Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
IIIІІIІІ
Mercury
Bronze III
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 18L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
LunchyBoxHero
Kuzenbo
Bronze III
Level 82
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Charybdis
Charybdis
Bronze IV
Ráyyz
Charybdis
Bronze IV
Level 159
God Stats
0W - 1L
1,434 SR
Queue Stats
40W - 28L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
osamabeanladan
Morgan Le Fay
Bronze III
Level 52
God Stats
0W - 1L
1,431 SR
Queue Stats
1W - 5L
1,500 MMR
Party 3
Team Averages
Bronze III
Bronze III
Average Tier
Level 81
1,496 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,667 SR
1,494 MMR
Tyr
Tyr
Bronze III
 
Tyr
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
AverageMahon
Nemesis
Gold II
Level 158
God Stats
3W - 0L
1,804 SR
Queue Stats
237W - 232L
1,588 MMR
Party 1
Atlas
Atlas
Gold II
Creefus
Atlas
Gold II
Level 160
God Stats
21W - 14L
1,705 SR
Queue Stats
436W - 432L
1,479 MMR
Party 2
Poseidon
Poseidon
Gold V
Incögnito
Poseidon
Gold V
Level 159
God Stats
68W - 41L
1,671 SR
Queue Stats
203W - 193L
1,416 MMR
Party 1
Apollo
Apollo
Platinum V
Zachavelli
Apollo
Platinum V
Level 157
God Stats
4W - 6L
1,654 SR
Queue Stats
470W - 457L
1,485 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 7 / 2
7,599
400
3,135
17,181
8,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mercury
IIIІІIІІ
Mercury
16
3 / 0 / 2
9,536
502
3,563
7,297
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
14
5 / 5 / 2
9,675
509
10,803
19,998
16,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Ráyyz
Charybdis
14
1 / 6 / 4
8,705
458
9,684
15,371
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
osamabeanladan
Morgan Le Fay
13
0 / 7 / 3
8,291
436
6,554
13,140
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ThothArtioBastetCliodhna

VS

Bans
ArachneGilgameshKaliGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
4 / 1 / 11
11,343
597
12,294
11,261
6,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
AverageMahon
Nemesis
17
5 / 3 / 11
10,910
574
13,622
15,772
8,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
Creefus
Atlas
14
1 / 4 / 15
10,001
526
6,662
19,994
17,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
Incögnito
Poseidon
19
9 / 1 / 4
11,657
614
13,658
8,776
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Zachavelli
Apollo
17
6 / 2 / 5
11,221
591
10,213
12,128
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
9
Kills
25
25
Deaths
11
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
7
2
0.14
W
Tyr
 
Tyr
4
1
11
9.5
W
Nemesis
AverageMahon
Nemesis
5
3
11
3.5
W
Atlas
Creefus
Atlas
1
4
15
2.13
L
Mercury
IIIІІIІІ
Mercury
3
0
2
4
W
Poseidon
Incögnito
Poseidon
9
1
4
11
L
Kuzenbo
5
5
2
1.2
L
Charybdis
Ráyyz
Charybdis
1
6
4
0.5
W
Apollo
Zachavelli
Apollo
6
2
5
4.25
L
Morgan Le Fay
osamabeanladan
Morgan Le Fay
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,739
Damage
56,449
72,987
Taken
67,931
33,529
Mitigated
39,251
16,569
Healing
19,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,135
771
0
2,339
17,181
8,051
0
5,759
11,093
0
34,048
W
Tyr
 
Tyr
12,294
1,663
0
4,025
11,261
6,552
648
3,795
7,421
0
64,897
W
Nemesis
AverageMahon
Nemesis
13,622
6,157
0
4,076
15,772
8,484
2,190
5,897
9,641
0
84,451
W
Atlas
Creefus
Atlas
6,662
2,602
0
2,366
19,994
17,173
127
5,542
14,358
31,063
3,040
L
Mercury
IIIІІIІІ
Mercury
3,563
1,076
0
3,833
7,297
2,326
0
940
6,319
0
58,499
W
Poseidon
Incögnito
Poseidon
13,658
1,955
0
2,963
8,776
3,128
1,296
2,634
6,020
119,173
0
L
Kuzenbo
10,803
3,470
0
3,677
19,998
16,805
308
6,507
13,331
30,089
0
L
Charybdis
Ráyyz
Charybdis
9,684
5,514
0
4,939
15,371
2,925
0
2,960
12,411
0
74,956
W
Apollo
Zachavelli
Apollo
10,213
4,948
0
5,781
12,128
3,914
2,718
2,542
9,579
0
82,420
L
Morgan Le Fay
osamabeanladan
Morgan Le Fay
6,554
497
0
1,781
13,140
3,422
0
3,887
9,167
42,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,806
Gold Earned
55,132
465
Minions Killed
565
0
Camps Cleared
0
1,867,524
Distance Traveled
1,975,821
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,599
400
70
4
0
386,507
6
W
Tyr
11,343
597
120
6
0
425,264
5
W
Nemesis
10,910
574
97
5
0
400,542
1
W
Atlas
10,001
526
44
2
0
344,138
3
L
Mercury
9,536
502
119
6
0
489,394
4
W
Poseidon
11,657
614
169
9
0
415,624
1
L
Kuzenbo
9,675
509
43
2
0
360,406
9
L
Charybdis
8,705
458
132
7
0
305,350
3
W
Apollo
11,221
591
135
7
0
390,253
4
L
Morgan Le Fay
8,291
436
101
5
0
325,867
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role