Player Matchup

Cernunnos
Cernunnos
Bobisvole
Cernunnos
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 14L
1,500 Elo+
Solo
Mulan
Mulan
Bushogoma_R
Mulan
Level 108
God Stats
3W - 2L
1,616 SR
Queue Stats
78W - 81L
1,478 Elo+
Party 3
Athena
Athena
Demon-_-Jester
Athena
Level 67
God Stats
4W - 11L
1,293 SR
Queue Stats
60W - 83L
1,450 Elo+
Party 3
Baron Samedi
Baron Samedi
Grafersensn
Baron Samedi
Level 96
God Stats
12W - 11L
1,584 SR
Queue Stats
199W - 214L
1,436 Elo+
Party 1
Ne Zha
Ne Zha
K otic1701
Ne Zha
Level 109
God Stats
1W - 9L
1,500 SR
Queue Stats
351W - 345L
1,452 Elo+
Party 1
Team Averages
Level 82
1,499 SR
1,463 Elo+

VS

Team Averages
Level 92
1,557 SR
1,449 Elo+
Zeus
Zeus
 
Zeus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Akuey
Artemis
Level 102
God Stats
19W - 17L
1,474 SR
Queue Stats
223W - 201L
1,499 Elo+
Party 2
Da Ji
Da Ji
IncomingWizard4
Da Ji
Level 121
God Stats
1W - 5L
1,500 SR
Queue Stats
127W - 151L
1,441 Elo+
Solo
Achilles
Achilles
SatinAraviyskiy
Achilles
Level 35
God Stats
1W - 1L
1,811 SR
Queue Stats
36W - 40L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bobisvole
Cernunnos
8
1 / 5 / 0
5,058
506
4,004
7,306
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 0
6,258
626
8,792
8,159
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 4 / 2
4,946
495
2,591
8,510
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
Grafersensn
Baron Samedi
9
0 / 2 / 0
5,196
520
364
3,265
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
K otic1701
Ne Zha
9
1 / 3 / 1
5,266
527
2,460
6,285
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
3 / 0 / 2
7,326
733
2,749
2,763
1,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
 
Sobek
8
5 / 1 / 5
5,889
589
4,184
8,850
7,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Akuey
Artemis
9
2 / 1 / 8
5,508
551
6,659
4,142
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 1 / 1
5,914
591
4,612
6,878
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
9
0 / 1 / 1
4,954
495
4,218
9,917
6,299
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
14
14
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
0
2
4
W
Sobek
 
Sobek
5
1
5
7.5
W
Artemis
Akuey
Artemis
2
1
8
6
L
Cernunnos
Bobisvole
Cernunnos
1
5
0
0.2
L
2
0
0
2
L
0
4
2
0.25
L
Baron Samedi
Grafersensn
Baron Samedi
0
2
0
0
W
4
1
1
4.5
L
Ne Zha
K otic1701
Ne Zha
1
3
1
0.5
W
Achilles
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,211
Damage
22,422
33,525
Taken
32,550
12,056
Mitigated
18,355
9,051
Healing
11,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,749
529
0
719
2,763
1,686
0
364
2,399
60,434
0
W
Sobek
 
Sobek
4,184
401
0
3,513
8,850
7,189
0
1,401
7,449
15,964
0
W
Artemis
Akuey
Artemis
6,659
2,930
0
1,009
4,142
1,068
60
931
3,211
0
23,671
L
Cernunnos
Bobisvole
Cernunnos
4,004
2,156
0
1,382
7,306
1,852
0
2,436
4,870
0
22,997
L
8,792
2,801
0
3,635
8,159
3,297
0
0
8,159
0
37,827
L
2,591
688
39
1,263
8,510
3,975
0
2,193
6,317
11,717
0
L
Baron Samedi
Grafersensn
Baron Samedi
364
0
0
319
3,265
1,076
0
1,144
2,121
24,192
0
W
4,612
1,580
0
2,358
6,878
2,113
0
259
6,619
0
27,012
L
Ne Zha
K otic1701
Ne Zha
2,460
973
0
2,413
6,285
1,856
0
1,160
5,125
0
20,655
W
Achilles
4,218
1,244
165
3,543
9,917
6,299
0
0
9,917
0
16,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
29,591
250
Minions Killed
282
0
Camps Cleared
0
992,584
Distance Traveled
983,025
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,326
733
136
14
0
203,311
4
W
Sobek
5,889
589
14
1
0
206,763
0
W
Artemis
5,508
551
46
5
0
175,733
0
L
Cernunnos
5,058
506
33
3
0
184,037
1
L
Mulan
6,258
626
86
9
0
201,532
2
L
Athena
4,946
495
18
2
0
198,092
2
L
Baron Samedi
5,196
520
56
6
0
185,744
5
W
Da Ji
5,914
591
56
6
0
202,033
3
L
Ne Zha
5,266
527
57
6
0
223,179
3
W
Achilles
4,954
495
30
3
0
195,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role