Player Matchup

Fenrir
Fenrir
Gold IV
Darckdream666
Fenrir
Gold IV
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 86L
1,420 MMR
Solo
Merlin
Merlin
Silver III
JoSeCTT_YT
Merlin
Silver III
Level 125
God Stats
9W - 15L
1,267 SR
Queue Stats
542W - 555L
954 MMR
Solo
Izanami
Izanami
Gold V
Shamsedin_
Izanami
Gold V
Level 122
God Stats
25W - 27L
1,454 SR
Queue Stats
105W - 115L
1,419 MMR
Solo
Horus
Horus
Silver III
VxXTheBigOXxV
Horus
Silver III
Level 73
God Stats
33W - 30L
1,602 SR
Queue Stats
462W - 464L
935 MMR
Solo
Ymir
Ymir
Silver III
kileptetok
Ymir
Silver III
Level 159
God Stats
45W - 45L
1,421 SR
Queue Stats
299W - 303L
865 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,449 SR
1,118 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,518 SR
1,372 MMR
Awilix
Awilix
Silver II
 
Awilix
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver IV
 
Janus
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver I
Big Lewis NFFC
Heimdallr
Silver I
Level 69
God Stats
14W - 14L
1,590 SR
Queue Stats
56W - 58L
1,462 MMR
Solo
Mulan
Mulan
Bronze IV
G-R-4-N-7_M-4-C
Mulan
Bronze IV
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,454 MMR
Solo
Zeus
Zeus
Silver IV
kaosytabu
Zeus
Silver IV
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 78L
946 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,057
611
1,405
2,195
639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
JoSeCTT_YT
Merlin
6
1 / 0 / 1
3,603
721
1,180
1,957
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Shamsedin_
Izanami
4
0 / 1 / 0
3,044
609
725
2,277
439
Heavy Mace

Heavy Mace

+30
Physical Power

4
2 / 1 / 0
3,687
737
1,449
2,643
867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
0 / 1 / 0
3,352
670
984
2,370
1,099
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
SolAchillesCliodhnaSun Wukong

VS

Bans
ArachneLokiBacchusKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
6
0 / 1 / 2
3,458
692
525
2,349
526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
 
Janus
6
1 / 0 / 0
3,314
663
944
2,363
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Big Lewis NFFC
Heimdallr
6
1 / 0 / 0
3,632
726
2,203
2,857
547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 0 / 1
3,394
679
1,178
2,439
965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zeus
5
2 / 2 / 1
3,561
712
1,018
2,779
724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
4
5
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
0
1
2
1
W
Janus
 
Janus
1
0
0
1
W
Heimdallr
Big Lewis NFFC
Heimdallr
1
0
0
1
L
0
2
1
0.25
W
0
0
1
0.5
L
Merlin
JoSeCTT_YT
Merlin
1
0
1
1.5
L
Izanami
Shamsedin_
Izanami
0
1
0
0
L
2
1
0
2
W
Zeus
2
2
1
1.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,743
Damage
5,868
11,442
Taken
12,787
3,537
Mitigated
3,277
3,711
Healing
5,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
525
237
0
498
2,349
526
0
217
2,132
0
9,486
W
Janus
 
Janus
944
78
0
1,507
2,363
515
0
807
1,556
14,277
0
W
Heimdallr
Big Lewis NFFC
Heimdallr
2,203
1,315
0
1,535
2,857
547
0
0
2,857
0
15,911
L
1,405
384
0
475
2,195
639
0
753
1,442
0
7,080
W
1,178
134
0
1,046
2,439
965
25
842
1,597
0
9,772
L
Merlin
JoSeCTT_YT
Merlin
1,180
173
0
390
1,957
493
0
558
1,399
15,196
0
L
Izanami
Shamsedin_
Izanami
725
538
0
384
2,277
439
126
0
2,277
0
13,800
L
1,449
674
193
1,387
2,643
867
0
93
2,550
0
5,168
W
Zeus
1,018
549
13
1,288
2,779
724
0
298
2,481
10,395
3,181
L
984
247
0
882
2,370
1,099
0
358
1,847
10,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,743
Gold Earned
17,359
117
Minions Killed
138
0
Camps Cleared
0
468,315
Distance Traveled
506,981
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
3,458
692
36
7
0
123,008
0
W
Janus
3,314
663
19
4
0
92,699
1
W
Heimdallr
3,632
726
31
6
0
86,179
1
L
Fenrir
3,057
611
22
4
0
68,471
0
W
Mulan
3,394
679
26
5
0
101,295
1
L
Merlin
3,603
721
32
6
0
100,630
0
L
Izanami
3,044
609
31
6
0
77,425
1
L
Horus
3,687
737
9
2
0
122,416
1
W
Zeus
3,561
712
26
5
0
103,800
3
L
Ymir
3,352
670
23
5
0
99,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role