Player Matchup

Merlin
Merlin
Jogik
Merlin
Level 106
God Stats
35W - 26L
1,152 SR
Queue Stats
119W - 105L
1,255 Elo+
Party 2
Cerberus
Cerberus
ShadowVoron
Cerberus
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 105L
1,255 Elo+
Party 2
Neith
Neith
VivaLaMort
Neith
Level 100
God Stats
16W - 6L
1,500 SR
Queue Stats
119W - 105L
1,255 Elo+
Party 2
Team Averages
Level 104
1,384 SR
1,255 Elo+

VS

Team Averages
Level 53
1,630 SR
1,555 Elo+
Sobek
Sobek
Lombaxes
Sobek
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Scylla
Scylla
Nyashiru
Scylla
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Neith
Neith
Yodamaster1
Neith
Level 88
God Stats
1W - 3L
1,890 SR
Queue Stats
99W - 72L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jogik
Merlin
14
3 / 1 / 9
9,498
731
13,444
6,885
2,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
ShadowVoron
Cerberus
15
5 / 2 / 10
11,146
857
7,350
15,807
14,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
15
8 / 4 / 7
10,522
809
15,803
10,747
4,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Lombaxes
Sobek
12
1 / 3 / 4
8,328
641
5,141
15,469
14,479
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Nyashiru
Scylla
11
3 / 9 / 3
8,242
634
7,404
12,623
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 4 / 4
8,891
684
12,533
15,377
4,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
16
Kills
7
7
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
Jogik
Merlin
3
1
9
7.5
L
Sobek
Lombaxes
Sobek
1
3
4
1
L
Scylla
Nyashiru
Scylla
3
9
3
0.5
W
Cerberus
ShadowVoron
Cerberus
5
2
10
5
W
Neith
8
4
7
2.88
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,597
Damage
25,078
33,439
Taken
43,469
22,053
Mitigated
21,808
7,108
Healing
5,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Jogik
Merlin
13,444
1,212
0
746
6,885
2,788
1,157
3,420
3,329
41,923
0
L
Sobek
Lombaxes
Sobek
5,141
767
0
2,336
15,469
14,479
0
6,842
8,627
13,187
0
L
Scylla
Nyashiru
Scylla
7,404
563
0
506
12,623
3,036
0
6,146
6,477
19,217
0
W
Cerberus
ShadowVoron
Cerberus
7,350
1,270
0
3,952
15,807
14,846
492
4,601
10,912
20,649
0
W
Neith
15,803
5,355
0
2,410
10,747
4,419
1,246
4,246
6,323
0
39,740
L
12,533
4,964
0
2,392
15,377
4,293
94
7,977
7,400
0
45,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,166
Gold Earned
25,461
145
Minions Killed
109
6
Camps Cleared
4
715,302
Distance Traveled
628,890
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,498
731
60
5
4
226,610
2
L
Sobek
8,328
641
6
0
0
212,221
1
L
Scylla
8,242
634
36
3
1
201,476
5
W
Cerberus
11,146
857
29
2
0
257,167
1
W
Neith
10,522
809
56
4
2
231,525
0
L
Neith
8,891
684
67
5
3
215,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role