Player Matchup

Chiron
Chiron
 
Chiron
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Coffeemouse00
Nike
Level 96
God Stats
7W - 3L
1,489 SR
Queue Stats
8W - 11L
1,384 Elo+
Solo
Cerberus
Cerberus
ShinjiAragaki
Cerberus
Level 149
God Stats
10W - 10L
1,358 SR
Queue Stats
548W - 693L
1,406 Elo+
Solo
Vulcan
Vulcan
stonelessbloom
Vulcan
Level 125
God Stats
2W - 3L
1,414 SR
Queue Stats
24W - 25L
1,433 Elo+
Solo
Team Averages
Level 126
1,452 SR
1,445 Elo+

VS

Team Averages
Level 90
1,518 SR
1,433 Elo+
Loki
Loki
GaMeRGrIl25
Loki
Level 119
God Stats
32W - 23L
1,576 SR
Queue Stats
56W - 64L
1,469 Elo+
Solo
Zeus
Zeus
Modizuda
Zeus
Level 64
God Stats
65W - 86L
1,455 SR
Queue Stats
72W - 103L
1,411 Elo+
Solo
Vamana
Vamana
Rami-matta0
Vamana
Level 66
God Stats
0W - 2L
1,462 SR
Queue Stats
15W - 26L
1,340 Elo+
Solo
Discordia
Discordia
Rhivemi
Discordia
Level 68
God Stats
5W - 7L
1,598 SR
Queue Stats
89W - 146L
1,482 Elo+
Solo
Hel
Hel
TommyMG8921
Hel
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
3 / 0 / 6
7,268
808
3,904
3,939
2,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
 
Sol
13
2 / 1 / 5
6,952
772
3,235
4,355
1,444
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 0 / 7
7,414
824
5,395
8,212
5,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
ShinjiAragaki
Cerberus
14
2 / 1 / 10
7,543
838
3,936
7,995
6,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 2 / 3
8,263
918
5,278
5,942
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,567
730
3,820
6,288
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
14
1 / 4 / 1
7,223
803
7,829
5,947
1,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
11
0 / 4 / 0
5,809
645
3,681
8,980
6,565
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Rhivemi
Discordia
12
1 / 3 / 0
6,654
739
3,885
3,916
1,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 1
5,811
646
3,071
3,207
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
16
Kills
4
4
Deaths
16
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
6
6
W
Sol
 
Sol
2
1
5
4.5
W
1
0
7
4.5
L
2
3
1
0.83
L
Zeus
1
4
1
0.38
L
Vamana
0
4
0
0
L
Discordia
Rhivemi
Discordia
1
3
0
0.33
W
Cerberus
ShinjiAragaki
Cerberus
2
1
10
7
L
0
2
1
0.25
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,748
Damage
22,286
30,443
Taken
28,338
17,123
Mitigated
12,080
11,161
Healing
3,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,904
1,265
1,725
2,590
3,939
2,034
529
1,672
2,163
0
14,559
W
Sol
 
Sol
3,235
520
0
1,176
4,355
1,444
1,849
2,143
2,132
15,915
0
W
5,395
1,078
0
3,296
8,212
5,308
94
2,563
5,491
0
26,582
L
3,820
644
0
595
6,288
1,698
0
2,973
3,268
0
13,567
L
Zeus
7,829
327
0
110
5,947
1,670
140
3,062
2,845
30,691
0
L
Vamana
3,681
1,000
52
1,587
8,980
6,565
0
3,515
5,382
0
11,219
L
Discordia
Rhivemi
Discordia
3,885
258
0
250
3,916
1,158
0
1,730
2,158
9,628
0
W
Cerberus
ShinjiAragaki
Cerberus
3,936
417
639
1,282
7,995
6,033
0
3,706
3,793
17,206
0
L
3,071
89
297
753
3,207
989
0
969
2,236
6,935
0
W
5,278
1,433
0
453
5,942
2,304
1,180
3,735
2,079
21,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,440
Gold Earned
32,064
182
Minions Killed
134
0
Camps Cleared
0
993,239
Distance Traveled
833,496
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,268
808
21
2
0
205,577
3
W
Sol
6,952
772
38
4
0
186,766
2
W
Nike
7,414
824
38
4
0
208,741
1
L
Loki
6,567
730
22
2
0
185,764
5
L
Zeus
7,223
803
71
8
0
173,154
3
L
Vamana
5,809
645
8
1
0
192,390
0
L
Discordia
6,654
739
17
2
0
179,984
0
W
Cerberus
7,543
838
38
4
0
193,976
4
L
Hel
5,811
646
16
2
0
102,204
1
W
Vulcan
8,263
918
47
5
0
198,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role