834
44
3
0
277,936
3
L
Horus
11,288
806
6
0
0
301,843
0
L
Hou Yi
9,480
677
31
2
0
254,641
1
W
Skadi
12,198
871
36
3
0
236,713
1
L
Anhur
10,138
724
48
3
0
231,318
5
L
Kumbhakarna
9,840
703
15
1
0
223,713
0
W
Discordia
10,155
725
27
2
0
264,150
2
W
Cthulhu
10,666
762
33
2
0
236,439
1
L
Raijin
11,207
801
48
3
0
266,453
1
W
Bacchus
10,935
781
5
0
0
280,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role