Player Matchup

Cerberus
Cerberus
ForSco1and
Cerberus
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 18L
988 Elo+
Party 1
Set
Set
GamingNerd667
Set
Level 68
God Stats
0W - 2L
1,276 SR
Queue Stats
34W - 45L
1,354 Elo+
Party 1
Hel
Hel
VictoryFant
Hel
Level 21
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 5L
1,226 Elo+
Party 1
Team Averages
Level 44
1,353 SR
1,189 Elo+

VS

Team Averages
Level 88
1,493 SR
1,510 Elo+
Sobek
Sobek
DiamondFire67
Sobek
Level 84
God Stats
2W - 2L
1,190 SR
Queue Stats
100W - 118L
1,505 Elo+
Party 2
Hou Yi
Hou Yi
HyodoIseed
Hou Yi
Level 156
God Stats
5W - 3L
1,500 SR
Queue Stats
18W - 17L
1,496 Elo+
Solo
Nu Wa
Nu Wa
dinonoogie
Nu Wa
Level 25
God Stats
7W - 5L
1,790 SR
Queue Stats
22W - 26L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ForSco1and
Cerberus
14
1 / 6 / 1
9,247
661
4,408
25,265
14,008
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 8 / 0
9,387
671
7,232
12,918
5,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 5 / 0
8,172
584
3,399
10,550
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 17
10,125
723
7,247
10,255
12,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
HyodoIseed
Hou Yi
17
10 / 2 / 7
11,646
832
21,754
13,659
5,289
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
16
9 / 1 / 8
11,284
806
10,938
5,766
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
5
Kills
19
19
Deaths
5
1
Assists
32
Player
Kills
Deaths
Assists
KDA
W
0
2
17
4.25
L
Cerberus
ForSco1and
Cerberus
1
6
1
0.25
L
3
8
0
0.38
W
Hou Yi
HyodoIseed
Hou Yi
10
2
7
6.75
L
1
5
0
0.2
W
Nu Wa
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,039
Damage
39,939
48,733
Taken
29,680
22,271
Mitigated
19,847
12,794
Healing
11,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,247
500
0
2,821
10,255
12,727
216
3,436
6,819
28,084
0
L
Cerberus
ForSco1and
Cerberus
4,408
290
0
6,158
25,265
14,008
0
9,972
15,293
22,418
0
L
7,232
2,362
0
1,458
12,918
5,530
0
5,142
7,776
0
39,691
W
Hou Yi
HyodoIseed
Hou Yi
21,754
10,250
0
6,360
13,659
5,289
1,996
3,041
10,618
0
64,207
L
3,399
85
2,301
2,877
10,550
2,733
0
3,259
7,291
19,073
0
W
Nu Wa
10,938
3,401
475
2,024
5,766
1,831
1,058
2,330
3,436
30,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,806
Gold Earned
33,055
132
Minions Killed
147
3
Camps Cleared
9
713,947
Distance Traveled
747,443
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,125
723
32
2
2
268,182
3
L
Cerberus
9,247
661
46
3
0
246,421
1
L
Set
9,387
671
53
4
1
219,778
4
W
Hou Yi
11,646
832
72
5
6
227,866
4
L
Hel
8,172
584
33
2
2
247,748
0
W
Nu Wa
11,284
806
43
3
1
251,395
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role