Player Matchup

Shiva
Shiva
K1024Gladiator
Shiva
Level 63
God Stats
8W - 13L
1,428 SR
Queue Stats
202W - 201L
1,436 Elo+
Solo
Thanatos
Thanatos
MADDABSTERGAINZ
Thanatos
Level 58
God Stats
33W - 38L
1,385 SR
Queue Stats
174W - 168L
1,280 Elo+
Solo
Baron Samedi
Baron Samedi
OlivePen4196870
Baron Samedi
Level 66
God Stats
1W - 1L
1,712 SR
Queue Stats
3W - 5L
1,470 Elo+
Solo
Cerberus
Cerberus
Re0211
Cerberus
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Solo
Izanami
Izanami
inD_Paint
Izanami
Level 114
God Stats
35W - 28L
1,526 SR
Queue Stats
199W - 189L
1,368 Elo+
Solo
Team Averages
Level 81
1,510 SR
1,411 Elo+

VS

Team Averages
Level 93
1,499 SR
1,418 Elo+
Neith
Neith
CP Gabriel H
Neith
Level 126
God Stats
3W - 2L
1,724 SR
Queue Stats
30W - 33L
1,433 Elo+
Solo
Nu Wa
Nu Wa
Inbloide
Nu Wa
Level 54
God Stats
123W - 100L
1,479 SR
Queue Stats
129W - 111L
1,386 Elo+
Solo
Cliodhna
Cliodhna
gamey_789
Cliodhna
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
195W - 222L
1,370 Elo+
Solo
Sobek
Sobek
mapache-fiable8
Sobek
Level 87
God Stats
1W - 0L
1,289 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Freya
Freya
peacemakerA94
Freya
Level 114
God Stats
414W - 383L
1,502 SR
Queue Stats
479W - 509L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 0
8,615
453
9,036
18,370
17,929
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
13
1 / 5 / 0
8,067
425
3,339
12,883
7,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
OlivePen4196870
Baron Samedi
14
1 / 5 / 1
8,427
444
2,631
10,648
4,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Re0211
Cerberus
14
1 / 2 / 4
8,870
467
6,010
15,929
13,051
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
inD_Paint
Izanami
16
2 / 2 / 1
9,302
490
7,550
11,130
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
9,426
496
8,006
9,681
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Inbloide
Nu Wa
16
1 / 1 / 10
10,511
553
8,276
7,021
4,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
gamey_789
Cliodhna
18
12 / 3 / 3
11,550
608
15,126
12,607
5,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 1 / 1
8,972
472
2,957
10,832
11,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
6 / 1 / 8
11,595
610
14,933
12,064
6,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
22
22
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
W
Nu Wa
Inbloide
Nu Wa
1
1
10
6
L
3
8
0
0.38
L
Thanatos
1
5
0
0.2
L
Baron Samedi
OlivePen4196870
Baron Samedi
1
5
1
0.3
L
Cerberus
Re0211
Cerberus
1
2
4
1.5
W
Cliodhna
gamey_789
Cliodhna
12
3
3
4.5
L
Izanami
inD_Paint
Izanami
2
2
1
1.25
W
1
1
1
1.5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,566
Damage
49,298
68,960
Taken
52,205
46,378
Mitigated
30,576
24,041
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,006
2,319
0
2,928
9,681
2,543
2,871
2,629
7,052
0
60,284
W
Nu Wa
Inbloide
Nu Wa
8,276
2,221
229
1,696
7,021
4,731
1,017
2,448
4,573
62,680
0
L
9,036
1,161
0
2,289
18,370
17,929
45
8,355
9,916
0
37,104
L
Thanatos
3,339
827
308
9,306
12,883
7,246
14
3,625
9,144
0
44,525
L
Baron Samedi
OlivePen4196870
Baron Samedi
2,631
64
0
1,285
10,648
4,369
99
4,666
5,772
40,121
0
L
Cerberus
Re0211
Cerberus
6,010
172
438
6,859
15,929
13,051
155
4,671
11,184
45,613
0
W
Cliodhna
gamey_789
Cliodhna
15,126
2,650
99
685
12,607
5,233
0
928
11,679
0
74,583
L
Izanami
inD_Paint
Izanami
7,550
5,890
0
3,556
11,130
3,783
3,397
2,820
8,270
0
77,638
W
2,957
29
248
4,313
10,832
11,873
299
1,287
9,545
30,722
0
W
14,933
4,341
57
6,339
12,064
6,196
1,457
1,349
10,715
67,065
7,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,281
Gold Earned
52,054
480
Minions Killed
518
0
Camps Cleared
0
1,702,203
Distance Traveled
1,834,648
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,426
496
100
5
0
345,487
5
W
Nu Wa
10,511
553
123
6
0
360,367
2
L
Shiva
8,615
453
55
3
0
322,927
5
L
Thanatos
8,067
425
89
5
0
373,362
0
L
Baron Samedi
8,427
444
81
4
0
287,116
0
L
Cerberus
8,870
467
97
5
0
367,568
1
W
Cliodhna
11,550
608
114
6
0
408,873
3
L
Izanami
9,302
490
158
8
0
351,230
5
W
Sobek
8,972
472
46
2
0
354,918
1
W
Freya
11,595
610
135
7
0
365,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role