Player Matchup

Tiamat
Tiamat
Cranky Munchkin
Tiamat
Level 140
God Stats
5W - 9L
1,807 SR
Queue Stats
106W - 84L
1,617 Elo+
Party 3
Hachiman
Hachiman
KaYoTiC FuZioN
Hachiman
Level 139
God Stats
4W - 3L
1,822 SR
Queue Stats
183W - 145L
1,614 Elo+
Party 3
Guan Yu
Guan Yu
Lipheous
Guan Yu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 189L
1,569 Elo+
Party 2
Da Ji
Da Ji
VarHastra
Da Ji
Level 145
God Stats
0W - 1L
1,297 SR
Queue Stats
256W - 249L
1,583 Elo+
Party 2
Terra
Terra
cookmonk12
Terra
Level 83
God Stats
14W - 14L
1,533 SR
Queue Stats
140W - 110L
1,611 Elo+
Solo
Team Averages
Level 130
1,592 SR
1,599 Elo+

VS

Team Averages
Level 144
1,718 SR
1,568 Elo+
Hachiman
Hachiman
HugoGD
Hachiman
Level 160
God Stats
5W - 3L
1,590 SR
Queue Stats
303W - 307L
1,585 Elo+
Solo
Kali
Kali
I2ecover
Kali
Level 158
God Stats
10W - 10L
1,684 SR
Queue Stats
212W - 225L
1,493 Elo+
Party 1
Tyr
Tyr
SkunkSweat
Tyr
Level 149
God Stats
2W - 1L
1,986 SR
Queue Stats
221W - 222L
1,562 Elo+
Solo
Scylla
Scylla
giantsdms
Scylla
Level 147
God Stats
11W - 8L
1,735 SR
Queue Stats
292W - 255L
1,611 Elo+
Solo
Bacchus
Bacchus
kevankIutches
Bacchus
Level 108
God Stats
3W - 3L
1,598 SR
Queue Stats
42W - 39L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 6
10,548
459
13,849
12,567
7,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
19
3 / 6 / 2
11,725
510
13,280
18,946
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Lipheous
Guan Yu
18
4 / 4 / 5
11,650
507
15,810
24,934
25,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
VarHastra
Da Ji
17
3 / 8 / 5
10,945
476
14,428
21,243
9,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
14
0 / 5 / 7
9,234
401
4,990
19,037
23,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HugoGD
Hachiman
20
7 / 3 / 12
14,801
644
22,058
17,601
6,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
20
6 / 2 / 8
13,772
599
13,448
26,335
11,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 6 / 5
13,418
583
10,574
23,191
27,001
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
giantsdms
Scylla
19
7 / 0 / 6
12,975
564
12,171
14,042
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
16
2 / 1 / 16
11,773
512
11,111
19,803
25,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
75
11
Kills
28
28
Deaths
12
25
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Hachiman
HugoGD
Hachiman
7
3
12
4.33
W
Kali
6
2
8
5
L
Hachiman
3
6
2
0.67
L
Guan Yu
Lipheous
Guan Yu
4
4
5
1.63
W
6
6
5
1.42
L
Da Ji
VarHastra
Da Ji
3
8
5
0.69
L
Terra
0
5
7
0.7
W
Scylla
giantsdms
Scylla
7
0
6
10
W
Bacchus
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,357
Damage
69,362
96,727
Taken
100,972
73,347
Mitigated
74,577
24,444
Healing
30,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,849
1,374
0
3,674
12,567
7,584
1,427
906
11,661
80,901
0
W
Hachiman
HugoGD
Hachiman
22,058
16,352
0
7,119
17,601
6,075
4,139
4,961
12,382
0
116,628
W
Kali
13,448
5,892
0
12,486
26,335
11,051
2,173
6,014
20,167
0
111,489
L
Hachiman
13,280
5,848
0
4,983
18,946
8,019
2,756
2,202
16,744
0
91,354
L
Guan Yu
Lipheous
Guan Yu
15,810
1,906
1,264
5,846
24,934
25,485
562
5,802
19,132
6,748
73,270
W
10,574
1,413
0
5,165
23,191
27,001
190
2,875
20,277
0
91,506
L
Da Ji
VarHastra
Da Ji
14,428
3,793
0
4,280
21,243
9,168
80
5,848
15,395
0
82,947
L
Terra
4,990
1,285
1,095
3,302
19,037
23,091
0
7,545
11,492
15,593
0
W
Scylla
giantsdms
Scylla
12,171
1,703
0
1,420
14,042
4,584
2,246
3,256
10,569
96,785
0
W
Bacchus
11,111
502
114
4,416
19,803
25,866
148
5,038
14,603
19,475
5,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,102
Gold Earned
66,739
584
Minions Killed
676
0
Camps Cleared
0
2,131,212
Distance Traveled
2,307,199
30
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,548
459
138
6
0
402,545
8
W
Hachiman
14,801
644
182
8
0
396,631
4
W
Kali
13,772
599
151
7
0
493,712
7
L
Hachiman
11,725
510
158
7
0
375,720
7
L
Guan Yu
11,650
507
130
6
0
464,986
6
W
Tyr
13,418
583
157
7
0
459,213
15
L
Da Ji
10,945
476
136
6
0
424,999
0
L
Terra
9,234
401
22
1
0
462,962
9
W
Scylla
12,975
564
154
7
0
473,214
12
W
Bacchus
11,773
512
32
1
0
484,429
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role