Player Matchup

Da Ji
Da Ji
Raymoney11
Da Ji
Level 6
God Stats
7W - 7L
1,500 SR
Queue Stats
253W - 138L
1,608 Elo+
Party 1
Ra
Ra
SPLASHKID7702
Ra
Level 91
God Stats
7W - 6L
1,494 SR
Queue Stats
75W - 33L
1,689 Elo+
Party 1
Gilgamesh
Gilgamesh
sacredpanda69
Gilgamesh
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
231W - 125L
1,583 Elo+
Party 1
Team Averages
Level 48
1,498 SR
1,627 Elo+

VS

Team Averages
Level 27
1,401 SR
1,500 Elo+
Chaac
Chaac
ExOtIk_LemoNZ
Chaac
Level 6
God Stats
0W - 3L
1,241 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Scylla
Scylla
Kai_Brad03
Scylla
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Sobek
Sobek
PVickers321
Sobek
Level 5
God Stats
0W - 3L
1,462 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
10 / 2 / 11
10,427
869
11,586
9,240
3,271
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
9 / 1 / 14
10,745
895
13,613
6,583
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
sacredpanda69
Gilgamesh
13
6 / 3 / 15
9,670
806
9,485
12,921
5,746
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 2
9,212
768
6,159
15,739
6,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Kai_Brad03
Scylla
13
2 / 8 / 2
8,130
678
4,935
11,309
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 9 / 3
7,881
657
2,978
12,816
8,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
25
Kills
6
6
Deaths
25
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
L
Scylla
Kai_Brad03
Scylla
2
8
2
0.38
L
1
9
3
0.28
W
Da Ji
10
2
11
7.75
W
9
1
14
16
W
Gilgamesh
sacredpanda69
Gilgamesh
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,684
Damage
14,072
28,744
Taken
39,864
11,520
Mitigated
17,964
7,047
Healing
4,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,159
1,659
0
2,640
15,739
6,747
0
4,489
10,876
0
19,440
L
Scylla
Kai_Brad03
Scylla
4,935
489
0
276
11,309
2,862
0
3,307
7,820
26,867
0
L
2,978
207
35
1,320
12,816
8,355
0
4,948
7,555
7,047
0
W
Da Ji
11,586
4,517
0
2,762
9,240
3,271
1,197
2,933
6,151
0
33,409
W
13,613
1,243
918
2,095
6,583
2,503
881
2,150
4,389
42,066
0
W
Gilgamesh
sacredpanda69
Gilgamesh
9,485
2,757
0
1,272
12,921
5,746
140
2,984
9,467
0
27,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,842
Gold Earned
25,223
134
Minions Killed
81
9
Camps Cleared
0
688,613
Distance Traveled
557,445
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,212
768
18
2
0
191,772
0
L
Scylla
8,130
678
54
5
0
176,192
0
L
Sobek
7,881
657
9
1
0
189,481
1
W
Da Ji
10,427
869
33
3
5
232,312
2
W
Ra
10,745
895
61
5
1
225,869
0
W
Gilgamesh
9,670
806
40
3
3
230,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role