Player Matchup

Gilgamesh
Gilgamesh
I2ecover
Gilgamesh
Level 158
God Stats
2W - 0L
1,262 SR
Queue Stats
212W - 225L
1,529 Elo+
Party 1
Ganesha
Ganesha
cookmonk12
Ganesha
Level 83
God Stats
9W - 9L
1,580 SR
Queue Stats
140W - 110L
1,599 Elo+
Solo
Nemesis
Nemesis
dOnuTsArEgOod4
Nemesis
Level 116
God Stats
1W - 0L
1,505 SR
Queue Stats
98W - 86L
1,616 Elo+
Solo
Janus
Janus
dukeofdan13
Janus
Level 104
God Stats
14W - 14L
1,104 SR
Queue Stats
254W - 246L
1,537 Elo+
Solo
Izanami
Izanami
kevankIutches
Izanami
Level 108
God Stats
8W - 4L
1,630 SR
Queue Stats
42W - 39L
1,613 Elo+
Party 1
Team Averages
Level 114
1,416 SR
1,579 Elo+

VS

Team Averages
Level 144
1,556 SR
1,570 Elo+
Zeus
Zeus
AuriSnowFox
Zeus
Level 160
God Stats
6W - 2L
1,716 SR
Queue Stats
691W - 674L
1,602 Elo+
Solo
Sylvanus
Sylvanus
Klebiiii3
Sylvanus
Level 127
God Stats
30W - 29L
1,558 SR
Queue Stats
507W - 515L
1,548 Elo+
Solo
Medusa
Medusa
Lipheous
Medusa
Level 142
God Stats
7W - 5L
1,376 SR
Queue Stats
203W - 189L
1,557 Elo+
Party 2
Mercury
Mercury
MainsAreStupid
Mercury
Level 148
God Stats
2W - 1L
1,844 SR
Queue Stats
183W - 176L
1,574 Elo+
Solo
Yemoja
Yemoja
VarHastra
Yemoja
Level 145
God Stats
2W - 2L
1,284 SR
Queue Stats
256W - 249L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
I2ecover
Gilgamesh
11
3 / 1 / 1
6,120
556
3,694
8,982
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
cookmonk12
Ganesha
10
0 / 0 / 3
5,777
525
3,742
7,191
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 0 / 1
6,575
598
2,619
4,999
2,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 2 / 0
6,652
605
3,485
5,403
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
11
1 / 0 / 0
5,793
527
3,739
4,215
1,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,087
553
4,657
4,451
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Klebiiii3
Sylvanus
11
1 / 3 / 0
6,085
553
5,106
6,243
3,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Lipheous
Medusa
10
1 / 1 / 0
5,766
524
4,726
6,036
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 6 / 1
4,638
422
1,583
8,185
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
VarHastra
Yemoja
9
0 / 0 / 1
5,594
509
1,710
7,060
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
11
Kills
3
3
Deaths
12
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Gilgamesh
I2ecover
Gilgamesh
3
1
1
3.5
L
Sylvanus
Klebiiii3
Sylvanus
1
3
0
0.33
L
Medusa
Lipheous
Medusa
1
1
0
1
L
0
6
1
0.08
L
Yemoja
VarHastra
Yemoja
0
0
1
0.5
W
Ganesha
cookmonk12
Ganesha
0
0
3
1.5
W
2
0
1
2.5
W
5
2
0
2.5
W
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,279
Damage
17,782
30,790
Taken
31,975
13,034
Mitigated
12,521
11,291
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,657
709
1
1,035
4,451
1,172
0
1,496
2,791
36,035
0
W
Gilgamesh
I2ecover
Gilgamesh
3,694
896
0
3,037
8,982
3,186
0
3,699
5,049
0
30,096
L
Sylvanus
Klebiiii3
Sylvanus
5,106
1,258
0
2,216
6,243
3,099
217
377
5,846
28,417
12,240
L
Medusa
Lipheous
Medusa
4,726
1,922
0
1,332
6,036
1,998
52
1,688
4,348
0
44,751
L
1,583
776
0
893
8,185
2,195
0
746
7,389
0
11,383
L
Yemoja
VarHastra
Yemoja
1,710
406
2,324
2,692
7,060
4,057
0
2,485
4,491
10,575
0
W
Ganesha
cookmonk12
Ganesha
3,742
576
0
2,613
7,191
4,967
0
2,263
4,926
9,938
965
W
2,619
1,148
0
2,522
4,999
2,168
0
1,819
3,180
0
36,828
W
3,485
347
0
1,200
5,403
1,558
0
1,959
3,248
38,374
0
W
Izanami
3,739
1,773
0
1,919
4,215
1,155
0
618
3,597
0
42,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,917
Gold Earned
28,170
364
Minions Killed
286
0
Camps Cleared
0
1,079,420
Distance Traveled
999,611
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,087
553
86
8
0
182,749
3
W
Gilgamesh
6,120
556
75
7
0
218,783
4
L
Sylvanus
6,085
553
72
7
0
183,808
1
L
Medusa
5,766
524
83
8
0
213,404
3
L
Mercury
4,638
422
25
2
0
222,009
2
L
Yemoja
5,594
509
20
2
0
197,641
2
W
Ganesha
5,777
525
4
0
0
216,895
3
W
Nemesis
6,575
598
99
9
0
237,637
5
W
Janus
6,652
605
83
8
0
205,588
3
W
Izanami
5,793
527
103
9
0
200,517
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role