Player Matchup

He Bo
He Bo
 
He Bo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Axius33
Eset
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,313 Elo+
Solo
Thanatos
Thanatos
CP Gabriel H
Thanatos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 46L
1,495 Elo+
Solo
Zhong Kui
Zhong Kui
Teddy-Pooh-Bear
Zhong Kui
Level 93
God Stats
7W - 5L
1,498 SR
Queue Stats
380W - 353L
1,476 Elo+
Solo
Sol
Sol
UltrasDo1909
Sol
Level 158
God Stats
3W - 2L
1,170 SR
Queue Stats
118W - 126L
1,454 Elo+
Solo
Team Averages
Level 104
1,433 SR
1,448 Elo+

VS

Team Averages
Level 90
1,528 SR
1,447 Elo+
Da Ji
Da Ji
BomDeGuerraa
Da Ji
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 58L
1,437 Elo+
Party 1
Sol
Sol
GehrmanWolfgang
Sol
Level 48
God Stats
3W - 0L
1,232 SR
Queue Stats
88W - 90L
1,391 Elo+
Party 1
Tiamat
Tiamat
Sergioajcp
Tiamat
Level 141
God Stats
8W - 6L
1,691 SR
Queue Stats
295W - 293L
1,481 Elo+
Solo
Poseidon
Poseidon
WRclaus
Poseidon
Level 129
God Stats
2W - 1L
1,716 SR
Queue Stats
105W - 122L
1,429 Elo+
Solo
Mercury
Mercury
panteonowo
Mercury
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 22L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 8 / 9
9,431
786
8,407
10,796
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Eset
Axius33
Eset
14
0 / 8 / 14
8,166
681
2,745
10,638
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
CP Gabriel H
Thanatos
16
7 / 7 / 8
9,689
807
9,149
11,487
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Teddy-Pooh-Bear
Zhong Kui
15
3 / 6 / 13
9,262
772
13,326
13,410
7,560
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 7 / 7
9,220
768
9,714
11,176
3,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 16
10,040
837
9,020
10,995
4,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
5 / 3 / 19
10,112
843
6,786
10,481
3,295
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Sergioajcp
Tiamat
20
12 / 2 / 20
11,855
988
16,827
10,252
7,769
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Poseidon
WRclaus
Poseidon
16
4 / 5 / 22
10,163
847
9,874
9,878
3,108
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
panteonowo
Mercury
15
9 / 7 / 14
10,207
851
7,595
9,701
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
127
22
Kills
36
36
Deaths
24
51
Assists
91
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
6
8
9
1.31
L
Eset
Axius33
Eset
0
8
14
0.88
W
6
7
16
2
L
Thanatos
CP Gabriel H
Thanatos
7
7
8
1.57
W
5
3
19
4.83
W
Tiamat
Sergioajcp
Tiamat
12
2
20
11
L
Zhong Kui
Teddy-Pooh-Bear
Zhong Kui
3
6
13
1.58
L
6
7
7
1.36
W
Poseidon
WRclaus
Poseidon
4
5
22
3
W
Mercury
panteonowo
Mercury
9
7
14
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,341
Damage
50,102
57,507
Taken
51,307
22,837
Mitigated
22,512
13,751
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,407
161
519
1,061
10,796
3,541
0
7,093
3,703
12,580
0
L
Eset
Axius33
Eset
2,745
65
254
624
10,638
4,086
0
4,642
5,996
4,796
0
W
9,020
2,746
748
1,171
10,995
4,568
103
7,806
3,189
0
11,548
L
Thanatos
CP Gabriel H
Thanatos
9,149
2,063
91
4,704
11,487
4,192
0
6,623
4,864
0
15,384
W
6,786
1,660
1,068
4,491
10,481
3,295
2,155
8,261
2,220
19,872
0
W
Tiamat
Sergioajcp
Tiamat
16,827
571
931
5,387
10,252
7,769
848
6,149
4,103
39,107
0
L
Zhong Kui
Teddy-Pooh-Bear
Zhong Kui
13,326
268
588
3,945
13,410
7,560
0
7,644
5,766
21,083
0
L
9,714
1,378
107
1,858
11,176
3,458
1,318
7,485
3,691
29,378
0
W
Poseidon
WRclaus
Poseidon
9,874
779
269
786
9,878
3,108
1,427
4,795
5,083
21,456
0
W
Mercury
panteonowo
Mercury
7,595
2,129
328
259
9,701
3,772
0
7,181
2,520
0
13,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,768
Gold Earned
52,377
87
Minions Killed
115
0
Camps Cleared
0
900,244
Distance Traveled
1,118,780
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,431
786
2
0
0
168,247
0
L
Eset
8,166
681
13
1
0
179,446
0
W
Da Ji
10,040
837
9
1
0
206,840
0
L
Thanatos
9,689
807
14
1
0
189,779
2
W
Sol
10,112
843
24
2
0
239,198
2
W
Tiamat
11,855
988
41
3
0
234,950
1
L
Zhong Kui
9,262
772
29
2
0
196,038
0
L
Sol
9,220
768
29
2
0
166,734
0
W
Poseidon
10,163
847
27
2
0
219,289
1
W
Mercury
10,207
851
14
1
0
218,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role