Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
ElBichoMalo
Guan Yu
Level 26
God Stats
4W - 4L
1,495 SR
Queue Stats
259W - 322L
1,411 Elo+
Party 1
Loki
Loki
Mariohd7_YTB
Loki
Level 64
God Stats
3W - 2L
1,147 SR
Queue Stats
203W - 222L
1,382 Elo+
Party 1
Nu Wa
Nu Wa
TIM21YT
Nu Wa
Level 25
God Stats
9W - 9L
1,500 SR
Queue Stats
102W - 119L
1,155 Elo+
Party 1
Bacchus
Bacchus
xxproskillzxx06
Bacchus
Level 27
God Stats
7W - 8L
1,915 SR
Queue Stats
199W - 176L
1,953 Elo+
Party 3
Team Averages
Level 54
1,512 SR
1,480 Elo+

VS

Team Averages
Level 43
1,480 SR
1,392 Elo+
Mulan
Mulan
Its_VEEX97YT_FN
Mulan
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,095 Elo+
Party 2
Geb
Geb
ItzAlexFN7
Geb
Level 17
God Stats
15W - 16L
1,533 SR
Queue Stats
17W - 24L
1,399 Elo+
Party 2
The Morrigan
The Morrigan
JoseGG2006
The Morrigan
Level 28
God Stats
1W - 6L
1,306 SR
Queue Stats
69W - 60L
1,518 Elo+
Party 2
Anhur
Anhur
PabloGG_2
Anhur
Level 65
God Stats
3W - 2L
1,473 SR
Queue Stats
109W - 102L
1,448 Elo+
Party 2
Shiva
Shiva
Simbati
Shiva
Level 90
God Stats
100W - 76L
1,589 SR
Queue Stats
193W - 185L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
10 / 1 / 6
9,780
652
13,140
10,290
3,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
ElBichoMalo
Guan Yu
13
8 / 0 / 4
8,499
567
8,178
11,015
10,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 5 / 6
7,421
495
6,075
10,143
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
TIM21YT
Nu Wa
12
3 / 4 / 8
7,525
502
8,598
5,990
1,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 0 / 10
8,154
544
6,591
8,023
9,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
6,831
455
3,721
14,157
12,132
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 6 / 0
6,053
404
2,198
13,748
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
JoseGG2006
The Morrigan
11
1 / 6 / 0
6,716
448
3,919
6,374
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
PabloGG_2
Anhur
10
2 / 6 / 0
6,212
414
4,213
11,661
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Simbati
Shiva
13
4 / 2 / 2
8,082
539
8,164
13,102
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
27
Kills
9
10
Deaths
27
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
6
13
W
Guan Yu
ElBichoMalo
Guan Yu
8
0
4
10
L
1
7
2
0.29
L
1
6
0
0.17
L
The Morrigan
JoseGG2006
The Morrigan
1
6
0
0.17
W
2
5
6
1
L
Anhur
PabloGG_2
Anhur
2
6
0
0.33
L
Shiva
Simbati
Shiva
4
2
2
2.5
W
Nu Wa
TIM21YT
Nu Wa
3
4
8
1.75
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,582
Damage
22,215
45,461
Taken
59,042
28,546
Mitigated
28,485
14,132
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,140
5,554
0
6,643
10,290
3,177
3,694
1,206
9,056
76,989
0
W
Guan Yu
ElBichoMalo
Guan Yu
8,178
1,655
266
2,972
11,015
10,860
321
730
10,233
7,144
29,260
L
3,721
1,549
0
586
14,157
12,132
281
3,424
10,601
0
24,360
L
2,198
338
0
641
13,748
7,035
0
8,376
5,118
18,539
0
L
The Morrigan
JoseGG2006
The Morrigan
3,919
449
0
250
6,374
1,862
60
4,214
1,770
33,607
0
W
6,075
2,552
0
1,158
10,143
3,046
691
1,896
8,179
0
33,347
L
Anhur
PabloGG_2
Anhur
4,213
1,888
116
3,323
11,661
3,295
96
8,340
3,307
0
33,700
L
Shiva
Simbati
Shiva
8,164
2,218
0
2,536
13,102
4,161
0
4,465
8,461
0
52,457
W
Nu Wa
TIM21YT
Nu Wa
8,598
1,940
0
148
5,990
1,475
823
1,158
4,728
32,112
0
W
6,591
1,356
692
2,253
8,023
9,988
192
1,083
6,903
20,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,379
Gold Earned
33,894
331
Minions Killed
304
0
Camps Cleared
0
1,443,383
Distance Traveled
1,274,324
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,780
652
125
8
0
273,761
0
W
Guan Yu
8,499
567
68
5
0
297,378
2
L
Mulan
6,831
455
42
3
0
235,421
0
L
Geb
6,053
404
30
2
0
278,763
0
L
The Morrigan
6,716
448
82
5
0
235,805
0
W
Loki
7,421
495
52
3
0
290,182
0
L
Anhur
6,212
414
56
4
0
213,108
1
L
Shiva
8,082
539
94
6
0
311,227
8
W
Nu Wa
7,525
502
61
4
0
266,911
0
W
Bacchus
8,154
544
25
2
0
315,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role