Player Matchup

Baron Samedi
Baron Samedi
SaveSway-
Baron Samedi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
ToxiicAtomYT
Cerberus
Level 89
God Stats
1W - 3L
1,388 SR
Queue Stats
15W - 28L
1,058 Elo+
Party 1
Medusa
Medusa
TruefaxtsTV
Medusa
Level 102
God Stats
0W - 1L
1,310 SR
Queue Stats
11W - 20L
1,129 Elo+
Party 1
Team Averages
Level 78
1,399 SR
1,229 Elo+

VS

Team Averages
Level 81
1,533 SR
1,387 Elo+
Rama
Rama
AnchorLady118
Rama
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 22L
1,358 Elo+
Party 2
Erlang Shen
Erlang Shen
Phony44
Erlang Shen
Level 85
God Stats
3W - 2L
1,824 SR
Queue Stats
22W - 21L
1,522 Elo+
Solo
Ra
Ra
VonKriplespac
Ra
Level 91
God Stats
1W - 1L
1,275 SR
Queue Stats
2W - 3L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SaveSway-
Baron Samedi
7
0 / 1 / 1
3,741
748
695
2,125
784
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cerberus
ToxiicAtomYT
Cerberus
4
0 / 1 / 0
3,526
705
298
2,481
1,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
7
1 / 2 / 0
3,843
769
2,589
3,483
1,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
4,036
807
1,295
1,471
420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Phony44
Erlang Shen
8
3 / 0 / 1
4,808
962
2,114
2,697
1,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
1 / 1 / 3
4,255
851
3,282
1,357
379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
4
4
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Erlang Shen
Phony44
Erlang Shen
3
0
1
3.5
L
Baron Samedi
SaveSway-
Baron Samedi
0
1
1
0.5
L
Cerberus
ToxiicAtomYT
Cerberus
0
1
0
0
L
Medusa
1
2
0
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,582
Damage
6,691
8,089
Taken
5,525
2,943
Mitigated
2,156
3,113
Healing
2,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,295
1,197
0
392
1,471
420
598
407
1,044
0
6,460
W
Erlang Shen
Phony44
Erlang Shen
2,114
699
84
1,122
2,697
1,357
0
866
1,779
0
10,486
L
Baron Samedi
SaveSway-
Baron Samedi
695
121
43
792
2,125
784
0
777
1,168
5,235
0
L
Cerberus
ToxiicAtomYT
Cerberus
298
0
226
1,174
2,481
1,135
0
721
1,662
1,009
0
L
Medusa
2,589
766
262
616
3,483
1,024
0
1,494
1,865
0
9,975
W
3,282
358
594
279
1,357
379
78
50
1,275
12,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,110
Gold Earned
13,099
33
Minions Killed
53
2
Camps Cleared
4
150,843
Distance Traveled
247,811
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,036
807
8
2
2
72,253
0
W
Erlang Shen
4,808
962
23
5
2
83,858
2
L
Baron Samedi
3,741
748
12
2
0
54,319
0
L
Cerberus
3,526
705
4
1
0
29,793
0
L
Medusa
3,843
769
17
3
2
66,731
0
W
Ra
4,255
851
22
4
0
91,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role