Player Matchup

Da Ji
Da Ji
PatoDonalld
Da Ji
Level 125
God Stats
4W - 1L
1,882 SR
Queue Stats
64W - 54L
1,533 Elo+
Solo
Shiva
Shiva
YuRi-Samm
Shiva
Level 160
God Stats
57W - 34L
1,536 SR
Queue Stats
107W - 75L
1,613 Elo+
Solo
Bellona
Bellona
jonyc91
Bellona
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 14L
1,519 Elo+
Solo
Apollo
Apollo
juanlorenzo
Apollo
Level 149
God Stats
6W - 4L
1,948 SR
Queue Stats
52W - 45L
1,599 Elo+
Solo
Thoth
Thoth
tompolengobr
Thoth
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 96L
1,397 Elo+
Solo
Team Averages
Level 117
1,673 SR
1,532 Elo+

VS

Team Averages
Level 102
1,443 SR
1,440 Elo+
Neith
Neith
SwitchGunPxT
Neith
Level 104
God Stats
1W - 0L
1,281 SR
Queue Stats
2W - 4L
1,201 Elo+
Party 1
Ganesha
Ganesha
TerminalDaMorte
Ganesha
Level 127
God Stats
6W - 9L
1,500 SR
Queue Stats
328W - 285L
1,662 Elo+
Party 1
Hades
Hades
bob-samyy
Hades
Level 89
God Stats
33W - 25L
1,526 SR
Queue Stats
372W - 308L
1,410 Elo+
Party 1
Pele
Pele
oxiTomoNoKu
Pele
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
597W - 400L
1,529 Elo+
Party 1
Guan Yu
Guan Yu
yagomiranda134
Guan Yu
Level 80
God Stats
9W - 8L
1,407 SR
Queue Stats
61W - 61L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,903
460
3,320
10,300
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shiva
YuRi-Samm
Shiva
11
1 / 2 / 4
7,175
478
5,900
13,405
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
jonyc91
Bellona
13
1 / 1 / 0
7,205
480
2,669
5,869
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
13
4 / 2 / 1
7,740
516
7,360
9,438
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 8 / 1
6,480
432
5,392
9,118
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,986
466
4,609
6,923
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
0 / 1 / 10
7,706
514
3,968
9,443
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
bob-samyy
Hades
16
9 / 1 / 2
9,765
651
9,367
11,636
6,666
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 2 / 5
8,643
576
11,241
11,832
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 0 / 2
8,485
566
2,119
3,393
3,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
18
18
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
2
2
1
1.25
W
0
1
10
5
L
Shiva
YuRi-Samm
Shiva
1
2
4
1.5
W
Hades
bob-samyy
Hades
9
1
2
10
L
Bellona
jonyc91
Bellona
1
1
0
1
L
Apollo
4
2
1
2.25
W
7
2
5
4.75
L
0
8
1
0.06
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,641
Damage
31,304
48,130
Taken
43,227
22,356
Mitigated
23,784
10,721
Healing
17,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,320
798
0
3,357
10,300
3,152
0
1,588
8,712
0
44,040
W
4,609
810
354
1,831
6,923
2,101
0
0
6,923
0
34,670
W
3,968
452
0
1,857
9,443
8,363
341
881
8,562
23,191
4,862
L
Shiva
YuRi-Samm
Shiva
5,900
993
311
2,941
13,405
9,592
0
4,336
9,069
0
27,973
W
Hades
bob-samyy
Hades
9,367
334
302
6,835
11,636
6,666
983
3,756
7,880
71,988
0
L
Bellona
jonyc91
Bellona
2,669
120
0
1,084
5,869
3,952
0
1,147
4,722
0
30,710
L
Apollo
7,360
4,299
0
2,608
9,438
2,943
0
1,274
8,164
0
51,624
W
11,241
3,045
0
4,863
11,832
3,424
1,115
755
10,693
0
50,060
L
5,392
684
0
420
9,118
2,717
0
4,489
4,629
38,262
0
W
2,119
85
212
1,324
3,393
3,230
79
0
3,393
7,380
39,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,503
Gold Earned
41,585
347
Minions Killed
438
0
Camps Cleared
0
1,396,939
Distance Traveled
1,457,650
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,903
460
88
6
0
277,279
1
W
Neith
6,986
466
81
5
0
273,631
2
W
Ganesha
7,706
514
13
1
0
286,214
3
L
Shiva
7,175
478
46
3
0
275,100
6
W
Hades
9,765
651
128
9
0
287,850
0
L
Bellona
7,205
480
64
4
0
305,494
3
L
Apollo
7,740
516
91
6
0
293,989
3
W
Pele
8,643
576
96
6
0
293,440
4
L
Thoth
6,480
432
58
4
0
245,077
1
W
Guan Yu
8,485
566
120
8
0
316,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role