Player Matchup

Shiva
Shiva
 
Shiva
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
M_ANGO420
Danzaburou
Level 63
God Stats
4W - 4L
1,372 SR
Queue Stats
48W - 43L
1,543 Elo+
Party 2
Tiamat
Tiamat
Pandaa-404
Tiamat
Level 158
God Stats
15W - 6L
1,714 SR
Queue Stats
323W - 197L
1,847 Elo+
Party 2
Team Averages
Level 110
1,529 SR
1,630 Elo+

VS

Team Averages
Level 160
1,434 SR
1,645 Elo+
Camazotz
Camazotz
CsTuMyy
Camazotz
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
320W - 199L
1,630 Elo+
Party 1
Chaac
Chaac
InTerFazZe
Chaac
Level 160
God Stats
1W - 3L
1,132 SR
Queue Stats
346W - 244L
1,619 Elo+
Party 1
Zhong Kui
Zhong Kui
blopblopp
Zhong Kui
Level 160
God Stats
2W - 1L
1,670 SR
Queue Stats
245W - 133L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
19
7 / 2 / 10
13,962
776
22,095
16,332
24,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
M_ANGO420
Danzaburou
17
3 / 4 / 8
13,131
730
15,453
16,398
5,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Pandaa-404
Tiamat
20
9 / 4 / 8
14,414
801
24,835
17,052
18,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CsTuMyy
Camazotz
17
6 / 10 / 4
12,008
667
10,500
27,362
8,907
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
17
3 / 3 / 6
11,617
645
14,286
24,501
30,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
blopblopp
Zhong Kui
16
1 / 6 / 7
11,238
624
14,949
20,605
12,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
19
Kills
10
10
Deaths
19
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
7
2
10
6
L
Camazotz
CsTuMyy
Camazotz
6
10
4
0.8
L
Chaac
3
3
6
2
W
Danzaburou
M_ANGO420
Danzaburou
3
4
8
1.75
W
Tiamat
Pandaa-404
Tiamat
9
4
8
3.25
L
Zhong Kui
blopblopp
Zhong Kui
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,383
Damage
39,735
49,782
Taken
72,468
48,816
Mitigated
51,640
13,433
Healing
21,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
22,095
2,526
328
3,939
16,332
24,503
360
5,949
10,383
0
45,764
L
Camazotz
CsTuMyy
Camazotz
10,500
792
216
8,525
27,362
8,907
0
6,938
19,713
0
29,764
L
Chaac
14,286
1,638
26
7,195
24,501
30,275
20
9,375
14,673
0
49,790
W
Danzaburou
M_ANGO420
Danzaburou
15,453
6,087
0
4,121
16,398
5,439
1,705
4,537
11,861
0
55,453
W
Tiamat
Pandaa-404
Tiamat
24,835
2,006
0
5,045
17,052
18,874
947
4,913
12,139
60,365
0
L
Zhong Kui
blopblopp
Zhong Kui
14,949
447
0
5,565
20,605
12,458
0
9,374
10,816
55,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,507
Gold Earned
34,863
212
Minions Killed
190
7
Camps Cleared
8
1,002,962
Distance Traveled
968,452
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,962
776
52
3
1
361,608
2
L
Camazotz
12,008
667
26
1
2
316,625
2
L
Chaac
11,617
645
62
3
4
358,003
4
W
Danzaburou
13,131
730
83
5
3
297,978
4
W
Tiamat
14,414
801
77
4
3
343,376
5
L
Zhong Kui
11,238
624
102
6
2
293,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role