Player Matchup

Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Burnttoasted
Izanami
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 52L
1,503 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Heartmenth
Morgan Le Fay
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 56L
1,514 Elo+
Party 2
Cerberus
Cerberus
TheMosquitoKing
Cerberus
Level 121
God Stats
2W - 1L
1,609 SR
Queue Stats
52W - 51L
1,541 Elo+
Solo
Loki
Loki
nexuzsky15
Loki
Level 106
God Stats
9W - 8L
1,171 SR
Queue Stats
370W - 379L
1,461 Elo+
Party 2
Team Averages
Level 110
1,456 SR
1,504 Elo+

VS

Team Averages
Level 69
1,603 SR
1,506 Elo+
Janus
Janus
CRIPBABY420
Janus
Level 62
God Stats
2W - 6L
1,426 SR
Queue Stats
40W - 50L
1,519 Elo+
Solo
Ra
Ra
EOHANY
Ra
Level 134
God Stats
1W - 2L
1,842 SR
Queue Stats
210W - 194L
1,610 Elo+
Solo
Ganesha
Ganesha
ExSPLPLayer
Ganesha
Level 12
God Stats
1W - 1L
1,732 SR
Queue Stats
27W - 16L
1,681 Elo+
Party 1
Da Ji
Da Ji
RhinoDaddy
Da Ji
Level 69
God Stats
4W - 1L
1,285 SR
Queue Stats
53W - 51L
1,037 Elo+
Solo
Apollo
Apollo
Stormzii
Apollo
Level 68
God Stats
1W - 1L
1,732 SR
Queue Stats
194W - 146L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
6 / 0 / 0
5,423
678
3,678
5,421
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Burnttoasted
Izanami
9
1 / 0 / 2
5,271
659
4,076
4,289
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
Heartmenth
Morgan Le Fay
9
1 / 1 / 2
5,178
647
4,143
3,448
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
8
1 / 1 / 2
4,919
615
2,893
5,205
2,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 0 / 1
5,441
680
1,442
4,316
1,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,713
589
1,383
5,307
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ra
10
0 / 1 / 0
5,597
700
1,528
3,457
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
ExSPLPLayer
Ganesha
7
1 / 3 / 1
4,779
597
2,772
8,333
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
6
0 / 1 / 0
4,215
527
2,185
4,815
1,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Stormzii
Apollo
7
1 / 0 / 0
4,508
564
3,328
4,214
697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
2
2
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
0
6
W
Izanami
Burnttoasted
Izanami
1
0
2
2
L
0
4
0
0
L
Ra
0
1
0
0
L
Ganesha
ExSPLPLayer
Ganesha
1
3
1
0.5
W
Morgan Le Fay
Heartmenth
Morgan Le Fay
1
1
2
2
L
Da Ji
0
1
0
0
L
Apollo
Stormzii
Apollo
1
0
0
1
W
Cerberus
1
1
2
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,232
Damage
11,196
22,679
Taken
26,126
7,164
Mitigated
7,577
9,141
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,678
3,035
0
3,066
5,421
1,757
575
1,181
4,172
0
20,224
W
Izanami
Burnttoasted
Izanami
4,076
2,618
0
2,054
4,289
1,127
0
1,382
2,907
0
43,568
L
1,383
59
0
1,161
5,307
1,400
0
2,369
2,668
24,240
0
L
Ra
1,528
154
0
1,484
3,457
971
0
0
3,457
38,447
0
L
Ganesha
ExSPLPLayer
Ganesha
2,772
553
0
2,875
8,333
3,256
0
2,351
5,972
11,996
0
W
Morgan Le Fay
Heartmenth
Morgan Le Fay
4,143
643
0
862
3,448
971
0
771
2,623
29,138
0
L
Da Ji
2,185
309
0
1,131
4,815
1,253
0
962
3,759
0
18,089
L
Apollo
Stormzii
Apollo
3,328
1,680
0
1,295
4,214
697
0
980
3,234
0
23,008
W
Cerberus
2,893
789
0
2,349
5,205
2,014
0
835
4,370
9,315
0
W
1,442
0
0
810
4,316
1,295
0
1,392
2,924
0
35,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,232
Gold Earned
23,812
296
Minions Killed
250
0
Camps Cleared
0
884,427
Distance Traveled
796,353
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,423
678
49
6
0
190,002
3
W
Izanami
5,271
659
87
11
0
159,122
2
L
Janus
4,713
589
54
7
0
174,696
2
L
Ra
5,597
700
88
11
0
153,987
5
L
Ganesha
4,779
597
11
1
0
172,749
6
W
Morgan Le Fay
5,178
647
55
7
0
163,963
2
L
Da Ji
4,215
527
39
5
0
121,208
2
L
Apollo
4,508
564
58
7
0
173,713
2
W
Cerberus
4,919
615
18
2
0
182,367
2
W
Loki
5,441
680
87
11
0
188,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role