Player Matchup

Shiva
Shiva
BigBodyMiyagii-
Shiva
Level 118
God Stats
31W - 27L
1,584 SR
Queue Stats
133W - 133L
1,525 Elo+
Party 2
Nike
Nike
ExcrementPatrol
Nike
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 274L
1,522 Elo+
Party 2
Ra
Ra
Low-Effort
Ra
Level 128
God Stats
27W - 25L
1,244 SR
Queue Stats
209W - 196L
1,455 Elo+
Party 2
Skadi
Skadi
Omgitzsk
Skadi
Level 6
God Stats
2W - 6L
1,500 SR
Queue Stats
15W - 19L
2,012 Elo+
Party 2
Sylvanus
Sylvanus
Yabi-chGimeSucci
Sylvanus
Level 104
God Stats
9W - 5L
1,592 SR
Queue Stats
92W - 71L
1,562 Elo+
Party 2
Team Averages
Level 76
1,484 SR
1,615 Elo+

VS

Team Averages
Level 63
1,632 SR
1,505 Elo+
Sun Wukong
Sun Wukong
DejaBien
Sun Wukong
Level 42
God Stats
5W - 5L
1,647 SR
Queue Stats
82W - 61L
1,545 Elo+
Party 1
Mulan
Mulan
FireScarab56097
Mulan
Level 47
God Stats
10W - 4L
1,731 SR
Queue Stats
266W - 278L
1,496 Elo+
Solo
Freya
Freya
Spirxlina
Freya
Level 48
God Stats
6W - 5L
1,774 SR
Queue Stats
126W - 155L
1,435 Elo+
Solo
Thoth
Thoth
Tamasu7566
Thoth
Level 67
God Stats
2W - 5L
1,346 SR
Queue Stats
127W - 105L
1,520 Elo+
Party 1
Loki
Loki
Xruyst
Loki
Level 109
God Stats
44W - 28L
1,661 SR
Queue Stats
184W - 145L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 4 / 5
12,104
576
18,387
19,332
10,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 3
10,062
479
5,939
16,716
8,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
7 / 0 / 14
11,958
569
11,443
6,800
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Omgitzsk
Skadi
17
8 / 3 / 8
11,147
531
13,731
11,650
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 1 / 19
10,722
511
13,927
21,216
31,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DejaBien
Sun Wukong
13
1 / 5 / 2
9,234
440
7,090
18,846
16,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 6 / 1
9,554
455
10,916
15,649
9,199
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Spirxlina
Freya
14
0 / 11 / 2
8,823
420
4,442
18,969
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
16
3 / 9 / 4
10,396
495
6,118
12,574
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
Xruyst
Loki
17
5 / 4 / 3
11,103
529
16,097
18,166
5,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
23
35
Kills
11
11
Deaths
35
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
12
4
5
3.63
L
Sun Wukong
DejaBien
Sun Wukong
1
5
2
0.4
W
1
3
3
0.83
L
2
6
1
0.42
W
7
0
14
14
W
Skadi
Omgitzsk
Skadi
8
3
8
4
L
Freya
Spirxlina
Freya
0
11
2
0.09
L
Thoth
3
9
4
0.56
L
Loki
Xruyst
Loki
5
4
3
1.63
W
7
1
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,427
Damage
44,663
75,714
Taken
84,204
57,327
Mitigated
38,363
29,452
Healing
18,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,387
5,416
98
3,749
19,332
10,576
678
2,157
16,993
0
92,803
L
Sun Wukong
DejaBien
Sun Wukong
7,090
2,222
0
3,801
18,846
16,005
0
6,905
11,632
0
44,407
W
5,939
1,018
0
2,828
16,716
8,167
0
1,695
14,945
0
48,200
L
10,916
1,638
0
2,230
15,649
9,199
284
2,588
12,571
0
57,600
W
11,443
1,208
6,511
3,221
6,800
2,853
2,258
412
6,137
89,320
0
W
Skadi
Omgitzsk
Skadi
13,731
7,311
0
2,783
11,650
4,102
2,474
2,472
9,132
0
62,251
L
Freya
Spirxlina
Freya
4,442
2,068
0
5,330
18,969
4,790
0
4,770
13,999
42,425
0
L
Thoth
6,118
681
0
1,040
12,574
2,957
0
3,900
8,457
49,616
0
L
Loki
Xruyst
Loki
16,097
5,643
0
6,085
18,166
5,412
0
3,816
14,259
0
67,678
W
13,927
4,064
3,181
7,081
21,216
31,629
1,188
3,534
17,564
28,462
18,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,993
Gold Earned
49,110
514
Minions Killed
463
0
Camps Cleared
0
2,061,065
Distance Traveled
1,892,850
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,104
576
115
5
0
436,607
0
L
Sun Wukong
9,234
440
69
3
0
439,357
4
W
Nike
10,062
479
101
5
0
422,082
6
L
Mulan
9,554
455
111
5
0
337,167
6
W
Ra
11,958
569
158
8
0
456,478
5
W
Skadi
11,147
531
83
4
0
354,002
2
L
Freya
8,823
420
85
4
0
338,316
2
L
Thoth
10,396
495
104
5
0
325,312
6
L
Loki
11,103
529
94
4
0
452,698
4
W
Sylvanus
10,722
511
57
3
0
391,896
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role