Player Matchup

Neith
Neith
Platinum III
 
Neith
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Diamond IV
FaraKrik
Merlin
Diamond IV
Level 160
God Stats
17W - 15L
1,511 SR
Queue Stats
185W - 158L
2,195 MMR
Solo
Achilles
Achilles
Platinum I
MarcGomez
Achilles
Platinum I
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 108L
1,978 MMR
Solo
Xing Tian
Xing Tian
Diamond I
RyYBaCK
Xing Tian
Diamond I
Level 160
God Stats
7W - 7L
1,797 SR
Queue Stats
464W - 485L
2,433 MMR
Solo
Thanatos
Thanatos
Platinum III
Telperinquaŗ
Thanatos
Platinum III
Level 159
God Stats
2W - 1L
1,813 SR
Queue Stats
56W - 48L
1,853 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,624 SR
1,992 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,558 SR
1,674 MMR
Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond IV
 
Apollo
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Platinum II
 
Artio
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
Ekrome
Fenrir
Platinum III
Level 87
God Stats
3W - 1L
1,789 SR
Queue Stats
245W - 120L
2,032 MMR
Party 2
Sol
Sol
Platinum IV
greenmallet
Sol
Platinum IV
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 4 / 0
6,461
462
4,548
8,325
1,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
FaraKrik
Merlin
15
2 / 2 / 1
8,305
593
4,913
5,252
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
MarcGomez
Achilles
12
0 / 3 / 2
6,744
482
6,506
14,382
6,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xing Tian
RyYBaCK
Xing Tian
9
0 / 2 / 3
6,006
429
2,394
10,799
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Thanatos
Telperinquaŗ
Thanatos
9
2 / 6 / 1
6,266
448
3,903
10,310
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AresBastetGebIzanami

VS

Bans
CamazotzThothSobekFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
9 / 0 / 1
9,950
711
9,610
9,190
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
 
Apollo
17
5 / 0 / 4
9,799
700
9,658
7,643
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
 
Artio
15
0 / 1 / 3
8,514
608
6,298
10,940
11,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Ekrome
Fenrir
13
2 / 2 / 5
8,264
590
7,150
16,113
12,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 2
8,830
631
2,896
7,229
2,318
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
17
17
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
Cliodhna
 
Cliodhna
9
0
1
9.5
W
Apollo
 
Apollo
5
0
4
7
W
Artio
 
Artio
0
1
3
1.5
W
Fenrir
Ekrome
Fenrir
2
2
5
2.25
L
Merlin
FaraKrik
Merlin
2
2
1
1.25
L
Achilles
MarcGomez
Achilles
0
3
2
0.33
L
Xing Tian
RyYBaCK
Xing Tian
0
2
3
0.75
L
Thanatos
Telperinquaŗ
Thanatos
2
6
1
0.42
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,264
Damage
35,612
49,068
Taken
51,115
18,574
Mitigated
33,074
11,748
Healing
25,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,548
1,683
0
1,955
8,325
1,322
0
0
8,325
0
42,926
W
Cliodhna
 
Cliodhna
9,610
2,012
0
4,885
9,190
3,654
78
667
8,497
0
92,436
W
Apollo
 
Apollo
9,658
6,117
0
5,453
7,643
2,868
866
1,312
6,331
0
89,366
W
Artio
 
Artio
6,298
300
0
6,900
10,940
11,792
0
0
10,489
55,075
0
W
Fenrir
Ekrome
Fenrir
7,150
2,280
0
4,563
16,113
12,442
0
3,206
12,089
0
33,273
L
Merlin
FaraKrik
Merlin
4,913
305
0
125
5,252
1,676
0
645
4,607
78,489
0
L
Achilles
MarcGomez
Achilles
6,506
2,304
0
3,068
14,382
6,631
0
5,814
7,946
0
36,888
L
Xing Tian
RyYBaCK
Xing Tian
2,394
305
0
1,576
10,799
6,654
0
1,070
9,322
13,628
0
L
Thanatos
Telperinquaŗ
Thanatos
3,903
832
0
5,024
10,310
2,291
0
962
9,308
0
25,810
W
2,896
537
0
4,020
7,229
2,318
0
2,122
5,072
61,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,782
Gold Earned
45,357
425
Minions Killed
601
0
Camps Cleared
0
1,461,275
Distance Traveled
1,532,584
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,461
462
106
8
0
275,134
7
W
Cliodhna
9,950
711
148
11
0
339,816
3
W
Apollo
9,799
700
173
12
0
292,699
3
W
Artio
8,514
608
108
8
0
301,941
2
W
Fenrir
8,264
590
34
2
0
309,225
12
L
Merlin
8,305
593
160
11
0
294,246
4
L
Achilles
6,744
482
88
6
0
283,828
0
L
Xing Tian
6,006
429
17
1
0
313,729
6
L
Thanatos
6,266
448
54
4
0
294,338
5
W
Sol
8,830
631
138
10
0
288,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role