Player Matchup

Freya
Freya
 
Freya
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Claxosaur
Bacchus
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 97L
1,514 Elo+
Party 2
Gilgamesh
Gilgamesh
GlossCity
Gilgamesh
Level 86
God Stats
10W - 9L
1,690 SR
Queue Stats
345W - 368L
1,514 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MajinnDicolo
Tsukuyomi
Level 65
God Stats
1W - 1L
1,291 SR
Queue Stats
15W - 26L
1,412 Elo+
Party 3
Anhur
Anhur
PassiveAuto358
Anhur
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 48L
1,526 Elo+
Party 3
Team Averages
Level 77
1,496 SR
1,493 Elo+

VS

Team Averages
Level 54
1,388 SR
1,506 Elo+
Fenrir
Fenrir
Gory7621
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 4
Bakasura
Bakasura
Leowill01
Bakasura
Level 33
God Stats
1W - 4L
1,067 SR
Queue Stats
8W - 20L
1,413 Elo+
Solo
Guan Yu
Guan Yu
PlasticCup27
Guan Yu
Level 12
God Stats
0W - 2L
1,727 SR
Queue Stats
54W - 50L
1,481 Elo+
Party 1
Scylla
Scylla
TheKennyizDaddy
Scylla
Level 68
God Stats
0W - 1L
1,144 SR
Queue Stats
154W - 185L
1,456 Elo+
Party 1
Sol
Sol
Trioxide259
Sol
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 70L
1,679 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
4 / 3 / 10
10,214
567
4,247
13,701
4,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Claxosaur
Bacchus
19
12 / 2 / 12
11,638
647
20,741
13,558
9,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Gilgamesh
GlossCity
Gilgamesh
18
13 / 2 / 9
11,552
642
18,860
13,148
10,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
MajinnDicolo
Tsukuyomi
14
5 / 1 / 9
9,086
505
5,685
6,050
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
7 / 0 / 3
10,314
573
8,192
11,939
4,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gory7621
Fenrir
12
1 / 7 / 5
7,493
416
4,605
13,320
6,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Leowill01
Bakasura
14
3 / 6 / 2
9,130
507
3,537
15,396
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
PlasticCup27
Guan Yu
11
1 / 13 / 2
7,654
425
3,938
19,978
13,662
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 11 / 1
6,749
375
6,616
12,769
3,078
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 4 / 2
9,745
541
7,768
11,139
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
20
41
Kills
8
8
Deaths
41
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
3
10
3
W
Bacchus
Claxosaur
Bacchus
12
2
12
9
W
Gilgamesh
GlossCity
Gilgamesh
13
2
9
8.75
L
Fenrir
Gory7621
Fenrir
1
7
5
0.5
L
Bakasura
Leowill01
Bakasura
3
6
2
0.67
W
Tsukuyomi
MajinnDicolo
Tsukuyomi
5
1
9
9.5
W
7
0
3
8.5
L
Guan Yu
PlasticCup27
Guan Yu
1
13
2
0.15
L
1
11
1
0.14
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,725
Damage
26,464
58,396
Taken
72,602
30,975
Mitigated
31,090
22,555
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,247
1,517
0
5,638
13,701
4,689
1,251
4,676
8,825
50,672
0
W
Bacchus
Claxosaur
Bacchus
20,741
2,265
0
5,431
13,558
9,331
0
2,258
11,175
88,569
4,807
W
Gilgamesh
GlossCity
Gilgamesh
18,860
8,525
204
5,448
13,148
10,852
1,841
1,468
11,680
0
73,144
L
Fenrir
Gory7621
Fenrir
4,605
920
0
207
13,320
6,271
0
7,137
6,183
0
13,371
L
Bakasura
Leowill01
Bakasura
3,537
2,193
0
2,529
15,396
6,037
0
4,329
11,067
0
36,695
W
Tsukuyomi
MajinnDicolo
Tsukuyomi
5,685
866
0
1,138
6,050
2,066
581
2,069
3,981
0
34,275
W
8,192
3,143
0
4,696
11,939
4,037
1,805
3,913
7,816
0
80,609
L
Guan Yu
PlasticCup27
Guan Yu
3,938
929
50
445
19,978
13,662
0
5,665
14,313
0
20,965
L
6,616
793
0
261
12,769
3,078
0
6,583
6,186
28,508
0
L
7,768
1,674
0
4,657
11,139
2,042
922
911
10,228
64,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,804
Gold Earned
40,771
554
Minions Killed
287
0
Camps Cleared
0
1,730,127
Distance Traveled
1,506,467
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,214
567
109
6
0
329,311
1
W
Bacchus
11,638
647
157
9
0
378,758
4
W
Gilgamesh
11,552
642
118
7
0
340,605
3
L
Fenrir
7,493
416
18
1
0
313,698
0
L
Bakasura
9,130
507
76
4
0
289,243
2
W
Tsukuyomi
9,086
505
43
2
0
342,134
3
W
Anhur
10,314
573
127
7
0
339,319
2
L
Guan Yu
7,654
425
39
2
0
322,919
0
L
Scylla
6,749
375
37
2
0
267,066
4
L
Sol
9,745
541
117
7
0
313,541
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role