Player Matchup

Poseidon
Poseidon
DenLesogor
Poseidon
Level 121
God Stats
18W - 24L
1,674 SR
Queue Stats
617W - 665L
1,510 Elo+
Solo
King Arthur
King Arthur
I_Mr_ice
King Arthur
Level 79
God Stats
0W - 6L
1,200 SR
Queue Stats
57W - 54L
1,452 Elo+
Solo
Thor
Thor
NoTyXx_fana
Thor
Level 78
God Stats
3W - 9L
1,654 SR
Queue Stats
742W - 725L
1,542 Elo+
Solo
He Bo
He Bo
PGM_WAZZZ
He Bo
Level 96
God Stats
4W - 1L
1,908 SR
Queue Stats
292W - 286L
1,518 Elo+
Solo
Cthulhu
Cthulhu
Seleneah
Cthulhu
Level 143
God Stats
1W - 8L
1,489 SR
Queue Stats
381W - 421L
1,420 Elo+
Solo
Team Averages
Level 103
1,585 SR
1,489 Elo+

VS

Team Averages
Level 128
1,503 SR
1,464 Elo+
Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ItzGullitzZ69
Heimdallr
Level 99
God Stats
9W - 8L
1,488 SR
Queue Stats
62W - 69L
1,424 Elo+
Solo
Ares
Ares
NejKr0
Ares
Level 135
God Stats
4W - 4L
1,525 SR
Queue Stats
113W - 130L
1,466 Elo+
Solo
Janus
Janus
bumscratcher3516
Janus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 97L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DenLesogor
Poseidon
17
7 / 5 / 2
10,224
568
10,363
9,485
2,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
I_Mr_ice
King Arthur
16
2 / 4 / 2
9,801
545
8,283
15,792
10,475
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 8 / 10
9,618
534
7,136
18,252
6,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
PGM_WAZZZ
He Bo
14
7 / 8 / 2
9,469
526
13,655
14,479
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Seleneah
Cthulhu
12
0 / 3 / 9
8,240
458
5,797
15,285
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
13 / 5 / 6
11,378
632
14,713
17,419
10,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
 
Mulan
17
5 / 4 / 4
10,797
600
12,814
17,088
10,654
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
ItzGullitzZ69
Heimdallr
17
3 / 2 / 5
10,732
596
7,744
11,809
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
NejKr0
Ares
13
2 / 2 / 5
9,085
505
7,760
15,608
15,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 6 / 9
10,934
607
12,953
11,864
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
19
Kills
28
28
Deaths
19
25
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
13
5
6
3.2
W
Mulan
 
Mulan
5
4
4
1.75
L
Poseidon
DenLesogor
Poseidon
7
5
2
1.6
L
King Arthur
I_Mr_ice
King Arthur
2
4
2
0.75
W
Heimdallr
ItzGullitzZ69
Heimdallr
3
2
5
2.75
W
Ares
NejKr0
Ares
2
2
5
2.25
L
3
8
10
1
L
He Bo
PGM_WAZZZ
He Bo
7
8
2
1
L
Cthulhu
Seleneah
Cthulhu
0
3
9
1.5
W
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,234
Damage
55,984
73,293
Taken
73,788
36,030
Mitigated
45,344
14,757
Healing
22,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,713
6,213
0
6,605
17,419
10,201
504
4,803
12,522
0
74,556
W
Mulan
 
Mulan
12,814
2,295
0
5,825
17,088
10,654
0
4,820
12,238
0
72,214
L
Poseidon
DenLesogor
Poseidon
10,363
1,515
0
1,599
9,485
2,963
0
2,385
7,056
52,538
0
L
King Arthur
I_Mr_ice
King Arthur
8,283
1,838
0
2,356
15,792
10,475
546
1,532
14,196
0
57,013
W
Heimdallr
ItzGullitzZ69
Heimdallr
7,744
3,194
0
3,318
11,809
4,478
3,129
6,871
4,878
0
80,337
W
Ares
NejKr0
Ares
7,760
132
662
3,825
15,608
15,953
0
6,566
8,860
25,831
0
L
7,136
2,103
0
2,778
18,252
6,186
0
6,033
12,023
0
49,644
L
He Bo
PGM_WAZZZ
He Bo
13,655
704
67
3,326
14,479
4,762
0
5,892
8,233
53,672
0
L
Cthulhu
Seleneah
Cthulhu
5,797
528
280
4,351
15,285
11,644
0
4,174
11,066
21,625
6,506
W
12,953
771
92
2,386
11,864
4,058
218
4,898
6,782
66,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,352
Gold Earned
52,926
402
Minions Killed
509
0
Camps Cleared
0
1,787,590
Distance Traveled
1,732,909
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,378
632
102
6
0
384,536
5
W
Mulan
10,797
600
139
8
0
319,110
5
L
Poseidon
10,224
568
82
5
0
393,060
2
L
King Arthur
9,801
545
129
7
0
356,317
4
W
Heimdallr
10,732
596
141
8
0
330,798
1
W
Ares
9,085
505
23
1
0
357,493
4
L
Thor
9,618
534
73
4
0
375,435
3
L
He Bo
9,469
526
79
4
0
311,254
8
L
Cthulhu
8,240
458
39
2
0
351,524
4
W
Janus
10,934
607
104
6
0
340,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role