Player Matchup

Athena
Athena
Fatboi_Mcsqeezyy
Athena
Level 69
God Stats
43W - 36L
1,563 SR
Queue Stats
193W - 201L
1,484 Elo+
Party 2
Anubis
Anubis
PsychoCraig
Anubis
Level 129
God Stats
16W - 9L
1,718 SR
Queue Stats
86W - 59L
1,665 Elo+
Solo
Neith
Neith
banditsam
Neith
Level 89
God Stats
12W - 15L
1,405 SR
Queue Stats
246W - 258L
1,441 Elo+
Party 2
Merlin
Merlin
expolee64
Merlin
Level 109
God Stats
75W - 78L
1,561 SR
Queue Stats
281W - 287L
1,556 Elo+
Party 2
Horus
Horus
itsfrickintyler
Horus
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
249W - 250L
1,577 Elo+
Solo
Team Averages
Level 102
1,549 SR
1,545 Elo+

VS

Team Averages
Level 64
1,575 SR
1,634 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
JustStreak
Cernunnos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,568 Elo+
Solo
Athena
Athena
MASSlVE Dwarf
Athena
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,802 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MASSlVE salmon
Morgan Le Fay
Level 21
God Stats
1W - 1L
1,795 SR
Queue Stats
24W - 13L
1,709 Elo+
Party 1
Ullr
Ullr
TGGBABY
Ullr
Level 160
God Stats
41W - 51L
1,581 SR
Queue Stats
390W - 405L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
9,046
754
5,721
16,561
15,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
17
3 / 1 / 6
9,826
819
7,609
7,278
3,879
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
banditsam
Neith
16
1 / 2 / 5
9,047
754
7,246
9,559
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
expolee64
Merlin
18
5 / 2 / 5
10,167
847
11,881
8,793
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 6
9,454
788
7,401
11,112
9,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 5 / 6
8,400
700
8,473
14,735
13,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
JustStreak
Cernunnos
11
1 / 1 / 2
7,408
617
1,297
1,005
256
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 5 / 3
8,304
692
7,618
20,235
17,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
MASSlVE salmon
Morgan Le Fay
17
4 / 1 / 0
9,246
771
19,732
7,616
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
TGGBABY
Ullr
16
0 / 1 / 4
9,155
763
5,993
7,357
2,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
13
Kills
8
8
Deaths
13
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
5
6
0.8
W
1
2
9
2.75
L
Cernunnos
JustStreak
Cernunnos
1
1
2
2
L
2
5
3
0.7
L
Morgan Le Fay
MASSlVE salmon
Morgan Le Fay
4
1
0
4
W
Anubis
3
1
6
6
L
Ullr
TGGBABY
Ullr
0
1
4
2
W
Neith
banditsam
Neith
1
2
5
1.75
W
Merlin
expolee64
Merlin
5
2
5
3.75
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,858
Damage
43,113
53,303
Taken
50,948
35,876
Mitigated
35,305
16,678
Healing
8,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,473
1,070
212
4,842
14,735
13,233
0
8,949
5,786
0
20,755
W
5,721
1,370
0
4,191
16,561
15,334
41
8,356
7,687
11,331
0
L
Cernunnos
JustStreak
Cernunnos
1,297
885
0
63
1,005
256
50
191
814
0
1,918
L
7,618
1,980
243
1,348
20,235
17,390
187
9,687
10,548
16,081
0
L
Morgan Le Fay
MASSlVE salmon
Morgan Le Fay
19,732
1,183
0
1,229
7,616
2,219
0
2,755
4,861
51,757
0
W
Anubis
7,609
705
0
2,680
7,278
3,879
997
2,175
4,900
46,435
0
L
Ullr
TGGBABY
Ullr
5,993
1,133
0
723
7,357
2,207
27
3,629
3,728
0
41,276
W
Neith
banditsam
Neith
7,246
2,644
0
3,606
9,559
3,629
1,181
5,798
3,272
0
42,449
W
Merlin
expolee64
Merlin
11,881
549
0
110
8,793
4,028
100
3,211
5,203
53,155
0
W
7,401
3,445
2,228
3,863
11,112
9,006
97
6,564
4,040
0
18,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,540
Gold Earned
42,513
290
Minions Killed
208
0
Camps Cleared
0
1,354,163
Distance Traveled
1,029,988
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,400
700
36
3
0
247,145
0
W
Athena
9,046
754
6
1
0
292,555
0
L
Cernunnos
7,408
617
2
0
0
21,114
0
L
Athena
8,304
692
13
1
0
244,048
3
L
Morgan Le Fay
9,246
771
68
6
0
271,703
0
W
Anubis
9,826
819
85
7
0
257,350
3
L
Ullr
9,155
763
89
7
0
245,978
3
W
Neith
9,047
754
90
8
0
260,688
2
W
Merlin
10,167
847
87
7
0
274,653
4
W
Horus
9,454
788
22
2
0
268,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role