Player Matchup

Hun Batz
Hun Batz
Cowboyfan04
Hun Batz
Level 34
God Stats
2W - 3L
1,792 SR
Queue Stats
47W - 75L
1,335 Elo+
Solo
Chang'e
Chang'e
IndyMom78
Chang'e
Level 118
God Stats
41W - 45L
1,556 SR
Queue Stats
218W - 228L
1,443 Elo+
Solo
Shiva
Shiva
MrChaoticIsHere
Shiva
Level 43
God Stats
32W - 25L
1,423 SR
Queue Stats
159W - 167L
1,366 Elo+
Solo
Atlas
Atlas
buzo-nuevo
Atlas
Level 81
God Stats
2W - 5L
1,078 SR
Queue Stats
63W - 77L
1,389 Elo+
Solo
Apollo
Apollo
xbeaztboy
Apollo
Level 129
God Stats
4W - 6L
1,484 SR
Queue Stats
155W - 152L
1,492 Elo+
Solo
Team Averages
Level 81
1,467 SR
1,405 Elo+

VS

Team Averages
Level 50
1,542 SR
1,554 Elo+
Geb
Geb
Alpha6226
Geb
Level 53
God Stats
3W - 4L
1,739 SR
Queue Stats
343W - 353L
1,409 Elo+
Solo
Apollo
Apollo
AssumedMink71
Apollo
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 41L
1,700 Elo+
Party 1
Anubis
Anubis
Sp00ky Siege
Anubis
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 21L
1,745 Elo+
Party 1
Kali
Kali
xNKx LoKiiJaXx
Kali
Level 82
God Stats
136W - 102L
1,514 SR
Queue Stats
171W - 180L
1,402 Elo+
Solo
Cernunnos
Cernunnos
zer0zero0
Cernunnos
Level 91
God Stats
13W - 8L
1,457 SR
Queue Stats
82W - 65L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cowboyfan04
Hun Batz
8
2 / 4 / 0
5,152
468
2,685
7,472
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chang'e
IndyMom78
Chang'e
9
0 / 2 / 0
5,182
471
2,066
5,906
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
5,287
481
2,470
6,810
1,994
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
9
1 / 0 / 2
5,468
497
4,523
6,097
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
xbeaztboy
Apollo
8
1 / 3 / 2
4,988
453
3,696
7,314
1,895
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,408
492
1,902
8,222
5,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 3
6,024
548
5,519
5,355
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
12
6 / 1 / 1
7,255
660
6,990
6,200
2,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 0 / 2
6,338
576
1,426
4,314
1,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Cernunnos
zer0zero0
Cernunnos
9
1 / 0 / 2
5,150
468
4,119
4,564
1,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
12
12
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
W
2
0
3
3.5
L
Hun Batz
Cowboyfan04
Hun Batz
2
4
0
0.5
L
Chang'e
IndyMom78
Chang'e
0
2
0
0
L
0
3
1
0.17
W
Anubis
6
1
1
6.5
L
Atlas
1
0
2
2
W
2
0
2
3
L
Apollo
xbeaztboy
Apollo
1
3
2
0.67
W
Cernunnos
zer0zero0
Cernunnos
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,440
Damage
19,956
33,599
Taken
28,655
11,000
Mitigated
12,920
8,808
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,902
239
228
1,301
8,222
5,394
0
2,809
5,413
15,593
0
W
5,519
3,263
0
3,368
5,355
1,652
396
1,157
4,198
0
37,689
L
Hun Batz
Cowboyfan04
Hun Batz
2,685
976
0
1,670
7,472
1,978
0
2,033
5,439
0
18,739
L
Chang'e
IndyMom78
Chang'e
2,066
202
66
2,424
5,906
1,498
0
783
5,123
23,526
0
L
2,470
549
0
1,280
6,810
1,994
0
4,367
2,443
3,210
20,541
W
Anubis
6,990
1,649
0
3,608
6,200
2,763
157
492
5,708
39,293
0
L
Atlas
4,523
1,675
76
1,144
6,097
3,635
0
1,027
5,070
21,413
0
W
1,426
472
0
3,051
4,314
1,789
759
939
3,375
0
28,295
L
Apollo
xbeaztboy
Apollo
3,696
2,044
0
2,148
7,314
1,895
252
682
6,632
0
25,050
W
Cernunnos
zer0zero0
Cernunnos
4,119
1,777
0
1,123
4,564
1,322
0
1,535
3,029
0
21,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,077
Gold Earned
30,175
209
Minions Killed
286
0
Camps Cleared
0
1,011,895
Distance Traveled
985,774
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,408
492
25
2
0
212,963
0
W
Apollo
6,024
548
76
7
0
209,129
0
L
Hun Batz
5,152
468
44
4
0
233,658
1
L
Chang'e
5,182
471
45
4
0
189,533
3
L
Shiva
5,287
481
48
4
0
213,190
3
W
Anubis
7,255
660
88
8
0
193,522
0
L
Atlas
5,468
497
27
2
0
193,277
4
W
Kali
6,338
576
52
5
0
192,190
0
L
Apollo
4,988
453
45
4
0
182,237
4
W
Cernunnos
5,150
468
45
4
0
177,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role