Player Matchup

Rama
Rama
Kanehekili
Rama
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 37L
1,424 Elo+
Party 2
Kali
Kali
Raintroop
Kali
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 206L
1,432 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Taddao
Kumbhakarna
Level 105
God Stats
1W - 3L
1,506 SR
Queue Stats
121W - 129L
1,385 Elo+
Party 2
Fenrir
Fenrir
shocksthunder
Fenrir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,513 Elo+
Solo
Neith
Neith
vazvelho564
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,335 Elo+
Solo
Team Averages
Level 62
1,501 SR
1,418 Elo+

VS

Team Averages
Level 19
1,513 SR
1,428 Elo+
Merlin
Merlin
 
Merlin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ErensOwner
Tyr
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,249 Elo+
Party 1
Jormungandr
Jormungandr
LechugaFria
Jormungandr
Level 27
God Stats
9W - 17L
1,330 SR
Queue Stats
114W - 142L
1,407 Elo+
Solo
Kukulkan
Kukulkan
Plummyshi
Kukulkan
Level 17
God Stats
2W - 2L
1,735 SR
Queue Stats
3W - 3L
1,473 Elo+
Party 1
Hachiman
Hachiman
iBalanced058
Hachiman
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
7,123
712
5,065
11,043
4,439
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Kali
13
2 / 3 / 2
7,254
725
5,769
10,929
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
Taddao
Kumbhakarna
13
0 / 5 / 4
7,476
748
3,085
13,084
11,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 8 / 2
7,850
785
5,305
11,644
5,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 9 / 3
6,645
665
4,239
11,409
4,428
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 2 / 9
8,573
857
8,747
6,388
2,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 2 / 16
8,980
898
8,965
7,327
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
LechugaFria
Jormungandr
15
10 / 2 / 10
9,152
915
8,559
9,037
11,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Kukulkan
Plummyshi
Kukulkan
12
0 / 0 / 8
7,176
718
2,164
2,337
663
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
iBalanced058
Hachiman
18
11 / 0 / 16
10,193
1,019
21,054
12,743
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
90
6
Kills
31
31
Deaths
6
12
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
9
4.75
W
5
2
16
6.5
L
1
6
1
0.25
W
Jormungandr
LechugaFria
Jormungandr
10
2
10
7.5
W
Kukulkan
Plummyshi
Kukulkan
0
0
8
4
L
Kali
2
3
2
1
L
Kumbhakarna
Taddao
Kumbhakarna
0
5
4
0.4
W
Hachiman
iBalanced058
Hachiman
11
0
16
19
L
3
8
2
0.5
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,463
Damage
49,489
58,109
Taken
37,832
31,424
Mitigated
24,775
4,372
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,747
71
0
1,807
6,388
2,523
311
643
5,745
28,081
0
W
8,965
987
0
983
7,327
5,154
435
941
6,386
0
15,044
L
5,065
4,345
0
997
11,043
4,439
203
3,873
7,130
0
15,991
W
Jormungandr
LechugaFria
Jormungandr
8,559
1,173
0
1,206
9,037
11,417
426
192
8,845
19,587
0
W
Kukulkan
Plummyshi
Kukulkan
2,164
359
0
193
2,337
663
628
339
1,998
8,403
0
L
Kali
5,769
1,404
0
914
10,929
5,467
0
3,702
7,044
0
17,369
L
Kumbhakarna
Taddao
Kumbhakarna
3,085
225
634
609
13,084
11,182
0
4,060
8,640
15,026
0
W
Hachiman
iBalanced058
Hachiman
21,054
13,547
0
6,930
12,743
5,018
5,132
970
11,773
0
43,209
L
5,305
1,369
0
722
11,644
5,908
0
2,965
8,580
0
8,548
L
4,239
1,110
0
496
11,409
4,428
0
4,028
7,245
0
11,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,348
Gold Earned
44,074
102
Minions Killed
158
0
Camps Cleared
0
958,892
Distance Traveled
1,020,446
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,573
857
37
4
0
214,758
2
W
Tyr
8,980
898
12
1
0
245,533
1
L
Rama
7,123
712
25
3
0
177,775
0
W
Jormungandr
9,152
915
31
3
0
190,309
0
W
Kukulkan
7,176
718
14
1
0
152,557
0
L
Kali
7,254
725
24
2
0
235,544
0
L
Kumbhakarna
7,476
748
26
3
0
196,245
5
W
Hachiman
10,193
1,019
64
6
0
217,289
1
L
Fenrir
7,850
785
6
1
0
191,774
0
L
Neith
6,645
665
21
2
0
157,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role