Player Matchup

Hera
Hera
 
Hera
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Bronx-_MG
Ah Puch
Level 156
God Stats
5W - 0L
1,500 SR
Queue Stats
63W - 62L
1,471 Elo+
Party 1
Bellona
Bellona
Dead On Hook664
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,493 Elo+
Party 3
Sol
Sol
PsychoMex_MG
Sol
Level 153
God Stats
2W - 2L
1,914 SR
Queue Stats
31W - 29L
1,471 Elo+
Party 1
Hercules
Hercules
Shivels15
Hercules
Level 156
God Stats
2W - 9L
1,259 SR
Queue Stats
173W - 181L
1,542 Elo+
Party 3
Team Averages
Level 108
1,535 SR
1,495 Elo+

VS

Team Averages
Level 50
1,471 SR
1,383 Elo+
Bastet
Bastet
LilBebe331
Bastet
Level 8
God Stats
6W - 11L
1,226 SR
Queue Stats
42W - 57L
1,207 Elo+
Party 2
Athena
Athena
Mungo4690
Athena
Level 93
God Stats
111W - 112L
1,493 SR
Queue Stats
653W - 672L
1,494 Elo+
Party 2
Neith
Neith
Racingodd77
Neith
Level 103
God Stats
1W - 2L
1,649 SR
Queue Stats
7W - 8L
1,392 Elo+
Solo
Scylla
Scylla
Utd_2_d_end
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
x_Miss-Vanjie_x
Amaterasu
Level 38
God Stats
2W - 5L
1,485 SR
Queue Stats
138W - 147L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
6 / 0 / 2
9,020
601
6,652
6,249
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Bronx-_MG
Ah Puch
15
4 / 0 / 2
9,516
634
8,346
10,413
5,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 3 / 1
6,830
455
1,430
8,614
6,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
8 / 2 / 2
9,077
605
14,232
8,247
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Shivels15
Hercules
12
4 / 3 / 10
8,706
580
7,499
13,943
8,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
LilBebe331
Bastet
11
4 / 2 / 3
7,174
478
7,036
9,640
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Mungo4690
Athena
10
1 / 5 / 3
6,933
462
4,152
15,555
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 6 / 1
6,117
408
5,389
11,823
3,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
13
2 / 5 / 1
7,302
487
3,618
7,149
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
x_Miss-Vanjie_x
Amaterasu
12
0 / 4 / 1
6,747
450
4,711
8,978
4,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
22
Kills
8
8
Deaths
22
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
0
2
7
W
Ah Puch
Bronx-_MG
Ah Puch
4
0
2
5
W
0
3
1
0.17
L
Bastet
LilBebe331
Bastet
4
2
3
2.75
L
Athena
Mungo4690
Athena
1
5
3
0.5
W
8
2
2
4.5
L
1
6
1
0.25
W
Hercules
Shivels15
Hercules
4
3
10
3
L
Scylla
2
5
1
0.5
L
Amaterasu
x_Miss-Vanjie_x
Amaterasu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,159
Damage
24,906
47,466
Taken
53,145
26,116
Mitigated
23,368
22,876
Healing
11,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,652
2,569
0
1,803
6,249
2,010
920
944
5,305
57,461
0
W
Ah Puch
Bronx-_MG
Ah Puch
8,346
700
0
6,101
10,413
5,988
215
790
9,263
65,372
0
W
1,430
440
0
4,564
8,614
6,282
0
610
7,915
0
32,960
L
Bastet
LilBebe331
Bastet
7,036
2,033
0
2,187
9,640
3,034
0
5,077
4,477
0
35,243
L
Athena
Mungo4690
Athena
4,152
1,196
458
4,196
15,555
9,428
0
8,872
6,565
19,626
0
W
14,232
3,360
0
3,608
8,247
2,975
1,120
1,309
6,938
58,458
6,723
L
5,389
2,951
0
2,563
11,823
3,737
32
6,448
5,375
0
37,387
W
Hercules
Shivels15
Hercules
7,499
2,654
1,951
4,849
13,943
8,861
0
4,117
9,826
0
21,615
L
Scylla
3,618
298
0
515
7,149
2,582
633
3,268
3,783
53,210
0
L
Amaterasu
x_Miss-Vanjie_x
Amaterasu
4,711
1,658
0
1,775
8,978
4,587
0
4,264
4,714
0
39,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,149
Gold Earned
34,273
464
Minions Killed
340
0
Camps Cleared
0
1,393,290
Distance Traveled
1,419,213
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,020
601
116
8
0
293,036
5
W
Ah Puch
9,516
634
142
9
0
283,987
1
W
Bellona
6,830
455
66
4
0
268,865
0
L
Bastet
7,174
478
57
4
0
340,656
0
L
Athena
6,933
462
37
2
0
282,048
3
W
Sol
9,077
605
107
7
0
283,700
7
L
Neith
6,117
408
70
5
0
262,463
1
W
Hercules
8,706
580
33
2
0
263,702
5
L
Scylla
7,302
487
87
6
0
261,050
2
L
Amaterasu
6,747
450
89
6
0
272,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role