Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze IV
 
Gilgamesh
Bronze IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Gold III
 
Cabrakan
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
STOOOOOOOOOOO
Ra
Gold III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 293L
1,502 MMR
Solo
Anhur
Anhur
Bronze IV
øLaw
Anhur
Bronze IV
Level 155
God Stats
1W - 3L
1,411 SR
Queue Stats
107W - 101L
1,485 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,482 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,699 SR
1,482 MMR
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold V
GiornoGiovαnnα
Thoth
Gold V
Level 160
God Stats
10W - 13L
1,976 SR
Queue Stats
125W - 121L
1,508 MMR
Party 3
King Arthur
King Arthur
Silver II
GiornoGioυαnnα
King Arthur
Silver II
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,497 MMR
Party 3
Apollo
Apollo
Silver I
TiooLu
Apollo
Silver I
Level 158
God Stats
3W - 1L
1,693 SR
Queue Stats
33W - 44L
1,452 MMR
Party 2
Yemoja
Yemoja
Silver I
oDoubleDamage
Yemoja
Silver I
Level 146
God Stats
3W - 0L
1,824 SR
Queue Stats
34W - 38L
1,452 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 3 / 1
6,199
620
3,814
5,392
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
 
Gilgamesh
10
4 / 4 / 0
6,161
616
4,230
8,746
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
 
Cabrakan
8
0 / 5 / 1
4,900
490
1,864
9,628
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 2 / 1
5,475
548
1,415
4,974
1,124
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
øLaw
Anhur
9
0 / 4 / 0
4,981
498
2,530
6,577
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
CliodhnaBastetAthena

VS

Bans
GebIzanamiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
9 / 3 / 6
7,171
717
9,507
8,962
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
6 / 0 / 5
6,708
671
6,171
2,667
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
GiornoGioυαnnα
King Arthur
11
2 / 3 / 2
6,170
617
3,692
7,529
4,435
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
TiooLu
Apollo
10
1 / 0 / 9
5,629
563
4,681
5,668
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 0 / 9
5,623
562
2,536
4,253
2,381
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
6
Kills
18
18
Deaths
6
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
1
0.83
L
Gilgamesh
 
Gilgamesh
4
4
0
1
L
Cabrakan
 
Cabrakan
0
5
1
0.1
W
Thanatos
 
Thanatos
9
3
6
4
W
6
0
5
8.5
W
King Arthur
GiornoGioυαnnα
King Arthur
2
3
2
1
L
0
2
1
0.25
W
Apollo
TiooLu
Apollo
1
0
9
5.5
W
0
0
9
4.5
L
Anhur
øLaw
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,853
Damage
26,587
35,317
Taken
29,079
11,515
Mitigated
11,737
8,946
Healing
15,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,814
1,481
0
1,834
5,392
1,703
226
0
5,392
26,137
2,946
L
Gilgamesh
 
Gilgamesh
4,230
1,401
0
2,014
8,746
2,288
0
471
8,275
0
30,183
L
Cabrakan
 
Cabrakan
1,864
367
96
1,916
9,628
5,153
0
4,361
5,267
9,044
0
W
Thanatos
 
Thanatos
9,507
2,861
0
7,930
8,962
2,778
0
847
8,115
0
30,603
W
6,171
429
0
500
2,667
671
0
515
2,152
35,634
0
W
King Arthur
GiornoGioυαnnα
King Arthur
3,692
522
0
1,300
7,529
4,435
0
3,162
4,367
0
31,134
L
1,415
139
59
1,375
4,974
1,124
0
1,693
3,281
34,593
0
W
Apollo
TiooLu
Apollo
4,681
3,200
0
2,738
5,668
1,472
834
686
4,982
0
32,093
W
2,536
861
913
2,031
4,253
2,381
228
1,366
2,887
15,372
0
L
Anhur
øLaw
Anhur
2,530
922
0
1,652
6,577
1,247
0
2,182
4,395
0
30,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,716
Gold Earned
31,301
278
Minions Killed
278
0
Camps Cleared
0
958,712
Distance Traveled
1,052,682
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,199
620
63
6
0
188,877
6
L
Gilgamesh
6,161
616
63
6
0
207,018
2
L
Cabrakan
4,900
490
21
2
0
186,295
2
W
Thanatos
7,171
717
51
5
0
221,499
2
W
Thoth
6,708
671
69
7
0
235,995
5
W
King Arthur
6,170
617
67
7
0
199,141
2
L
Ra
5,475
548
74
7
0
198,019
3
W
Apollo
5,629
563
65
7
0
199,183
4
W
Yemoja
5,623
562
26
3
0
196,864
2
L
Anhur
4,981
498
57
6
0
178,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role