Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
R-T-R-W
Hou Yi
Level 47
God Stats
1W - 4L
1,369 SR
Queue Stats
7W - 21L
1,214 Elo+
Solo
Jing Wei
Jing Wei
RBettch11_22
Jing Wei
Level 65
God Stats
0W - 6L
1,260 SR
Queue Stats
41W - 65L
1,341 Elo+
Solo
Nu Wa
Nu Wa
SenpaiSplash31
Nu Wa
Level 64
God Stats
18W - 13L
1,541 SR
Queue Stats
150W - 155L
1,447 Elo+
Solo
Vulcan
Vulcan
miojoloko
Vulcan
Level 64
God Stats
5W - 5L
1,747 SR
Queue Stats
707W - 778L
1,352 Elo+
Solo
Team Averages
Level 70
1,483 SR
1,371 Elo+

VS

Team Averages
Level 45
1,490 SR
1,291 Elo+
Fenrir
Fenrir
ShqipE96
Fenrir
Level 72
God Stats
37W - 34L
1,506 SR
Queue Stats
264W - 282L
1,434 Elo+
Party 1
Cu Chulainn
Cu Chulainn
VaToS II LoCoS
Cu Chulainn
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
408W - 468L
1,355 Elo+
Party 1
Nu Wa
Nu Wa
besseralsjojo
Nu Wa
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
159W - 174L
1,021 Elo+
Party 1
Ymir
Ymir
jojomojo158
Ymir
Level 27
God Stats
92W - 77L
1,444 SR
Queue Stats
247W - 277L
1,383 Elo+
Party 1
Neith
Neith
oOScHocKOo
Neith
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 7L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
6 / 2 / 3
8,239
458
9,569
10,629
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
R-T-R-W
Hou Yi
10
0 / 10 / 5
7,249
403
5,438
11,379
3,997
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
RBettch11_22
Jing Wei
8
0 / 11 / 4
5,929
329
956
12,340
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 6 / 3
8,259
459
11,969
9,800
3,260
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
miojoloko
Vulcan
13
1 / 3 / 1
7,881
438
4,002
7,364
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ShqipE96
Fenrir
15
18 / 2 / 3
10,346
575
14,541
15,786
7,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
VaToS II LoCoS
Cu Chulainn
14
8 / 1 / 9
9,578
532
11,043
10,415
5,358
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 10
8,831
491
9,241
7,775
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 5
8,426
468
1,596
13,856
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
15
1 / 3 / 3
8,864
492
2,941
8,277
2,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
10
Kills
31
32
Deaths
11
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
6
2
3
3.75
L
Hou Yi
R-T-R-W
Hou Yi
0
10
5
0.25
L
Jing Wei
RBettch11_22
Jing Wei
0
11
4
0.18
L
3
6
3
0.75
W
Fenrir
ShqipE96
Fenrir
18
2
3
9.75
W
Cu Chulainn
VaToS II LoCoS
Cu Chulainn
8
1
9
12.5
W
2
2
10
3.5
W
2
3
5
1.5
L
Vulcan
miojoloko
Vulcan
1
3
1
0.5
W
Neith
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,934
Damage
39,362
51,512
Taken
56,109
17,182
Mitigated
29,473
6,046
Healing
11,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
9,569
1,663
0
2,978
10,629
3,957
0
4,213
6,084
34,413
0
L
Hou Yi
R-T-R-W
Hou Yi
5,438
2,335
0
552
11,379
3,997
404
1,760
9,451
0
26,336
L
Jing Wei
RBettch11_22
Jing Wei
956
787
0
374
12,340
3,303
0
2,447
9,731
0
9,900
L
11,969
3,303
0
697
9,800
3,260
0
2,360
7,218
45,489
0
W
Fenrir
ShqipE96
Fenrir
14,541
2,076
512
3,411
15,786
7,758
2,463
6,148
9,304
0
42,908
W
Cu Chulainn
VaToS II LoCoS
Cu Chulainn
11,043
1,985
0
1,217
10,415
5,358
562
6,008
3,835
10,649
41,472
W
9,241
1,797
1
992
7,775
2,127
868
3,810
3,965
48,287
0
W
1,596
180
214
1,860
13,856
11,749
939
5,335
8,521
22,374
0
L
Vulcan
miojoloko
Vulcan
4,002
1,910
0
1,445
7,364
2,665
342
1,424
5,820
40,328
0
W
Neith
2,941
819
305
2,664
8,277
2,481
4,902
4,239
4,038
0
60,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
46,045
255
Minions Killed
398
0
Camps Cleared
0
1,404,047
Distance Traveled
1,695,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,239
458
54
3
0
288,333
0
L
Hou Yi
7,249
403
53
3
0
277,232
0
L
Jing Wei
5,929
329
13
1
0
293,712
0
L
Nu Wa
8,259
459
64
4
0
258,216
0
W
Fenrir
10,346
575
50
3
0
394,389
0
W
Cu Chulainn
9,578
532
97
5
0
361,493
0
W
Nu Wa
8,831
491
93
5
0
313,905
0
W
Ymir
8,426
468
38
2
0
327,507
0
L
Vulcan
7,881
438
71
4
0
286,554
0
W
Neith
8,864
492
120
7
0
297,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role