Player Matchup

Arachne
Arachne
MOtheFRACKER352
Arachne
Level 64
God Stats
3W - 7L
1,421 SR
Queue Stats
530W - 491L
1,515 Elo+
Party 1
Odin
Odin
SumFeelsRite34
Odin
Level 89
God Stats
5W - 0L
1,736 SR
Queue Stats
295W - 319L
1,476 Elo+
Party 1
Scylla
Scylla
Vendeith
Scylla
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 48L
1,515 Elo+
Solo
Medusa
Medusa
angelgarcon
Medusa
Level 88
God Stats
12W - 8L
1,581 SR
Queue Stats
79W - 74L
1,486 Elo+
Solo
Atlas
Atlas
roguewarrior11
Atlas
Level 104
God Stats
5W - 5L
1,762 SR
Queue Stats
369W - 375L
1,484 Elo+
Party 1
Team Averages
Level 83
1,600 SR
1,495 Elo+

VS

Team Averages
Level 108
1,412 SR
1,460 Elo+
Cthulhu
Cthulhu
DeathCamm
Cthulhu
Level 78
God Stats
0W - 3L
1,179 SR
Queue Stats
25W - 41L
1,353 Elo+
Solo
Nemesis
Nemesis
KrustyNight1080
Nemesis
Level 69
God Stats
8W - 11L
1,474 SR
Queue Stats
50W - 56L
1,504 Elo+
Solo
Shiva
Shiva
Servant_of_Atum
Shiva
Level 138
God Stats
1W - 3L
1,500 SR
Queue Stats
347W - 326L
1,507 Elo+
Solo
Neith
Neith
SpecialBirch8
Neith
Level 126
God Stats
6W - 6L
1,687 SR
Queue Stats
89W - 73L
1,436 Elo+
Solo
Nu Wa
Nu Wa
Zedd924
Nu Wa
Level 128
God Stats
9W - 6L
1,219 SR
Queue Stats
505W - 496L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,551
710
885
2,618
522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 0 / 1
3,535
707
983
3,667
1,435
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Vendeith
Scylla
7
0 / 0 / 0
3,882
776
0
1,727
326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
5
2 / 1 / 1
3,437
687
2,425
2,391
656
Mace

Mace

+10
Physical Power

5
1 / 0 / 1
3,535
707
1,446
4,281
1,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeathCamm
Cthulhu
4
0 / 1 / 1
3,239
648
1,857
4,107
1,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 1 / 0
3,078
616
521
2,479
404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
3,557
711
1,837
2,992
1,710
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
1 / 2 / 0
3,290
658
1,940
2,000
493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
Zedd924
Nu Wa
1
0 / 0 / 0
933
187
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DeathCamm
Cthulhu
0
1
1
0.5
L
0
1
0
0
W
1
0
0
1
L
0
1
0
0
L
1
2
0
0.5
W
0
0
1
0.5
W
Scylla
Vendeith
Scylla
0
0
0
0
L
Nu Wa
Zedd924
Nu Wa
0
0
0
0
W
Medusa
2
1
1
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,739
Damage
6,155
14,684
Taken
11,578
4,216
Mitigated
4,006
5,305
Healing
2,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DeathCamm
Cthulhu
1,857
249
86
1,512
4,107
1,399
0
901
3,206
7,627
0
L
521
174
0
30
2,479
404
0
41
2,438
0
9,001
W
885
573
0
891
2,618
522
0
82
2,536
0
13,855
L
1,837
359
0
681
2,992
1,710
0
0
2,992
0
14,003
L
1,940
691
0
104
2,000
493
0
504
1,496
0
9,711
W
983
169
0
1,349
3,667
1,435
0
0
3,667
0
15,240
W
Scylla
Vendeith
Scylla
0
0
0
619
1,727
326
0
0
1,727
19,080
0
L
Nu Wa
Zedd924
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
2,425
1,208
0
295
2,391
656
0
843
1,548
0
13,158
W
1,446
651
520
1,631
4,281
1,277
0
932
3,349
7,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,940
Gold Earned
14,097
153
Minions Killed
85
0
Camps Cleared
0
521,245
Distance Traveled
391,226
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,239
648
16
3
0
90,305
0
L
Nemesis
3,078
616
23
5
0
86,850
1
W
Arachne
3,551
710
35
7
0
119,325
2
L
Shiva
3,557
711
27
5
0
104,858
2
L
Neith
3,290
658
19
4
0
109,213
0
W
Odin
3,535
707
34
7
0
112,002
2
W
Scylla
3,882
776
51
10
0
98,832
2
L
Nu Wa
933
187
0
0
0
0
0
W
Medusa
3,437
687
22
4
0
92,063
0
W
Atlas
3,535
707
11
2
0
99,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role