Player Matchup

Ra
Ra
 
Ra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
SemperID
Sol
Level 29
God Stats
2W - 4L
1,297 SR
Queue Stats
21W - 50L
790 Elo+
Party 1
Sun Wukong
Sun Wukong
mausah
Sun Wukong
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,423 Elo+
Party 1
Team Averages
Level 48
1,432 SR
1,238 Elo+

VS

Team Averages
Level 29
1,379 SR
1,171 Elo+
Ares
Ares
Doubieee
Ares
Level 4
God Stats
0W - 2L
1,215 SR
Queue Stats
0W - 3L
1,164 Elo+
Party 2
Artemis
Artemis
NeekMinute
Artemis
Level 53
God Stats
41W - 49L
1,421 SR
Queue Stats
103W - 179L
1,270 Elo+
Party 2
Thoth
Thoth
handiee912
Thoth
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,080 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 2 / 11
8,826
802
7,940
6,714
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 2 / 5
9,886
899
11,338
9,212
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
mausah
Sun Wukong
13
3 / 0 / 9
8,560
778
6,172
9,649
6,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 5 / 4
7,806
710
2,003
12,776
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
NeekMinute
Artemis
12
4 / 4 / 0
8,192
745
9,281
10,160
3,431
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
11
0 / 4 / 0
6,597
600
4,170
7,768
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
13
Kills
4
4
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
11
3.75
L
Ares
0
5
4
0.4
L
Artemis
NeekMinute
Artemis
4
4
0
1
W
8
2
5
5.25
L
Thoth
0
4
0
0
W
Sun Wukong
mausah
Sun Wukong
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,450
Damage
15,454
25,575
Taken
30,704
11,788
Mitigated
17,342
10,115
Healing
1,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,940
1,626
1,218
2,384
6,714
2,452
362
1,658
5,056
31,840
0
L
Ares
2,003
144
0
600
12,776
11,514
0
8,761
3,576
7,539
0
L
Artemis
NeekMinute
Artemis
9,281
3,262
0
540
10,160
3,431
0
6,717
3,074
0
30,492
W
11,338
5,349
0
3,425
9,212
3,057
1,573
2,198
7,014
29,224
0
L
Thoth
4,170
116
0
240
7,768
2,397
0
3,786
3,672
25,269
0
W
Sun Wukong
mausah
Sun Wukong
6,172
654
0
3,088
9,649
6,279
252
2,627
6,893
1,507
22,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,272
Gold Earned
22,595
128
Minions Killed
80
7
Camps Cleared
3
646,342
Distance Traveled
548,584
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,826
802
52
5
2
213,071
3
L
Ares
7,806
710
15
1
1
190,055
0
L
Artemis
8,192
745
42
4
0
167,443
3
W
Sol
9,886
899
41
4
5
197,023
1
L
Thoth
6,597
600
23
2
2
191,086
1
W
Sun Wukong
8,560
778
35
3
0
236,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role