Player Matchup

Gilgamesh
Gilgamesh
Gold V
DiLusionaaL
Gilgamesh
Gold V
Level 129
God Stats
52W - 48L
1,560 SR
Queue Stats
254W - 256L
1,263 MMR
Solo
Skadi
Skadi
Gold V
Lil-Chief-GV
Skadi
Gold V
Level 126
God Stats
56W - 39L
1,606 SR
Queue Stats
205W - 209L
1,233 MMR
Solo
Bellona
Bellona
Gold IV
PancrialUpercut
Bellona
Gold IV
Level 160
God Stats
32W - 37L
1,540 SR
Queue Stats
444W - 454L
1,263 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Play_Axwel
Kukulkan
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,308 MMR
Solo
Bacchus
Bacchus
Silver V
SokomoKudOmi
Bacchus
Silver V
Level 104
God Stats
4W - 7L
1,408 SR
Queue Stats
32W - 39L
1,224 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,523 SR
1,258 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,353 SR
1,258 MMR
Tyr
Tyr
Silver III
Brrzerko
Tyr
Silver III
Level 103
God Stats
2W - 2L
1,187 SR
Queue Stats
120W - 117L
1,243 MMR
Solo
Terra
Terra
Gold V
H8HUNGER
Terra
Gold V
Level 160
God Stats
8W - 7L
1,537 SR
Queue Stats
170W - 159L
1,299 MMR
Solo
Heimdallr
Heimdallr
Silver III
Lance Left
Heimdallr
Silver III
Level 128
God Stats
14W - 13L
1,343 SR
Queue Stats
178W - 170L
1,285 MMR
Solo
Tiamat
Tiamat
Silver V
TalentedTodd
Tiamat
Silver V
Level 109
God Stats
3W - 8L
1,293 SR
Queue Stats
12W - 21L
1,224 MMR
Solo
Hercules
Hercules
Gold V
XpectDefects
Hercules
Gold V
Level 154
God Stats
5W - 12L
1,402 SR
Queue Stats
761W - 771L
1,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DiLusionaaL
Gilgamesh
12
1 / 5 / 1
7,876
415
6,151
14,436
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 7 / 0
8,166
430
7,438
12,606
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 3 / 0
9,912
522
8,538
13,755
13,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Play_Axwel
Kukulkan
10
0 / 4 / 1
7,117
375
2,602
5,304
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SokomoKudOmi
Bacchus
10
0 / 6 / 2
6,816
359
5,773
14,098
14,521
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetZeusArachneGeb

VS

Bans
YemojaAthenaAmaterasuCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 5
12,028
633
15,394
17,180
10,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
H8HUNGER
Terra
15
3 / 0 / 12
9,976
525
6,269
14,324
13,516
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Lance Left
Heimdallr
18
4 / 1 / 5
11,520
606
7,394
9,657
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
17
9 / 1 / 2
10,894
573
10,332
9,823
6,854
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
XpectDefects
Hercules
18
2 / 2 / 3
10,936
576
3,819
11,855
10,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
6
Kills
25
25
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
L
Gilgamesh
DiLusionaaL
Gilgamesh
1
5
1
0.3
W
Terra
H8HUNGER
Terra
3
0
12
9
W
Heimdallr
Lance Left
Heimdallr
4
1
5
6.5
L
1
7
0
0.14
L
4
3
0
1.33
L
Kukulkan
Play_Axwel
Kukulkan
0
4
1
0.13
L
Bacchus
SokomoKudOmi
Bacchus
0
6
2
0.17
W
Tiamat
9
1
2
10
W
Hercules
XpectDefects
Hercules
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,502
Damage
43,208
60,199
Taken
62,839
37,756
Mitigated
44,872
10,848
Healing
27,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,394
3,068
0
9,004
17,180
10,116
1,469
833
15,471
86
104,791
L
Gilgamesh
DiLusionaaL
Gilgamesh
6,151
1,907
0
1,512
14,436
5,307
0
2,486
11,950
0
48,516
W
Terra
H8HUNGER
Terra
6,269
1,367
1,794
3,251
14,324
13,516
380
2,687
11,637
28,020
6,213
W
Heimdallr
Lance Left
Heimdallr
7,394
3,080
0
4,314
9,657
3,805
3,669
1,801
7,856
0
75,750
L
7,438
4,058
0
2,190
12,606
2,916
889
3,124
9,482
0
58,565
L
8,538
2,963
0
5,802
13,755
13,440
0
974
12,781
0
69,342
L
Kukulkan
Play_Axwel
Kukulkan
2,602
269
0
640
5,304
1,572
0
3,269
2,035
26,070
0
L
Bacchus
SokomoKudOmi
Bacchus
5,773
503
81
623
14,098
14,521
232
6,811
7,287
15,438
0
W
Tiamat
10,332
1,523
0
4,130
9,823
6,854
2,774
2,813
7,010
63,460
0
W
Hercules
XpectDefects
Hercules
3,819
1,149
0
5,339
11,855
10,581
1,569
241
11,614
2,734
61,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,887
Gold Earned
55,354
413
Minions Killed
596
0
Camps Cleared
0
1,544,390
Distance Traveled
1,907,452
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,028
633
163
9
0
435,254
3
L
Gilgamesh
7,876
415
79
4
0
293,172
7
W
Terra
9,976
525
45
2
0
411,778
4
W
Heimdallr
11,520
606
132
7
0
342,818
2
L
Skadi
8,166
430
101
5
0
327,125
3
L
Bellona
9,912
522
150
8
0
353,758
4
L
Kukulkan
7,117
375
57
3
0
233,963
3
L
Bacchus
6,816
359
26
1
0
336,372
4
W
Tiamat
10,894
573
113
6
0
363,992
0
W
Hercules
10,936
576
143
8
0
353,610
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role