Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
HELIXSTUDIOSoNET
Khepri
Level 118
God Stats
14W - 13L
1,884 SR
Queue Stats
170W - 162L
1,549 Elo+
Party 2
Shiva
Shiva
Jerked_Chicken_
Shiva
Level 105
God Stats
6W - 6L
1,788 SR
Queue Stats
175W - 170L
1,571 Elo+
Party 2
Skadi
Skadi
Lethal_Lettuce02
Skadi
Level 105
God Stats
12W - 4L
1,800 SR
Queue Stats
29W - 14L
1,704 Elo+
Party 2
Kali
Kali
hotdog_H2O
Kali
Level 85
God Stats
4W - 8L
1,860 SR
Queue Stats
122W - 135L
1,652 Elo+
Party 2
Team Averages
Level 115
1,766 SR
1,595 Elo+

VS

Team Averages
Level 99
1,552 SR
1,551 Elo+
Sylvanus
Sylvanus
CrazyPurplZebra
Sylvanus
Level 79
God Stats
4W - 4L
1,495 SR
Queue Stats
10W - 7L
1,615 Elo+
Party 3
Eset
Eset
Radicalsnek
Eset
Level 82
God Stats
9W - 4L
1,719 SR
Queue Stats
366W - 343L
1,536 Elo+
Party 1
Olorun
Olorun
SirGeoEsq
Olorun
Level 105
God Stats
2W - 4L
1,295 SR
Queue Stats
69W - 71L
1,524 Elo+
Solo
Shiva
Shiva
Teh_Bum
Shiva
Level 103
God Stats
9W - 8L
1,467 SR
Queue Stats
281W - 261L
1,533 Elo+
Party 1
Arachne
Arachne
little i crazy
Arachne
Level 124
God Stats
15W - 3L
1,783 SR
Queue Stats
59W - 53L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 1 / 1
6,975
581
4,606
3,531
998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 3 / 3
6,165
514
3,428
11,027
7,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 2 / 1
6,919
577
7,433
7,285
2,731
11
1 / 3 / 1
6,142
512
4,728
7,290
2,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 1
6,088
507
3,212
7,058
3,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
2 / 2 / 7
6,408
534
6,904
8,226
3,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 3 / 2
6,168
514
2,679
6,137
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
SirGeoEsq
Olorun
12
4 / 0 / 2
6,814
568
5,535
8,697
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
Teh_Bum
Shiva
12
2 / 0 / 1
6,952
579
2,880
5,952
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 7
7,218
602
8,174
9,362
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
12
12
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Sylvanus
2
2
7
2.75
L
1
3
3
0.83
L
3
2
1
1.75
L
1
3
1
0.5
W
1
3
2
0.67
W
Olorun
SirGeoEsq
Olorun
4
0
2
5
W
Shiva
Teh_Bum
Shiva
2
0
1
2.5
L
1
3
1
0.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,407
Damage
26,172
36,191
Taken
38,374
17,175
Mitigated
12,488
10,646
Healing
15,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,606
423
0
1,880
3,531
998
228
0
3,531
47,743
0
W
Sylvanus
6,904
2,685
1,167
4,080
8,226
3,235
111
1,938
6,288
22,868
8,149
L
3,428
236
215
2,494
11,027
7,653
0
5,003
6,024
19,701
0
L
7,433
747
1,059
1,471
7,285
2,731
0
3,293
3,992
0
38,171
L
4,728
2,193
205
1,320
7,290
2,502
0
3,990
3,300
0
39,431
W
2,679
220
0
706
6,137
1,327
105
613
5,524
37,146
0
W
Olorun
SirGeoEsq
Olorun
5,535
3,218
145
4,524
8,697
2,552
935
1,811
6,886
37,374
0
W
Shiva
Teh_Bum
Shiva
2,880
690
189
2,173
5,952
2,434
244
2,167
3,785
0
41,054
L
3,212
1,171
0
2,002
7,058
3,291
0
1,682
5,376
0
34,823
W
8,174
5,097
0
2,977
9,362
2,940
90
1,505
7,857
0
45,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,289
Gold Earned
33,560
362
Minions Killed
365
0
Camps Cleared
0
1,053,919
Distance Traveled
1,173,326
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,975
581
96
8
0
196,376
7
W
Sylvanus
6,408
534
47
4
0
193,059
1
L
Khepri
6,165
514
23
2
0
206,125
0
L
Shiva
6,919
577
82
7
0
236,770
0
L
Skadi
6,142
512
86
7
0
205,031
0
W
Eset
6,168
514
72
6
0
232,060
3
W
Olorun
6,814
568
73
6
0
215,388
3
W
Shiva
6,952
579
90
8
0
233,628
1
L
Kali
6,088
507
75
6
0
209,617
0
W
Arachne
7,218
602
83
7
0
299,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role